Armorsmith Archive

Thread: Merchant Nerf and Armorsmiths

Katrine001
Thu Jun 17, 2004 3:46 pm
#53

Grinding Merchant, dropping vendors then dropping it is completely outa whack with how every other profession works. These changes have several positive aspects:


1. We will see less dead vendors with no products on them.

2. People who function as "true" merchants and maintain Merchant skills will have an advantage over non-merchants.

3. Vendors will probably have better variety...particularly with inclusion of ability to load entire crates of same product with a price per part.


Its been broke and alot of us have taken advantage. They need to give us a definite date, with enough time for people to either unload vendors or go back up merchant.



Katrine The Armorer
Providing Superior armor solutions for Gorath
12 Point - RIS Certified - Leading edge armor designs

Now working out of Skara Brae, Naboo
Ail
Thu Jun 17, 2004 3:59 pm
#54






Katrine001 wrote:

Grinding Merchant, dropping vendors then dropping it is completely outa whack with how every other profession works. These changes have several positive aspects:


1. We will see less dead vendors with no products on them.

2. People who function as "true" merchants and maintain Merchant skills will have an advantage over non-merchants.

3. Vendors will probably have better variety...particularly with inclusion of ability to load entire crates of same product with a price per part.


Its been broke and alot of us have taken advantage. They need to give us a definite date, with enough time for people to either unload vendors or go back up merchant.





The day 3 happens will be the best day since I play swg !!!!!







Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

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