Armorsmith Archive
Thread: Question.....
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EnalaMasterDE
Wed Jul 27, 2005 12:30 am
#27
great, thanks for the reply, but i have a few friends of mine that are willing to help out with the tailor stuff, so that should be fine....but think i'll use the rest of the points on merchant
EnalaMasterDE
Wed Jul 27, 2005 9:20 am
#28
u saying i can do merchant xx43....to dress up my vendors, then i could go back to 3xx4 and not lose the clothes on my vendors?
pykescylla wrote:
Hmmm, if I can get rid of tailor , I'd do
Master Armorsmith
Master Artisan (You can make the two PSG components this prof makes)
4000 Smuggler
0004 Merchant
and have 14 points left to play with, which I'd use to go up and down the merchant trees, say getting 3004 to list my vendors, then 0043 to dress them up, then going back to 0004 merchant and 4300 smuggler just to play with slicing a bit.
Or
Master Armorsmith
4044 Artisan (Get someone else to make PSG components)
4400 Smuggler (More combat level and the ability to do some nice slices)
And have 18 skill points to play with. You could go 4440 smuggler for a bit more offense. Or pick up novice scout and a box of hunting to accompany groups on hide gathering expeditions. Or go 0404 merchant so you can get another vendor, place merchant tents, and get a 20% discount on all structure maintenance.
Those 18 skill points would be a lot of fun. You could constantly drop and pick up helpful skills as you need them. Stay at 4000 smuggler and you'd have 32 free skill points.
Bionic86
Fri Oct 21, 2005 12:19 am
#30
Does anyone know what the Pistol speed, accuracy and whatever else that benefits pistoleer cap outs are? i know of....
Pistol Speed
Pistol Accuracy
General Ranged Speed
General Ranged Accuracy
As im bh can anyone tell me what melee defence cap is too please?
thanks in advance.
Pug
Fri Oct 21, 2005 12:24 am
#31
There are skill value caps, just diminishing returns. Tapes can only provide up to +25 toward your total skill value.
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