Armorsmith Archive
Thread: In Response To the New Damage Type... I'd Like to Propose A New Item for Armour...
Page 2 of 2
guppi00
Fri May 28, 2004 1:09 am
#14
Nah, I just cant agree. 
Let PSG's and Mandolorian armor be the only thing that is resistant.
Fetei
Fri May 28, 2004 3:02 am
#15
Greatjon wrote:
actually jedi specials do at least 4x, at least a couple of them. with a super saber you could get upwards to 1800 damage. add 25% and you get a solid 9000 damage swing in pve. take off your 75% for pvp and you're left with 2250 or so.
but yeah with 90% kinetic they'd still only do 200+ barely
maybe it was an armor hole or a piece of armor you weren't wearing?
highest multiplier is x 5 (which are random pool attacks that can easily be healed)
highest you can get on a saber is 1700 damage
so thats 8500 damage in pve,add 75%reduction...2125 damage..x 1.25(ar)=2632....-90%=263 damage......thats 4 times less then your imaginary 1k damage
then consider melee templates have toughness and melee damage mitigation and we're talking about a 40 million credit expensive saber doing around 60-150 damage
edit: sorry greatjon i only read the first line of your post ![]()
Message Edited by Fetei on 05-28-2004 03:03 AM
DragonFire7
Fri May 28, 2004 4:17 am
#16
Cortosis ore is very fragile, except against LS's SO either a new Segment with Cortosis Special/new armor/new layer is needed..
Also Cortosis Armor should be like (in the current system not revamp) 80%Resist to LS Damage/50%Resist to other damages..maybe even lower then that..
Page 2 of 2