Armorsmith Archive
Thread: ATTN Caile!!!! EXPERIMENTATION IS BORKED FOR EVERYONE!!!!! NOT JUST WEAPONSMITHS!!!!!
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pykescylla
Tue Jul 19, 2005 7:46 pm
#27
Whoops, nevermind. This is weird. The condition experimentation display fine on the final combine for chitin, but it doesn't for bone.
pykescylla
Tue Jul 19, 2005 8:21 pm
#28
And on rebel battle armor, the condition doesn't update corrected until the finished piece appears in your inventory.
itysko
Wed Jul 20, 2005 12:12 am
#29
what i have seen is that i can't see the proper condition till the armor is in my inventory. and yes...it is very annoying
Keeper32
Wed Jul 20, 2005 12:24 am
#30
I just made a suit of rebel assault armor and padded.
The assault seemed to work fine, updating the condition. I could be mistaken though as per the next line.
The padded didn't update the first piece (eg. left bicep) but all the subsequent pieces worked.
Maybe I just missed it with the first piece of assault (Although the fact that it might be suitname-related sounds wierd).
Capt_Obvious
Wed Jul 20, 2005 12:44 am
#31
Kelloch wrote:
-VtS-Maddix wrote:
I think it sums things up perfectly when I heard that this was discovered on Test Center and yet still the publish was pushed to live without it being fixed...
Yep..History has a way of repeating itself. Anyone feel like they are caught in the movie GroundHog Day?
Every single time a new publish goes live 
MeciniaLua
Wed Jul 20, 2005 12:52 am
#32
Yep it affects all crafting professions:
I have tested the following ones personally:
Armorsmith
Artisan
Bio-Engineer
Chef
Medic
Shipwright
I also tested Tailor/Dancer/Musician/Entertainer but since they don't experiment this bug doesn't affect them
I have reliable reports that it affects Weaponsmith, Jedi, Architect and Droid Engineers as well.
Conducted my testing about an hour ago...logged off due to bug 
pykescylla
Wed Jul 20, 2005 12:59 am
#33
Now we just need the stats to disappear from the items on our vendors, and we'll be set.
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