Armorsmith Archive
Thread: VERY INTERESTING RIS EXPERIMENT. Armorsmiths look here.
Cuatro4 wrote:
i've got a suspicion that the 3% base on the rancor is what allows the cold and heat specials to raise with effectiveness experementation. otherwise, you would expect krayt scales to have the same effect as rancor and they just dont. my guess is sharnaff wouldn't help. but i'd love to see someone try.
Cuatro
Cuatro4 wrote:Lemy, i know that's true of composite, but as far as i know that works on no other type of armor...i tried it on RIS as soon as it went live and had no luck. same with padded. krayt scales are only useful in composite armor...other than that, they serve no purpose. can anyone disprove this'?? if so, i'd love to see screenshots....in my opinion, this change would make RIS worth the hastle.
Cuatro
on a side note here, I actualy find krayt scales kind of pointless in composite.. it moves several resists up into special (unsliceable) for only a small gain... I find them more useful in making a low-ham armor like mabari... you add a krayt scale (and you only need one) and you have armor that's only vulnerable to stun, that's extremely light. even if the resists are low, this isn't an armor for a front line figher, but would be great for a medic, or carbineer who stands back during combat.
It seems if the armor is -supposed- to have a particular resist, dragging it up into Special Protection will not hinder it from being Experimented on.
This would mean if the "natural" resists in RIS are Acid and Stun, by dragging the Heat/Cold into Special Protection you are "fixing" one of the bugs and therefore bringing it into the normal Effectiveness by which it was supposed to be, meaning it can be Experimented on.
This is just a guess, I plan on testing it with my next RIS piece to confirm.