Armorsmith Archive
Thread: Armor conversion in the CU?
MiddleOfNowhere wrote:
UmmonPrime wrote:They are ready to dump us for a new player base....
It does feel that way doesn't it. To be sure they are gambling that they will pick up more players from the Episode III tie-in / new box release then the number of veterans they will lose.
They may feel like since we've stuck around so long already (many of us through the all the bugs and server downtimes at the beginning) that we'll continue to stick around no matter what. That its just in our nature to stay.
STURMTOIFLE wrote:
Take this thread for instance;
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=81613#M81613
Its about the number of organic resources required in crafting armour having been increased. The number crunching done by a player, and the results it reflected, are a perfect example of the type of thing that the Devs SHOULD be doing - before they start making changes to the game without appearing to have any regard for the impact of the changes they are considering.
This is so true. It's sad that SoE has to leave this kind of experimentation for the players to do. It's as if the "Devs" just write the code based on some idea, but the players actually do the developing and testing. If SoE actually knew about the mechanics of their games, players wouldn't have to crunch numbers like this. The fact that players are left to do this number crunching is a testament to the fact that the Devs have their collective heads in the clouds about what they're trying to change. The Devshave some kind of ultimate goal they want to reach (which is all well and good), but they are neglecting and overlooking many of the steps needed to reach that goal.
I'll probably make armor for a month or so, just long enough to supply my guild and some friends, but with all these unneccessary changes to AS, it's just not sounding fun anymore.
Oh, one more thing...They can change around combat/crafting/leveling/etc, all they want, but the game still lacks content.