Armorsmith Archive

Thread: What 3 Questions do we want answered?

Hondor64
Fri Apr 29, 2005 7:12 pm
#27

cause your like 50% or more of the people out there who have cancled 1/2 or all of their acounts?



Without the darkness you can't see the blaster bolt flying at your chest.
Desh Master AS, Rifle
Ferine Master PIkeman/Ranger
Kuan-Ti
Fri Apr 29, 2005 7:12 pm
#28






CaileSathinor wrote:


Tiggs has asked. So, here's what I was thinking:

1) What's to become of our now +0 health addition enhancers?


2) Is there any chance we can get resources and factory timeschanged again?


3) Is there a chance for experimentation to be addressed down the line (next few months) i.e. add more complexity back in?


Yes? No?

Message Edited by CaileSathinor on 04-29-2005 01:57 PM




I like questions 1 and 3. Two I feel is irrelevant. Armor is just going to have to take more time, and become more expensive. I think a more appropriate topic of discussion would be changing some resource requirements to resources that have a spawn chance of more than once per year.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
Cianhydle
Fri Apr 29, 2005 9:29 pm
#29

I can really only think of one question... where does Chapstick live?


Garnax
Fri Apr 29, 2005 10:01 pm
#30



Here's my new Top #1 question: Is the change in the resource weighing intentional or a bug? If intentional, when is the ingame interface being updated. (Both the weighted average in inventory and in the crafting interface)


This is a huuuge change in the basic function of crafting.


Edit: Nvm.. Blixtev said this is to be.

Message Edited by Garnax on 04-30-2005 07:44 AM



Xanrag Quaashie - Retired Master Armorsmith
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March 2004 s November 2005
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