Armorsmith Archive
Thread: New Recyclers: Reverse Engineering Resources
Thula wrote:
Wait a sec...I thought we were Armorsmiths, not Miners. Wasn't that profession killed before they launched SWG? hmmm...nevermind...
Heh, my recollection was that it was killed in Beta2, along with Industrialist,Farmer and a few others.
*Grumbles like an old coot about how they should have merged mining with industrialist and merchant, merged creature handler and ranger, and never let melee see the light of day ... *
They way you describe the recycler was exactly how I thought the original recyclers were supposed to be. My initial thought was:
"My God, this is bah_roken..."
Fortunately it didn't turn out that way. I am afraid I will have to agree with Pyke and the other in that this would probably hurt the profession more. We don't have many challenges left, and the resource hunting is one of the few.
Wait a sec...I thought we were Armorsmiths, not Miners. Wasn't that profession killed before they launched SWG? hmmm...nevermind...
Yeah I'd have to agree that this while an excellent idea, it would not only hurt the new smiths out there, but give massive advantages to old timers out there. Sure it sucks having to wait for the spawns to shift, but it also gives you time to perfect your craft in the interim too.
Oh and Thula, yeah I do some mining of resources occasionally, but usually just sub-contract it out to the local miners I have on staff ![]()
I think an average of the stats, as someone suggested, would be a much better approach. Even if you technically have to "pay" a lot of extra resource to get that one good resource, it's still going to be quite - if not easy - uncomplicated to get stacks of resources with out-of-the-range stats.
'course, then there's also the fact that recyclers eliminate the resource type completely. A recycler that permits you to recycle, say, fiberplast into a generic, 200 across the board fiberplast, would be quite useful as a separate item while still maintaning the balance. As is, fiberplast when recycled turns into "Chemical". I havn't managed to figure out whether anyone not-grinding would ever need "chemical" for anything, but I'd be quite happy to have it convert into a generic type of fiberplast as that could be used in several subcomponents I make. Likewise with crystalline gemstones; casks use fairly big amounts but you can't use recycled resources because they become gemstone only.
EmperoressPalpatine wrote:
As for stacks of recycled resources...Maybe a list of who/what uses what resources that don't matter. I'll add that to the recycler thread.
After sitting back and reading the wisdom of others for months and months, finally I feel educated enough to weigh in on something (my, oh my, is that not a comment designed to inspire a flame or what lol). BTW any help with a sig would be MUCH appreciated.
My 2 cents:
- interesting idea. Always good seeing ppl using their right side of the brain (or is it left?)while playing. Also, making the recylcer USEFUL to the resource quality conscious artisan would be a bonus.
- current recylcers: as practical as my crafting tools were in my raid on the warren. Oops should have stored them I guess ![]()
- Please devs do not. Eliteness seems to be ever ellusive in this game, regardless of profession. Usually the only separation between /getvet 900 jedi and a SWG TE afk-wookie-grind-fulltemp-jedi is the vet is more likely to have some elite pearls, crystals, etc. For newer players such as myself, that is sometimes a sad fact to grasp. Should have bought this game at launch then I would not have the problem. Veterans SHOULD be rewarded, and with more than aholo, mini, or ADK. RESOURCES ARE THE ONLY SEPARATION BETWEEN THE ULTRA ELITE AND THE NOOBERY AS. On the noob end of this spectrum, much of the challenge of establishing myself as a mid grade, and someday hopefully name recognized AS on Intrepid will poof.
- My particular server, intrepid, i am noticing a disturbing trend. Armor prices falling (capped unlayerd suits can be bought as low as 300k now - RIS sets for less than 5 mill) yet everything else is still SWG-inflated in pricing... 50 cpu resources and such. Lol its fun seeing peko feathers for sale sometimes.I did not start my AS to become rich, but at the sametime, some profit would be nice. Perhaps a by product of more new armorerspopping up (and cutting pricestoget business)as jedi unlock their alts? Perhaps less demand for armor with 2xp sending all who wanted a glowstick into jedi-ness? who the heck knows for sure.
For a newer armorer (granted i am fairly new to crafting too... I do not have QUITE everything I need to be a soup-to-nuts armor vendor, but very close (come on neutronium steel spawn...no whammes...shoot, 44 OQ) but some of the most fun in the game i have had yet is with only 500k in my primary toons bank, reaching the point of managing 40 harvesters at any given moment (SWG greenpeace loves my strip mining efforts i am sure) Having about 400 million units of high quality resources in my stockpile, and being at the point of able to make very fine PSGs, capped unlayered recon, assault, 5900 battle. Point is, it has utlized my resourcefulness. As a RL small business owner, sometimes its all about getting the noodle to wiggle its way through the maze ![]()
Anyhow, my two cents. Since I am away from the game during the daylight hours this week and next, I guess I will be posting a bit more. Troll-ness here i come ![]()
Hyperbole (Intrepid)
12 pt FS MAS MMerchant and generally nice guy
(look for the well dressed merchants at the Specter Hill Mall, Talus. Now served by shuttleport)
Akilo (Intrepid)
MBH /MCM, ladies, he is the one ya mama warned ya about
Message Edited by FettVengeance on 10-06-2005 10:57 AM
I made a post about the same kind of thing on the architect forum a few months back. To get beyond the "yeah, right" response,I put serious restrictions on the nature and use of such things. You always get LESS material back than you put in, based on the efficiency rating of the device (which I called a refinery) and the WORST attribute ratio of the inputresource with the output resource. The output resource has to be a real resource that has already spawned on the server, of the same type (by class name) as the input resource, and a sample of the output resource must be used in the refining process.
Being an architect proposing to architects, I proposed that this would be an architect-crafted deed,occupy at least1 lot when active, takelarge quantitiesof resources to make, be experimentable for efficiency, and use energy in the conversion process like harvesters and factories. In order to make such a device fair to miners, it has to be significantly more costly to operate, per unit of output, than a harvester. The primary purpose is not a way to turn grind material into quality material and generate enormous profits from any old garbage, but to make best-of-server class materials available indefinitely at an appropriatelyhigh cost.
In other words, I wanted to make something like an industrial economy out of what is essentially a foraging economy.
Saego, Wanderhome.
We do it all the time in the real world, so why not in the game!
Oh and regarding us not being a mining profession, I'm an AS first, but miner second.
I prefer to mine as much as I can myself to lower costs, thus meaning more profit. I know not everyone can do it (or wants to), but I have 32 lots to burn so I mine stuff as much as possible.
You guys see the latest fix to the crate bug! Whoa. Hope it works, handcrafting was killing me.
JediMasterCarlito wrote:
You guys see the latest fix to the crate bug! Whoa. Hope it works, handcrafting was killing me.
Oemek wrote:
on another note, i think it would just make the entire game super easy.
If it was implemented incorrectly, then yes, it would make it super easy, but if the devs were to modify the idea so that you need to combine two seperate resources to get a base resource used in a crafting process, for example:
To create an armour enchancement segment (example only, schema does not actually exist in the game) that enhances the strength of the armour:
schema: Adamantium armour enchancement segment
45 units of adamantium
20 units of polymer
20 units of fiberplast
But to get 45 units of adamantium you need:
45 units of Titanium aluminum
45 units of carbonate steel