Armorsmith Archive
Thread: Patch 10 POI Change Woolamanders Spawn once per day
Message Edited by biffanizering on 09-07-2004 01:05 AM
DirthNader wrote:
Here's an idea - how about the devs put woolamanders in as a random Yavin spawn, with the harrower(s) as a potential boss spawn, similar to the current gurk king setup.
I like that idea - as I am very much against location camping of any type. I'd rather do some hard work hunting the wilds for these resources like I do for the gurk hides.
Doesn't have to be a high spawn rate for the lairs or the harrowers - just as long as you know there is a fair chance of finding a lair, and at least a minimal chance a lair will spawn the required mob, is good enough for me :-)
DirthNader wrote:
Here's an idea - how about the devs put woolamanders in as a random Yavin spawn, with the harrower(s) as a potential boss spawn, similar to the current gurk king setup.
I'll support that! I have no problem spending a day attempting to hunt down Woolymander's in the hopes of looting the Bone Fagments.
In UO when an item spawned once per day it was called a "semi-rare". I do not think that components used to make armor should be a semi-rare occurance that requires camping a static site. Let us hunt for the monkies not stand there for hours looking like one.
Faded_One wrote:
In UO when an item spawned once per day it was called a "semi-rare". I do not think that components used to make armor should be a semi-rare occurance that requires camping a static site. Let us hunt for the monkies not stand there for hours looking like one.
What was it called when it wasn't the item that spawned once per day, but instead the creatures that gave you a chance to loot the items?
I get one, maybe two chances a week to be up at restart. I've killed over half a dozen sets of harrowers before without ever looting anything. As far as I'm concerned, RIS is broken until they do something about the harrower spawns.
Yeah something is wrong when you get 1 chance per day for a possible loot.
DirthNader wrote:
What was it called when it wasn't the item that spawned once per day, but instead the creatures that gave you a chance to loot the items?
I get one, maybe two chances a week to be up at restart. I've killed over half a dozen sets of harrowers before without ever looting anything. As far as I'm concerned, RIS is broken until they do something about the harrower spawns.
TristainWyld wrote:
Yay! prices go up again, and the rich get richer, and the early bird gets the worm, Lovely! lolol
Yeah, get over it. Quit bitching/crying or whatever it is that you are doing here. Alot of this can be pointed right back at people such as yourself. The CRYBABYS
Toe-KneeG wrote:
TristainWyld wrote:
Yay! prices go up again, and the rich get richer, and the early bird gets the worm, Lovely! lolol
Yeah, get over it. Quit bitching/crying or whatever it is that you are doing here. Alot of this can be pointed right back at people such as yourself. The CRYBABYS
How do you figure this can be pointed back to "us". Why because we need the component to build armor? Are you one of those "No one deserves RIS except me" people? You do not see a problem with a required component being available MAYBE once a day?The purpose of the thread was to confirm or deny if the spawn rates had changed. The purpose of your post is what exactly?