Armorsmith Archive
Thread: Armor decay rate needs to be addressed soon
I think there's also a big gap between the haves- and have-nots. I've got customers in varying professions--I have one who can make 10-30 million a day hunting Target X that drops loot, enabling them to buy top end armor and weapons. I've got another who scrapes up the money to buy unlayered and is using a rapidly decaying weapon who doesn't know about hunting for loot, probably couldn't outdamage any competition, but they're also CL80 and maybe even the same class. Some customers gasp at the 325k I sell capped battle for ("THAT MUCH?"), and some don't even blink at buying three suits of primus at once (2.25 mil total).
I don't know if the gap is due to knowledge or play style or what, but it's definitely there.
I have to jump in here for a second :-)
I am not an AS, I was one once back on 2003-2004 and realise evrything has changed. Most old school AS have my sympathy.
Depending on your server I find the same 3 armorsmiths selling they're waresin the samemajor cities. The cu has proven to be a crafters nightmare and from my experience there isn't enough people out there selling stuff to competivly bring prices down. It's a form of price fixing, players have no alternatives, crafters know thisand they all "Most"do well.
OK sothings are pricey, players deal with it. What can ya do. Not much. Forget repair kits lol we all use them but they plain $uCk. The 1/1 repairs hurt AS. Bugs thy name is soe.
Armor decays in sevral different ways. My armor is still being insured as it was 2 years ago. Why? weapons don't.
1. Armor should not decay apon death would be my first change.
The armor for arms andbody now evenly absorbs damage and decays in the same manner.
Message Edited by jopenack on 10-19-2005 09:00 AM
I also believe the decay rate is too high, and if you read the stickies you will find it on our Issues list.
I have not tested this myself, but from what I gather decay is calculatedsimilar to pre-cu. There the decay was a function of how much damage that was let through (not absorbed, which might be more intuitive) and obviously a 90% base armor will last a lot longer when it only lets through 10% damage, compared with todaywhere around 40% damage is let through. That is 4x as much decay...
- change method of calculation, or increase condition
- make the repair skill more useful, or increase effectiviness of tool
- better distribution of damage
Another thing I have noticed is that AS are scared of making repair tools because of the 1 bug...
Now where is that damn Corr when you need her...oh!
jopenack wrote:
Thula
I never read your issues list, guess I should have first, wasjust pasing through looking for some info and came across this.
Looks like I didn't say anything original lol. I should now better, many have been here soo long we could recite the issues list on any given forum like poetry lmao.
Glad to see something may happen someday to lighten the load. Keep up the good work
dosent mean we cant discuss it. Discussing it might bring out some good ideas and peak some interest from devs, but i doubt it
Thula
I never read your issues list, guess I should have first, wasjust pasing through looking for some info and came across this.
Well.... the decay rate is even higher now due to NPC's hitting harder and taking longer to kill. meaning u have to sit there and absorb more damage over time due to the increased difficulty. I hope they took this into consideration when they made the the changes and are working on a way to address this atm. Frankly, i dont even see how a noobie to the game can even afford anything now.
Dont get me wrong, i like the new AI, but this creates a ripple affect throughout the game that DEVS never condsider.
Thula wrote:
Another thing I have noticed is that AS are scared of making repair tools because of the 1 bug...
Apparently, this bug needs to be addressed for ALL wearables. Clothing is still equippable at 0 condition (and you would throw a fit if that bug hadn't been fixed since launch, I'm sure.. ), and even if/when they fix 0 condition, the problem will continue with this bug..
If more non-armorsmiths knew about the 1 bug, armor sales would plummet, there would not be a reason to buy more armor for normal play (the exception would be a suit that was stuffed with high cost AA'sthat you feared would lose all value if and orwhen the devs fix this bug).
G'na
Master Artisan/Master Droid Engineer/Master Armorsmith on TC-Prime