Armorsmith Archive
Thread: sandbox question for jaato
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Ilatzimep
Mon Nov 01, 2004 9:10 am
#14
haha, its ok Jaato. I had a brain fart last night myself. Was making Comp and kept experimenting on the effectivenss instead of durability. Boy did I feel stupid when I realized what I was doing.
JaatoWaals
Mon Nov 01, 2004 2:48 pm
#15
Justapilgrim will be serving in AtPlay's position for the combat upgrade.
AtPlay
Mon Nov 01, 2004 3:17 pm
#18
JaatoWaals wrote:Justapilgrim will be serving in AtPlay's position for the combat upgrade.
Ah well, you're still king in my books. Just make sure that someone is going to give the Wookiees some attention.
justapilgrim
Mon Nov 01, 2004 9:29 pm
#19
Okram2k wrote:
so any word on our team name? eh? eh?
as long as the word X-treme isnt in it, I will be happy.
Arem
Tue Nov 02, 2004 9:28 am
#20
In memory of the mistakes made in the past.
Changing more than one parameter in a complex system may lead to unexpected results!
....from Publish 3 Notes: 8 October 03
- Armorsmith - Armor components that give special protections now add on top of the armor's general effectiveness. This applies only if the armor wasn't previously vulnerable to that damage type.
- Armorsmith - Experimentation on general effectiveness now adds to special protections given by components. This does not apply if the armor was previously vulnerable to that damage type.
- Armorsmith - Slightly increased the crafting effectiveness ranges on Padded and Composite armor segments.
- Other - Make adding a Skill Enhancer to an equipped socketed item update your skill bonuses correctly
- Other - Increased the maximum range of the special protection on armor layers.
- Other - Reduced the encumbrance penalty on advanced armor segments.
ZionHalcyon
Tue Nov 02, 2004 11:01 am
#22
Guys, got a question.
More of a request, really.
Can you guys push HARD for them to do something about the longevity of Epic armors like Mando and RIS? Maybe an option of taking it to an out of the way NPC, and paying credits to have it fixed to near perfect condition, even if its at 0? With the logic being that armor that takes 6 months to a year to assemble should not be able to be ruined in one week of PVP play?
I realize its early, but the earlier this is pushed the better - I want epic armors to be useful in combat, without the fear of losing the armor you worked half a year of more to get made, and the sooner this is pushed, the easier it will be to get rectified.
So, can I convince you guys to start lobbying for something like this once you hit the sandbox?
Andymantium
Tue Nov 02, 2004 11:07 am
#23
that's....interesting
JaatoWaals wrote:
We're going to be called 'Team Armadillo'
Ilatzimep
Tue Nov 02, 2004 12:51 pm
#24
Andymantium wrote:
that's....interesting
JaatoWaals wrote:
We're going to be called 'Team Armadillo'
yep
justapilgrim
Wed Nov 03, 2004 1:17 am
#25
JaatoWaals wrote:
We're going to be called 'Team Armadillo'
that works
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