Armorsmith Archive
Thread: Comp Armour Nerfed
Nah, that was Ahazi. For some odd reason, Shadowfire's Anchorhead is a ghost town.
And besides 90% comp armor is very unbalancing to the game.
Ceramik wrote:
Its the british spelling, just because you are an american doesnt mean you're spelling is the only way. (yes, i am american, but im sick of people from this country thinking the world revolves around the USA)
SAY WHA????
you mean the world doesn't revolve around us???
when did this happen? I sure didn't get that memo
Vevy wrote:
Ceramik wrote:Its the british spelling, just because you are an american doesnt mean you're spelling is the only way. (yes, i am american, but im sick of people from this country thinking the world revolves around the USA)SAY WHA????
you mean the world doesn't revolve around us???
when did this happen? I sure didn't get that memo
It was on the TPS reports. Would you like me to send you a copy of the memo?
IAMPHONE wrote:
Hi, I just heard that comp armour may be nerfed. Nobody who swears that they are right says this, but i was aondering if anybody knew anything about this. I just Mastered Armoursmith and amabout to set up shop, i'll probly just drop it now if they're gonna nerf it.
So does anybody know anything
Mum Pheno
Eclipse Server
Master Armorsmith
Teras Kasi Master
and a various wonderful things
Armor will still be needed...lol. it's not like they're removing armor, so why quit? If you like it, stay, you'll still makes tons of cash...
It surprises me to see all the people NOT wanting the nerf...with 80%-90% armor and buffs, this game is rediculously easy and combat extremely BORING, PvE and PvP alike...I also hope they put some sort of movement penalty on heavier armor so that there will be trade-offs and, *gasp* reasons to wear all of the other cool armors we have at our disposal ingame...geez
UMPA, MAS/MWS - Kauri
Strongarm, MBH - Kauri
Armstrong, Master Smuggler/Gambler - Kauri
Vevy wrote:
Ceramik wrote:
Its the british spelling, just because you are an american doesnt mean you're spelling is the only way. (yes, i am american, but im sick of people from this country thinking the world revolves around the USA)
SAY WHA????
you mean the world doesn't revolve around us???
when did this happen? I sure didn't get that memo
Um... Yeah, we're actually putting cover sheets on our TPS reports now... Did you get that memo?
GARonin has the right idea here. He espoused a concept that I have been pushing since I began playing the game. Base stats should have always been the plumb-line for armor wearing, not altered stats. Or at least an auto-unequip function should have been added to remove "illegally" worn armors when buffs wore off. The "don once, wear forever" concept is faulty, and the result is these cloned comp wearing armies we see all about us.
The developers have already fixed the most import issue we faced with the squashing of the stat shift bug, and thus Tantel and PSGs (two light armor elements) are worth crafting again. Now I would like tosee theplayerbase at large have to expend more strategy and tactic on thier HAM allocations than they have needed to do to this point. Two game elements will have to be addressed in order for this to occur. The ridiculous resists levels of Comp armor, and the equally ridiculous strength of the doctors buff. A player with +2000 to HAM, wearing 80% Comp is an affront to logic, and frankly, quite silly.
We, as Armorsmiths, ought to be the ones most grateful for any changes that may occur. We will have to produce, market, experiment with,and promote more armor types than we have ever had to before. Also, we will not be able to simply ignore the MAL quality of the resources we use.No longer will we give upcrafting all but Comp when we reachthe master level. I personally would love to see Tantel helmets become a must for medics, doctors, and riflemen, or light chest pieces (Tantel, Ubese, Chitin) become a sought after piece of equipment for those profession whose health HAM takes the hit for specials. For far too long the game has simply been HIGHEST RESIST+BUFF= NEAR INVULNERABILITY FOR ALL.
I tip my hat to the developers for the balance in theChef revamp. They managed togrant tangiblebenefit without introducingimbalance I believe, The one trepidation I do have with any changes is it seems these imbalances in armor and buffing have been a part of the game structure for so long that the developers themselves have "over improved" the MOBS. They must be careful here. It would be a mistake to force the game into a "Must Group to Achieve" implimentation.
Lastly, I would like to openly wonder as to why a perfectly legal, often practiced doctor buff should so far outweigh the benefit of illegally obtained substances? Smugglers and contraband users can loose their lives (in a scan)carrying around pixie dust, but a doctor can buff me for 800 - 1500 HAM pointsmore for an hour and a half longer without ever risking a thing?