Armorsmith Archive

Thread: The Devs asked for a list of top 3 bugs

Ancho
Fri Jun 03, 2005 6:18 am
#27


We confirmed last night that if a wook tried to wear a ceremonial right bicep, you cannot even wear a right hunting gauntlet (test wook was mbh/mrifle)



- J




Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
warrenbassist
Fri Jun 03, 2005 6:29 am
#28

I don't know if it is just me, but every time I go to make a layer, and do experimentation on it, the stats won't change till I log off and log on. If it is a factory schematic the stats will never change but the output in the hopper will have layers with the changed stats. This is a big pain in the neck, seeing that I'd like to know what my stats are before I produce masses of these things. The experimentation stat changes to the object will change with everything else I craft just not Layers.
Capt_Obvious
Fri Jun 03, 2005 7:52 am
#29






Atobusarragra wrote:

Ok, tested to see if the breakdown worked using 'Refit', but no dice. It merelt refits the armour as described per CU docs.


In other words, there is NO way to convert prepatch17 wook chests, even though it was explicitly stated there would be.


Devs suck!





QFE


DUH!




The-waco kid Retired Crafter extrordinaire
The-Waco Kid-Master Pistols, Master Carbines-PERMA-CANCELLED
-Nuna- Slayer-Master Armorsmith, Master Merchant-PERMA-CANCELLED!
Hunkahunka-Master Bounty Hunter, Master Rifles-
PERMA-CANCELLED!
Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
Arem
Fri Jun 03, 2005 12:12 pm
#30






Brutus_Krylop wrote:





CaileSathinor wrote:

Non-profession bug:

Yeah, this is kinda linked to my profession, kinda not, but it hits 3 fronts. Colors for the metallic palettes aren't sticking post-17 on crated items. This means armor, tailor items, everything that uses that palette is resorting to default.





It is FAR more than just the metallic colors. It's affecting the leather, cloth, and bone palettes as well, though the actual pieces and slots it affects seem to be random.


In fact, I'd say this is far worse than the layer display issue, as there is no workaround for the color shift other than either accepting it, or hand-crafting everything.





Most important issue imho. We had random values on damage types, what is next, SOE? Really those bugs are a shame for any developer and they appeared so many times.

Solution: Implement a solid test frame work that includes your database stored procedures. Or you will continue to introduce the same bugs over and over again.









000000000000000000000000000000000000000000000000 arem
000000000000000000000000000000000000000000000000 12 pt master armoursmith
000000000000000000000000000000000000000000000000 r.i.s. certified
000000000000000000000000000000000000000000000000 equinox [-3035, -5849]
000000000000000000000000000000000000000000000000 theedmall [-5459, 3436]
000000000000000000000000000000000000000000000000 44xx fs crafting mastery
000000000000000000000000000000000000000000000000 www.swgarmor.de


Atobusarragra
Fri Jun 03, 2005 12:41 pm
#31






sfPuck wrote:
There is a radial option to change it to another type of armor. Perhaps that was the mechanism to change it to the "new" 3 piece type?

You can "change" it to be the same type that it already is.

Has anyone tried this?




Well, this is the 'Refit' option. This was included after the CU so people could change their armour to a kind they were cert'd to wear. So, this isnt the radial option they were talking about.....however, it might actually work.....I'll give it a shot and see what happens.
CaileSathinor
Fri Jun 03, 2005 2:39 pm
#32

As soon as I finish this irritating writing assignment for class, I'm going to make a "Wookiee Armor" post on the corr forum. Hopefully this will get the non-wearable bracers issue and the non-working breakdown issue looked at.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
sfPuck
Fri Jun 03, 2005 2:45 pm
#33

Thank you Caile!

/WookieeHug





PuckUkami
Rebel Colonel
Rebel Master Pilot
Spy
Please don't shoot me for 30 seconds while I stand still to throw my smoke grenade

How do I set my autoattack to be /bug?
Atobusarragra
Fri Jun 03, 2005 10:02 pm
#34






Capt_Obvious wrote:






Atobusarragra wrote:

Ok, tested to see if the breakdown worked using 'Refit', but no dice. It merelt refits the armour as described per CU docs.


In other words, there is NO way to convert prepatch17 wook chests, even though it was explicitly stated there would be.


Devs suck!





QFE


DUH!







Hehe, I like having my message QFE'd and a DUH! from someone titled Captain Obvious


And, thanks Caile.


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