Armorsmith Archive
Thread: Armor Repair and the hideous coding errors.
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SniperGecko
Mon Mar 15, 2004 8:49 am
#14
Roxanne92290 wrote:
1. your critical assembly can be inproved by quite a bit with higher % crafting stations. Look for 40%+ crafting stations are high end ones, might be worth investing some hard earned credits on.
in my experiance this doesn't seem to make any differance at all.
Today i probably have had the worst crafting experiance since i started down the As tree.
I wanted to try some variations on a kinetic layer based comp suit. Using the usual methods. of experimenting and making the gloves to see the results. I started making the layers and segs by hand, not wanting to waste time setting up a factory just top run 3 layers ect.
I am using a 43%+ crafting staion and a 15 tool. normaly i can creat 80% kinetic suits so my resources are pretty good quality.
i have 10 Exp points at Master Armorsmith
today though for some reason my experimental and assembly success rate just went right out the window.
Out of say 10 tries at making a thirdkinetic layer ( i had 2 made already ) i was sucessful about once! i constantly got a moderate success on the very last exp point. Which in fact made the layer worse. So how they can call it a moderate success is beyond me.
But finaly i got the third one made. so now i had my three layers. Cool i'll make the segment now..BAM crit fail on assembly.
Start again. get the tree layers after about 12 tries. Adv segment goes through ok. Then i get a crit fail while experimenting. Item now useless.
This happened for about 30 mins of crafting. by which time i quit the gaming session and procceded to post this. message.
Why this happens is beyond me. most times my success rate is quite good but then i get a real bad day. I bet somewhere along the line a malicious Dev programmed a little algorithm to give us crafters a real Bad day once in a while. it's the only explination. lol
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