Armorsmith Archive

Thread: SEA Question

eapers
Wed Nov 03, 2004 12:18 am
#40


the aim mod only effects your ability when it comes to using the /aim command granted in the ranged support tree of marksman. Accuracy increases the to hit mod for all pistol attacks, so there is a very important and fundamental difference between the two mods. Also, your tape is now worth just about nothing; nobody really uses aim






JOHNNY-JONES JACKSON

AFK
RogueStout
Wed Nov 03, 2004 12:29 pm
#41

Thanks for the info.

Why oh why does SOE leave busted mods unfixed?



Cheers,



---------------
RogueStout
---------------







Very funny Scotty, now beam up my pants...
Zandergeef
Thu Nov 04, 2004 9:10 am
#42






RogueStout wrote:

Thanks for the info.

Why oh why does SOE leave busted mods unfixed?






Now that is the real question.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
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ShugFlurry
Mon Feb 21, 2005 10:09 am
#43

You'll get the Med forage +2 instead of the ws exp. I'm pretty sure you need a med forage +2 or more.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
CorenLanra
Mon Feb 21, 2005 10:22 am
#44

Top to bottom what is it listed as? if WS exp is listed at the top, then the healing, then forage the wS should stick if you cancel out the healing. But you can probably get a +2 forage to be super sure if you want.



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dsurfman
Mon Feb 21, 2005 12:20 pm
#45

so top to bottom list is how it will stick...not alphabetical or by strenght?



Celehorn
Imperium Securis
Eclipse442
Mon Feb 21, 2005 2:05 pm
#46

Make sure both wound healings are the same type (Dancing / Musician)... I screwed that up with a 2h speed tape once.. Doh.



Emmily Fray +12 point Weaponsmith
Vendors in League City Dantooine
Hotrodg
Tue Feb 22, 2005 1:30 am
#47

It is by strength then by listed order.



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boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Boeginan Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Smuggler
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boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Desiasre Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Weaponsmith
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dirkdouglas
Tue Mar 15, 2005 12:57 am
#48


Hi carbineers, first post in this forum so go easy on me


I am master BH with x-3-x-x in Carbineer.

I have to say i'm really enjoying using carbines, and find them to be more effective against taking out jedi than my master pistols.

Anyway, to the question...


Spray Shot and Cripple Shot are my most used attacks, and i'm looking at capping my speed. (using a damaged slice laser carbine, not sure of the speed right now).


How far off the speed cap am i now?


thanks for any help


Tazo
Feomatar
Tue Mar 15, 2005 5:45 am
#49

Yep, 1xxx carbineer will be enough for you to cap the speed of every weapon unless it's attack speed is higher than 4.0.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
dirkdouglas
Tue Mar 15, 2005 9:13 am
#50

thanks, thats just the info i was looking for.


Better go get myself a +5 carbine speed then


Tazo
Ajo79
Tue Mar 15, 2005 1:18 pm
#51

You have +85 speed, which is about 10 points from what you want. With +95 you speedcap any carbine on the market. +90 should also be enough since you speed cap a 3.9 speed carbine then and i've not seen any carbine slower than that.



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BadgerSmaker
Tue Apr 12, 2005 12:40 am
#52

With the 18 shirt, another 7 in SEAs will put you to +25, it all counts the same. Any more will be wasted.



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