Armorsmith Archive
Thread: Merchant Nerf and Armorsmiths
Page 5 of 5
Katrine001
Thu Jun 17, 2004 3:46 pm
#53
Grinding Merchant, dropping vendors then dropping it is completely outa whack with how every other profession works. These changes have several positive aspects:
1. We will see less dead vendors with no products on them.
2. People who function as "true" merchants and maintain Merchant skills will have an advantage over non-merchants.
3. Vendors will probably have better variety...particularly with inclusion of ability to load entire crates of same product with a price per part.
Its been broke and alot of us have taken advantage. They need to give us a definite date, with enough time for people to either unload vendors or go back up merchant.
Ail
Thu Jun 17, 2004 3:59 pm
#54
Katrine001 wrote:
Grinding Merchant, dropping vendors then dropping it is completely outa whack with how every other profession works. These changes have several positive aspects:
1. We will see less dead vendors with no products on them.
2. People who function as "true" merchants and maintain Merchant skills will have an advantage over non-merchants.
3. Vendors will probably have better variety...particularly with inclusion of ability to load entire crates of same product with a price per part.
Its been broke and alot of us have taken advantage. They need to give us a definite date, with enough time for people to either unload vendors or go back up merchant.
The day 3 happens will be the best day since I play swg !!!!!
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