Armorsmith Archive

Thread: Armorsmith ISSUES List (Updated June 13, 2005)

AltharXXX
Tue May 31, 2005 1:14 pm
#40

need more loot drops of finished armor pieces. (just like looted weapons.)


armor decay is too high. what's the point of paying 1.1M credits for a suit of armor which wont last long enough to generate 1.1M credits?


--


Caile - elite master's don't need to suffer more hinderances from high end heavy armor. What needs to happen is low end players need to see a benifit from armor and have a more open range that they can use armor. There is ZERO hinderance for a novice rifleman using basic recon armor. There should be a lower level for the cert so that the basic armor can be used earlier and someone can actually suffer the hinderance.






Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
AltharXXX
Tue May 31, 2005 2:43 pm
#41

armor decay still occurs in pvp dispite the load message which says there is no decay in pvp. (the same is likely true of weapons.)






Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
ConfusedRecruit
Tue May 31, 2005 6:48 pm
#42



since hindrances are tied to protections, this means that if you use the best stuff available, you will have the max protection, and the max hindrance, whereas someone using lesser resources will not have the best protections, but with slicing they will equal the stats on the unsliced armor made with the best stuff, therefore allowing - dare i say: "crappy" armor to be as good as the best armor.


this seems a bit backward to me. i would think the results should be inversely proportional. by using lower quality resources, you should incurr MORE hindrance. lets face it, the armor is not as good, so it should be a bit less flexible, a bit harder to move around in, harder to use weapons in, and so forth.


before this heads in the direction i am envisioning, let me get this out - i have nothing against new smiths, or ones without the deep pockets to obtain the best resources. i know there is the rich-get-richer issue, but hey, if someone can afford to buy up the best stuff, and make the best stuff, and get the lion's share of the sales, then that is what we call good business sense. sure, it can be hard to jump in and be successful, but that is the way with everything - real life included. if you want to be successful, you should have to pay your dues, and wait on resource shifts. that is the nature of the crafting professions.


in one sense, the current system actually penalizes people who have the best of the best already. let's say for example we need polysteel copper for something. veteran armorsmith 'x' happens to have bought tons of an old shift with 975oq/775sr at a price higher than current resource shifts. armorsmith 'y'does not have the ability to do this, so when a shift of 850oq/750sr comes around, he/she is all over it like a cheap suit, but armorsmith 'x' decides to pass, since he has tons of the better one already.


now, armorsmith 'x' prices his 6000 armor at 300k a set, based on his costs, and armorsmith 'y' prices his 5500 armorat 200k. lets say the profit margin is the same for both, since 'y' paid less for the resources. the smart shopper now knows that the lesser set will slice to the same numbers as the better set, and cost 100k less. now the veteran smith is left out in the cold, since his pricing puts him out of reach. to me, it just doesnt seem right that someone using the best possible resources would not have an edge on the competition. as far as i can see, the only edgelies with the uneducated shopper, in the hopes that people will se the 6000 and say "that must be better - i'll buy it instead of the lesser armor".


if we do this, we are in the wrong. we should be educating the buyer as to what is best, not trying to sell him something that we know is not necessarily worth it.
Mcgreag
Wed Jun 01, 2005 7:18 am
#43

But this is just a current problem, slicing as we know it will change in the next publish so to me this is a moot point.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Nixen
Wed Jun 01, 2005 7:28 am
#44

True - I wasn't aware that it was completely sure that publish 18 will include a slicing upgrade. I know that smugglers have been waiting for this since.. publish 2 or something, so I assumed that it was just unfounded rumors



I support the NGE - NOT!
Mcgreag
Wed Jun 01, 2005 7:46 am
#45

Only thing that is certin in swg is that nothing is certin. But the following was reported by a player that visited E3.

"The Smuggler Revamp will be broken up into two, maybe three publishes. Slicing is coming first, and it's not what's in the IC Forum, it's a bit different than that. Look for the slicing stuff to be implemented after publish 17 comes out (most likely, no promises.)"



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
ArnnStardust
Fri Jun 03, 2005 12:42 pm
#46

You are pointing something I was thinking about yesterday, ConfusedRecruit.


With a very good advanced assault core (looted) and I got very nice resists/condition as expected.

I was about to slicewhen I saw a -58.1% mouvement hindrance too close to the -60% imo.

I am crafting shock trooper I don't want to loose one set.


Anyone knows if a slice can move hindrance lower than -60% ?




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

ArnnStardust
Mon Jun 06, 2005 1:33 am
#47


Yes slice can push an armor part OVER the 60% mouvement hindrance: I got a nice your are permanently snare helmet.

Yes the faulty armor piece (shocktrooper helmet) was DELETED during Saturday servermaintenance.


It's a pity to see a verynice game (craftwise)being corrupted like that.

You guys have really tested transverse effects (between professions) like slice?

I think you don't, at least for armors ...

Message Edited by ArnnStardust on 06-06-2005 10:34 AM




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

DeQuosaek
Mon Jun 06, 2005 5:23 pm
#48

Mybiggest issue with Armor Smith right now is that we need resources that we never needed for anything in the past to make any piece of armor with an advanced core.


That is reallypulling the rug out from under the long time crafters.



Iwanted to mention my immense frustration with that at Fan Fest but I hadn't investigated it fully beforehand and wanted to make sure I knew what I was talking about first. Why did they have to change the requirements for armor at all? Why didn't they just use some resources we already needed for some other type of armor for the cores? I hadbeen gathering resources for a year and a half only to not be able to craft one piece of armor [using advanced cores] post CU because I haven't gathered the new required resources. That's just silly.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Giftmacher
Mon Jun 13, 2005 9:06 am
#49




If I could point something out I've noticed and ask if anyone else has come across this too? I'm not an AS but do go out resource collecting for our PA Smith, particularly hides. I have observed that (on my server at least), some of the creatures dropping named resources don't seem to show up on mission terminals. This is a major pain as not only does it mean thatI have to drag a master ranger along to track down prey, it is also a nuisance as animals not on the terminals seldom seem to spawn in the wild.


This in effect means that there are less spawns of any given hide type to harvest than there used to be. The server for example, may think there's a great spawn of wooly hide on Lok, but if Langlatchs aren't on the terminals to hunt or not appearing very frequently (if at all) in the wilderness then it's not much use as a resource. I think there's a potential bottleneck here that probably needs looking at, if nothing else it can't be right that the same subset of animals appears on a mission term to hunt. (Unless we know something is meant to be rare of course but I don't think that is happening here.)


[EDIT for typos]


Further Edit: checking up on this, it seems that some creatures may be CL capped and so only appear to low CL players on the terms, can anyone confirm? If so this is going to be something of a bottleneck to supply aslow CLs drop a lot less, probably going to inflate resource pricessomewhat. /shrug.


Gift.


Message Edited by Giftmacher on 06-13-2005 09:10 AM

Message Edited by Giftmacher on 06-13-2005 04:26 PM

Nyyxx
Thu Jul 07, 2005 2:48 pm
#50

going to feed off you




CaileSathinor wrote:
-Experimentation Is Oversimplified

We’ve had an issue with this since day 1 of the CU. 1 useful and meaningful line of experimentation that we can max in 8 points is not a challenge. I’ve always held the notion that this profession should be an art form, something that takes talent, effort and a bit of thought to truly excel in the profession.

Suggested Solution: Add several more useful lines of experimentation. A good example I like to cite is Shipwright experimentation where a Shipwright has many lines to work with and can tailor designs to what a customer needs. Adding the encumbrace line again would be a great help. Since slicing increases encumbrance(slowing you down) Top end smiths can use thier extra points to lower that to leave slicing room and even allow less than master professions to wear it.


-Armor Decay Is Far, Far Too High

People are burning armor suits up in days, not every other week. This makes factional armor, already expensive due to FP costs, an extremely costly investment, as well as enhanced armor and “epic” armor. No one is going to wear their new suit of Faction, RIS, Mandalorian, what have you, to hardcore PvP/PvE if they will just have to replace it a few days later.

Suggested Solution: Cut decay rate by 50-75% of its current rate. That should make armor last a meaningful amount of time. Think they did this so people would possibly use the slicing option to reduce decay (my 2cents)


-Lack of Variety In Loot Enhancers

Have you taken a look at loot enhancers lately? They all do the exact same darn thing. Add health. Yay. Too bad I can cap the health per piece easily. This is an incredibly irritating issue for many of us. Why exactly does every enhancer do the exact same thing? Suggested Solution: How about some other enhancers that do things such as raise resists, raise condition, make armor look different than generic armor of its type (shoulder pads, decals, insignias, etc) also Action and mind regen enhancers. Condition enhancers, self color enhancers(so if used the end user can color his/her own armor)


-BH Armor Not In Game As Craftable?

Where’s the schematics for this? People want this armor badly and the only wearable pieces in game are the ones converted from Pre-CU. Could we possibly please get this added in game soon?

Suggested Solution: Add BH armor schematics as a limited (5 use?) loot drop to Black Sun NPC’s outside Deathwatch Bunker, similar to how Mandalorian Parts are.


-What Exactly Are Armor Core Enhancers and Biological-Mechanical Cartridges?

No one has a clue as to what these are, what they do, what drops them and if they’re even in game yet.

Suggested Solution: What the heck are these things? exactly, tons of possibilities here


-The Mandalorian Crafting Process

Currently, the schematics made in the Bunker are certified for MAS, MDE and M Tailor, which is leading to color palette and experimentation problems for the final skinned piece. I don’t think any of the schematics should be certified for non-AS. A tailor doesn’t make armor. Nor does a DE. They can certainly show an AS how to make an appearance (i.e. make the schematic/blueprints) but they should not be certified for the final schematic.

Suggested Solution: Still require a MDE/M.Tailor for the process of making the schematic. However, certify the schematic for MAS only.


-Why Is Epic Armor Not Epic?

Let’s face it. RIS and Mandalorian suck when it comes to being epic. Sure, they get super high condition, but 50k extra condition is not worth the price tag or the effort involved, period.

Suggested Solution: Open for discussion.


-Armor Repair

What’s the deal with this? Is this working, random, whatever? Do the Armor repair mods even work, along with Armor kit efficiency?

Suggested Solution: Make Armor repair based on three things: Armor repair kit condition, an “Armor Repair Mod (already in game)” and remaining condition on armor.

Message Edited by CaileSathinor on 06-13-2005 12:33 PM








-Nyyx-
Vox Noctis
s Storm Squadron Aces
Lil Shop of Vox, Krath, Naboo
loot,weapons,food,smuggler supplies
Armor
LeviticusD
Fri Jul 08, 2005 12:43 am
#51


Caile, I know you are pushing to get a grind fix for armorsmith to replace armor upgrade kits and I think that is a issue that needs to be addressed. I think this is the best chance we will get to put armor coloring kits in the game. They need to add something to grind and these would be the perfect choice! Have them rely on customization points like regular armor choices, so a kit made by a master armorsith will provide you with all the color options, wheras a grind kit will only have the min.


Push for this and we can take down two birds with one stone!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
DFazin
Thu Jul 14, 2005 1:58 pm
#52

Why is it I can not Schem off Imp PSG's? I can experment on them, yet I can not make a schem for them. As all know, the Imp PSG only has has 5 uses of the main Schem. So whats the deal?



LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
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