Armorsmith Archive

Thread: 12 Point Armorsmiths

ak420
Fri Mar 12, 2004 2:51 pm
#14






speardancer wrote:
Nope, the +25 is a flat cap accross any skill bonuses.






wrong. food isn't in this cap. for instance as a master doctor i can have +25 bio eng clothing and +25 food bonus (not sure if its that much. but it does stack on top of the first +25) and get +150 to wound treatment.



If there is food or spice that adds to experimentation it would stack on top of the +25 CLOTH SKILL MOD cap

Message Edited by ak420 on 03-12-2004 01:51 PM



Syclya
Vendor in Eternal Springs Mall, Dantooine (685, -6770 near agro outpost, look I-rie Composite on Planet map)
79% kinetic, 68% elec, 60% base Composite Full sets stocked at 300k
80% energy, 71% elec, 63% base Composite Full sets stocked at 300k
I'm looking to hire mining contractors and hide hunters
I-rie Composite Armor
Srednii
Fri Mar 12, 2004 6:39 pm
#15






hopnasty wrote:







Try knowing what the hell you're talking about before offering advice. Dumbass.





wow, hostility much?



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
KrothParYskin
Fri Mar 12, 2004 7:04 pm
#16

I got +17 for 22 mil. I have to thanks the krayt dragons for dieing. Their pearls made it all posible.......I have +26 now.



----------------------------------------------------------------------------------------------------------------------
In this world gone mad we won't spank the monkey, the monkey will spank us!!!

IGN -Krothos (IMI) (Rebel Major) (Master AS/TKA)

Vendor in Pompei on Lok....Specializing in Kinetic Padded and Ubese. Also selling resources too. Email me for custom colored Padded.
stefwright
Fri Mar 12, 2004 9:19 pm
#17

hi can anyone tell me a waypoint and planet i can goto so that i can try to loot skill tapes.please



thanks


stef





Stef(SDW) Jedi with no cause


Trader-(MTrev) just floating around




account cancelled runs until 3/12/06

KrothParYskin
Fri Mar 12, 2004 10:25 pm
#18

the cave on rori but those spawns are camped and macros out the yin yang.



----------------------------------------------------------------------------------------------------------------------
In this world gone mad we won't spank the monkey, the monkey will spank us!!!

IGN -Krothos (IMI) (Rebel Major) (Master AS/TKA)

Vendor in Pompei on Lok....Specializing in Kinetic Padded and Ubese. Also selling resources too. Email me for custom colored Padded.
WarTorn
Sat Mar 13, 2004 1:11 am
#19






hopnasty wrote:
There is also a +25 skill mod cap.





Ah, i thought the cap was only applied to SEAs attached to clothing/armor. Now i know and knowing is half the battle.



________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
hopnasty
Sat Mar 13, 2004 1:30 am
#20



WarTorn wrote:


hopnasty wrote:
There is also a +25 skill mod cap.


Ah, i thought the cap was only applied to SEAs attached to clothing/armor. Now i know and knowing is half the battle.





It does. How do you think Armorsmiths get their 12 points? By piecing together Armor Experimentation SEA's until they hit +20, so they get the extra 2 experimentation points when crafting.




Shion
Master Armorsmith
speardancer
Sat Mar 13, 2004 1:31 am
#21

Nope, the +25 is a flat cap accross any skill bonuses.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
WarTorn
Sat Mar 13, 2004 1:47 am
#22






hopnasty wrote:





WarTorn wrote:





hopnasty wrote:
There is also a +25 skill mod cap.





Ah, i thought the cap was only applied to SEAs attached to clothing/armor. Now i know and knowing is half the battle.







It does. How do you think Armorsmiths get their 12 points? By piecing together Armor Experimentation SEA's until they hit +20, so they get the extra 2 experimentation points when crafting.





you misunderstood what i wrote. I already understand that the 2 extra points are from the +20 SEA. I originally thought that Bespin Port gave +10 experimentation and thus give 1 additional experiment skill point. Now i know it doesn't work like that. Try reading the entire thread next time.



________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
dmax999
Sat Mar 13, 2004 6:47 am
#23

I wouldn't expect any food or such to add to armor experimentation because it is far more effective for AS then any other crafting profession. We also didn't get the crafting aprons either, just as a clue to SOEs take on improving armor even more.



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