Armorsmith Archive
Thread: To whomever said armor is useless with CL grouping in the game:
Message Edited by Thula on 06-09-2005 01:27 PM
freedomwarrior wrote:
Zion, I will admit one thing, that I do admire you for sticking to your guns and admiting to some things. But, you and I both know that prior to the cu, armor was needed alot more in combat. The only thing that really affected armor was bad programming that allowed players to get by with 4 peices of armor. Now, on equal footing the armor allthough is semi useful, is not needed. Now, as I said before, armor is not complete useless, far from it, but if you keep the levels equal to you in combat, you can get by more without it now than prior to the cu.
The problem lies in the fact the the Level difference Bonus isn't applied correctly yet. Example:
I hit a level 80 bol for 850 damage, I hit a level 10 bol for 850 damage?? Where is my bonus to damage there for 70 level difference?? But when I hit a level 85 I hit for 600 damage, so i get less damage for higher level creatures.
A level 10 Bol hits me for around 100 damage, but a level 80 Bol hits me for 225 damage. That doesn't seem right as well because the level 10 bol is 70 levels lower then me, so I shouldn't get hit that hard from it??
The dev's stated that every level higher or lower we get a 10% damage modifier (-10% damage modifier against higher level and +10% damage bonus against lower level). Well the level10 Bol should have hit me for 70*10%=700% less damage then a Level 80 Bol does. So level 80 hits for 225 damage the level 10 should hit for 225/7=32 damage.
I hit the level 80 for 850 damage, but I should hit the level 10 for 700% of that, so 7*850=5950, well that would sure be noticeable ![]()
With these takes into account armor doesn't really help much towards the outcome of a fight against different level characters/Creatures...
The variety is not true variety. It's not real variety when all stats are more or less the same, and the only difference is skin. Yes, in SWG the only armour you saw people in was composite. However, there was actually a great deal of variety in composite stats, particularly if the armoursmith was smart. The actual variety was in the craft, which is why armouring was such an involved art. Now, there is no variety - it is only an illusion. All armour is pretty much exactly the same - even layered is more or less the same as unlayered, the numbers are just higher to make people feel better. I for one would prefer true variety to just the illusion of it - just different skins doesn't take away from everyone being the same.
Sylow wrote:
I fully agree, and i am glad it is like that. Before CU,armour was the ultimate "i win" functionality. You needed buffs so you were able to get into your armour, but once you had your buffs and armour on, you were in godmode. Anybody not in highest quality armour, on the other hand, was a second class person. Since the CU, you see many different armours and even people fightingjust inclothes,composite is not the only thing to be worn any more. I love the increased variety and "colourfulness" of the game. (Not to mention that POST-CS younger characters havea much better chance than before, you can survive without spending a fortune on armours...actually as a low-lv character, you can't wear armour so there's no reason to spend the money on armour at all untill you reach an elite profession...)
Message Edited by Sylow on 06-10-200502:03 PM
The variety is not true variety. It's not real variety when all stats are more or less the same, and the only difference is skin. Yes, in SWG the only armour you saw people in was composite. However, there was actually a great deal of variety in composite stats, particularly if the armoursmith was smart. The actual variety was in the craft, which is why armouring was such an involved art. Now, there is no variety - it is only an illusion. All armour is pretty much exactly the same - even layered is more or less the same as unlayered, the numbers are just higher to make people feel better. I for one would prefer true variety to just the illusion of it - just different skins doesn't take away from everyone being the same.
You are priorizing differently than i do. You're down to game mechanics, everything else is secondary. While i understand this point very well, it makes a game rather boring.
Sorry, every game where people can optimize like that ends up incredibly ugly... before CU, you walked through Coronet, saw 50 people and were able to remember the name(s?) of the person(s?) who were not in composite without breaking a sweat. If one wore an armour of 79% or 80% protection, i was unable to see, and i dare to admit, i also didn't care so much for that. (Or also as a good example, take a look at WoW. You see two kinds of people, one who care for how they look like and accept that their equipment gives a little less bonuses than max. possible. The second kind only cares for game mechanics, uses whatever gives them the best bonuses and looks like a crowd of crazy monkeys whoplundereda clowns wardrobe when fleeing from the circus.I prefer to belong to the first group.)
Of couse, for the high end armoursmith it would be interesting to be able to experiment in more ways and i'd welcome if that would be possible. (I assume that implementing that shouldn't be so hard... ) Anyways, i understand that the devs want top grade armour to be rather similar, no matter who made it, makes the game much easier to balance.