Armorsmith Archive

Thread: So....

Jmasta-hibe
Fri Apr 15, 2005 9:22 pm
#27

That guide was damn helpful. so, i need to have a privateer put the overload programs onto a droid chip?



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TomoRainer
Fri Apr 15, 2005 9:24 pm
#28

Here's a guide to REing.







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Kitten_Starsider
Sat Apr 16, 2005 1:29 am
#29






rcoe6663 wrote:

Re'ing takes the best stats from all the components and creates an uber component with a 6% bonus. For general purpose work the best rebel ships are the awing if you like speed and the xwing for firepower, the bwing works wonders on gunships durring the vett runs. Finaly dont bother trying to get behind players in PVP, imp craft can out turn you easily. lure them into jousting(repeted head to head runs).







Its also not always a 6% bonus... It depends on the level of the components that you are reverse engineering.


Until a while ago i thought it was simply the level in percent (i.e. 6% increase for reverse engineering lvl 6 components) but as Tomo reverse engineered my Capacitor he told me it was just 4% for level 6


You are right about not trying to get behind players in PvP as it won't happen. Most light ships with a good engine will be able to face you most of the time. Outturning mostly depends on the pilot though as turning on 3 axis' will be more effective than on just 2 or even 1 axis.
In PvP you should also watch out to always fly evasive maneuvers (barrel rolls) because two shots can end the fight. Good pilots will manage to hold out for quite some time though without dying


Kitten




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Remilliod
Sat Apr 16, 2005 4:45 am
#30






rcoe6663 wrote:

While your right about the xwing being able to manuver as well as the interceper/advanced only an idiot wold take one of those into PVP, the advanced has only what 70-80 k mass, while the agressor has almost twice that with a higher top speed and is at least as manuverable, and dont get me started on the opressor. Besides this was just the way i have had the most success, everyone has their own method that works besto for them.






1: Advanced has 65k mass.

2: The agressor is slower than the advanced, half as maneuverable, and only has 1 forward gun. The oppressor is slower still and less maneuverable.

3: I must be an idiot cause I regurlary pvp in an X-wing. Doesnt seem to stop me killing most imp players I run across. Guess I must be a really lucky idiot...



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Kirkmeister
Sat Apr 16, 2005 7:58 am
#31






Remilliod wrote:





rcoe6663 wrote:

While your right about the xwing being able to manuver as well as the interceper/advanced only an idiot wold take one of those into PVP, the advanced has only what 70-80 k mass, while the agressor has almost twice that with a higher top speed and is at least as manuverable, and dont get me started on the opressor. Besides this was just the way i have had the most success, everyone has their own method that works besto for them.






1: Advanced has 65k mass.

2: The agressor is slower than the advanced, half as maneuverable, and only has 1 forward gun. The oppressor is slower still and less maneuverable.

3: I must be an idiot cause I regurlary pvp in an X-wing. Doesnt seem to stop me killing most imp players I run across. Guess I must be a really lucky idiot...






Nah mate, Ive seen you fly, you're good Looks like I need to rethink a few things for PvP. I have beaten all types of ships, but having such low shields and armour I tend to come off worst. But Still enjoy the rush of PvP, you need your wits about you a hell of a lot more than on the deck.Going Head-Head withan Opp and coming off best is quite a rush



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rcoe6663
Sat Apr 16, 2005 1:30 pm
#32

I was refering to the people flying advanced and intercepters as being not very bright. The xwing is one of the better pvp ships in the game.



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Ducimus
Sat Apr 16, 2005 6:15 pm
#33



rcoe6663 wrote:
I was refering to the people flying advanced and intercepters as being not very bright. The xwing is one of the better pvp ships in the game.





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Halyn
Sat Apr 16, 2005 9:25 pm
#34






rcoe6663 wrote:

I was refering to the people flying advanced and intercepters as being not very bright. The xwing is one of the better pvp ships in the game.







Um...I'd suggest you spend a bit more time flying an X-wing against TIE Advanced and TIE Interceptors before you make a judgement like that. Brights and squints are damned capable craft, believe you me.


:: watches X-wing blow up again ::





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rcoe6663
Sat Apr 16, 2005 10:34 pm
#35

I have flown against intercepers and advanced fighers, so far its 20 odd kills to 2 losses. Also I have an imperial master pilot character, and with those two fighers ive been shot down 15 times to shooting down the enemy 5 times, however in the agressor and opressor i have never been shot down.



The devs plan in poster form
http://www.despair.com/disservice.html
rcoe6663
Sat Apr 16, 2005 10:39 pm
#36

however as ive said before this has been my experience with my style of flying, someone else could do better with a different ship and style.



The devs plan in poster form
http://www.despair.com/disservice.html
Thradd
Sat Apr 16, 2005 10:58 pm
#37






Jmasta-hibe wrote:

With the CU coming it looks like i'll be spending most of my time in space.



whats a good ship for a master rebel pilot?


Personally, the onlyRebel ship that puts me on edge is an X-Wing. In the hands of a good pilot any ship can be a threat. But X-wings are evil. IMHO


How do you get behind an enemy in pvp? they always beat me to that...


Each PVP battle will be different. That's the beauty of JTL. No templates. You can't get a good pilot off Ebay and start racking up wins. Each pilot thinks differently. Each pilot has a different load out. The good pilots will fly to their strengths and weaknesses so their loadout will reflect that. Trying to out turn some may work. Trying to joust another might work. But sometimes you'll try to out turn someone and get lit up. You may try to joust with an Oppressor that is packing twin 4K+ max damage guns and you'll get hit so hard you won't even get the cut scene of your ship blowing up.


The key is to develop a solid style that works for you. Get with another pilot and do some mock dogfights. Play tag. Learn how to manuver. Learn how to zig when the bogie zags. Learn how to "shake and bake". Learn the power of astroids, debris, and other bits of space junk. Know your ship. know it well. Try to learn your enemy. And most important...for the love of god...STAY ALERT!!!!


There is a science and an art to dogfighting. It will take time.









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Kitten_Starsider
Sun Apr 17, 2005 1:56 am
#38


Couldn't agree more here, Thradd.


The style of flying and the ship you use is very important. I'd say though that it also depends on your shiptype and your flying what enemy ship you perceive as most dangerous.


Most bomber type ships really fear the X-Wing because of its high damage output for its maneuverability. As X-Wing pilot I would most likely fear Tie Interceptors and Advanceds the most as they are extremely maneuverable. In my A-Wing I really hate bombers (especially Oppressors)the most as they can deal out huge missile damage.


But exactly this is something that I enjoy, that every ship has a counter in a way unlike ground PvP. Okay, as an A-Wing pilot its terribly frustrating to be shot down in a battle before it even begins because you have three Oppressors firing exclusively at you so i would really like to have WO no longer affect missile damage (its not logical that it does) but who knows what a fixed WO3 may bring and my personal Nemesis definately serves balance purposes.

In the end it all boils down to small changes that do not attack the balance but rather modify certain things to give every ship a fair chance. This involves disadvantages.


Kitten



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UmmonPrime
Thu Apr 28, 2005 8:10 am
#39

From what I hear, nothing got resolved. AS is what it was in TC.


Is there some hope that they will change things in live?



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