Armorsmith Archive
Thread: *prods the AS Community*
Okram2k wrote:
actually, the affordable no layered stuff is hovering in the low 40's, yeah not a huge difference, but it's still some. And then if anyone out there makes basic armor for grinders... that stuff wouldn't last a day.
Not bothering with anything but advanced. I used virtually the same resources, so may as well go that extra mile.
Reb armor
i still cant get the correct stats from armor i pull from Pre CU crates.
My pre cu layers are still 0000 stats (ive started to delete them to make room)
Pre CU Ns layers are also still at 0 (although shards are at +15)
Could it be a layer thing?
I inherited one of the greatest as on my server so im flying high!
Message Edited by JeCy on 05-17-2005 01:33 AM
There is no reason for this to occur as the armour is far from unbalanced (sliced stats on kinetic still are not even close to assault or battle). Using energy layers simply makes this armour too vulnerable to kinetic for most people except BH, which means that the vast majority of people will not be able to have their recon sliced without hindrance going over their mitigation. Not only is this a seemingly pointless and meaningless boundary set upon the quality of armour, this also means that one third of all high quality armour can no longer be sliced - which is a major source of income for already overlooked and impoverished smugglers.
I am interested if anyone has had similar problems slicing primus layered assault, as this would mean a further third of all high quality armour cannot be sliced without major drawbacks.
Message Edited by ealide on 05-17-2005 09:11 PM
ealide wrote:
The rate of fire hindrance on quad layered primus recon needs to be lowered significantly. Even though the kin and base will only be at around 5200 and energy 7200, the slice will actually take the rate of fire hindrance over 60%.
There is no reason for this to occur as the armour is far from unbalanced (sliced stats on kinetic still are not even close to assault or battle). Using energy layers simply makes this armour is too vulnerable to kinetic for most people except BH, which means that the vast majority of people will not be able to have their recon sliced without hindrance going over their mitigation. Not only is this a seemingly pointless and meaningless boundary set upon the quality of armour, this also means that one third of all high quality armour can no longer be sliced - which is a major source of income for already overlooked and impoverished smugglers.
I am interested if anyone has had similar problems slicing primus layered assault, as this would mean a further third of all high quality armour cannot be sliced without major drawbacks.
Recon is supose to be light and not ment for up close heavy kin damage. it should add hinderance when you raise the kin. Qaud energy layer recon is great armor, it has its place. Recon should be lower protect and more specfic.. its called recon for a reason get in get out.. and hope ya can deflect a few.. not like assault which means full on in your face.. heavy BFG kinda stuff
Je'Cy
CaileSathinor wrote:
Honestly, I'd like to see armor in play that doesn't have its hinderances completely mitigated by master combat professions. It might bring back some of an art to the profession. But that's me.
Message Edited by Kodiak_Arrest on 05-19-2005 08:00 AM
make this chart a painting I can hang in my shop instead of telling a million people what their armor resists.
Orrr.... stop beating around the bush and put the % resistance in the final product.
AndJusticeForAll wrote:
The condition should be dependant on the appearance type too. Comp and RIS should have insane condition, whereas bone well.... its made out of animal remains. Give it a 50k cap or something.
I desperately hope the Devs NEVER consider doing this, as it will bring us right back to the situation we had pre-CU, of a "best" and "worst" armor.
Personally, I'm tickled to death that Bone and Chitin and Mabari are now equally as viable in combat as Composite and Ubese.
It's a GOOD thing to see variety out there, it has brought some fun back into Armorsmithing for me.
I thought they just recently removed the effect of the min cap/gate, ie all resources are evaluated from 0 to max cap.
Arem wrote:
First of all I come to the conclusion that the devs had too much fear of imbalance when desingning the CU rules and this lead to some design decisions that make the post-CU game no fun at all. Those issues must be looked at imho. I can live with long factory times, increased resource requiremnets, missing armour enhancers, conversion bugsbut not with a crafting game that is no fun anymore and a world where armor has no logical existance anymore.
1) I must say the way Blixtev sneak-launched the resource gate change was a slap in the face for all CU beta testers. The point has been discussed in the weaponsmith forum and is imho a big issue I have not seen any armorsmith yet talking about the min gate problem.
There are some resources with a high lower gate for example our most needed Neutronium Steelhas a SR range between 685 and 765. I will illustrate the problem with a copy from my resource spreadsheet.
RESOURCE NAMECLASS OQ SR SR gategateRating
cor minmax
Amapaide Neutronium Steel 8697651000685 765 935
OmnilovalkooiteNeutronium Steel 920712338 685 765 629
Leluc Neutronium Steel964719425 685 765 695
Before CU Leluc was a very nice resource now Amapaide beats it by more than 200 points in rating. Such a change is far too strong to just go into the game without asking anyone of the crafting community before.
Message Edited by Arem on 05-17-2005 10:01 AM
Thula wrote:
I thought they just recently removed the effect of the min cap/gate, ie all resources are evaluated from 0 to max cap.
Arem wrote:
First of all I come to the conclusion that the devs had too much fear of imbalance when desingning the CU rules and this lead to some design decisions that make the post-CU game no fun at all. Those issues must be looked at imho. I can live with long factory times, increased resource requiremnets, missing armour enhancers, conversion bugs but not with a crafting game that is no fun anymore and a world where armor has no logical existance anymore.
1) I must say the way Blixtev sneak-launched the resource gate change was a slap in the face for all CU beta testers. The point has been discussed in the weaponsmith forum and is imho a big issue I have not seen any armorsmith yet talking about the min gate problem.
There are some resources with a high lower gate for example our most needed Neutronium Steel has a SR range between 685 and 765. I will illustrate the problem with a copy from my resource spreadsheet.
RESOURCE NAME CLASS OQ SR SR gate gate Rating
cor min max
Amapaide Neutronium Steel 869 765 1000 685 765 935
Omnilovalkooite Neutronium Steel 920 712 338 685 765 629
Leluc Neutronium Steel 964 719 425 685 765 695Before CU Leluc was a very nice resource now Amapaide beats it by more than 200 points in rating. Such a change is far too strong to just go into the game without asking anyone of the crafting community before.
Message Edited by Arem on 05-17-2005 10:01 AM
Yep..they have and my armor is coming out with better results now.