Armorsmith Archive

Thread: Advanced Layer Primus nerfed with v. 120884?

FignarKrynn
Sun Apr 24, 2005 6:56 pm
#14

i would class him as a dabbler Armorsmith hence these terrible ill thought out changes.



Elder Old School 12pt Armoursmith
Vendors in "THE MALL - HONOUR CITY COLOSSAL"


Skywalker123
Sun Apr 24, 2005 7:03 pm
#15






Blixtev wrote:





Okram2k wrote:

so now... instead of using only one, we will use none. Good job!




Layers at some point went from "optional" to "all smiths must use if they want to sell". I was hoping we could get away from this, especially as the one cost they did have (ENCUMBRANCE) was yanked out of the system.


The PM I got on how a "free 1200" points of kinetic and energy being "too good" was very convincing.





TRUST me its NOT free when you make us use SO many resources to make it we sure can't make run after run of it.




Power Nine - 12pt Master Armorsmith

Vendors:
Next Door to Zeevo's Buff Shop on Dantooine
Lok, Pride (SWP Mall)
Mcgreag
Sun Apr 24, 2005 7:04 pm
#16

As the armorsmith who sent the PM I must say you missunderstood me a bit. My focus in the msg was on the fact that elemental damage wasn't high enough to matter, because of this primus layers ended up with no real downside (compared to other layers). The problem was not in the primus layers them self but in the elemental damage. I don't really see how this solvs the problem with elemental damage being useless. Next time please treat the cause not the symtom.

The solutions I suggested was to either move a larger part of weapon damage into elemental or cut the elemental protection on a standard non layered suit in half making is so that layering for elemental might be come interesting and with diminishing returns this would most likely also balance out the primus layers at the same itme.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
_Monroe_
Sun Apr 24, 2005 7:06 pm
#17






Blixtev wrote:





Okram2k wrote:

so now... instead of using only one, we will use none. Good job!




Layers at some point went from "optional" to "all smiths must use if they want to sell". I was hoping we could get away from this, especially as the one cost they did have (ENCUMBRANCE) was yanked out of the system.


The PM I got on how a "free 1200" points of kinetic and energy being "too good" was very convincing.






1200 points of protection is insignificant at the level of protection smiths make armor. But you tell us.... How much damge percentage-wise does 1200 make on 6000 suit? 7000 suit? 4% maybe? And that is with perfect 1000oq/1000sr resources right?





Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Ryche_Mykola
Sun Apr 24, 2005 7:06 pm
#18



Blixtev wrote:


Okram2k wrote:

so now... instead of using only one, we will use none. Good job!

Layers at some point went from "optional" to "all smiths must use if they want to sell". I was hoping we could get away from this, especially as the one cost they did have (ENCUMBRANCE) was yanked out of the system.

The PM I got on how a "free 1200" points of kinetic and energy being "too good" was very convincing.





Granted, layers are optional Blixtev. But we don't dictate what the customers WANT. The customers ask for AND demand the best armor possible, so we provided it for them.

With the new layers, the cost justification (factored as time spent and additional resources) makes layers useless. Why will a customer pay hundreds of thousands more for a suit of armor with 3-5% more protection?

So what if you yanked ENCUMBRANCE out of the system, you also yanked that whole experimentation track out from us.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Ryche_Mykola
Sun Apr 24, 2005 7:08 pm
#19



Mcgreag wrote:
As the armorsmith who sent the PM I must say you missunderstood me a bit. My focus in the msg was on the fact that elemental damage wasn't high enough to matter, because of this primus layers ended up with no real downside (compared to other layers). The problem was not in the primus layers them self but in the elemental damage. I don't really see how this solvs the problem with elemental damage being useless. Next time please treat the cause not the symtom.

The solutions I suggested was to either move a larger part of weapon damage into elemental or cut the elemental protection on a standard non layered suit in half making is so that layering for elemental might be come interesting and with diminishing returns this would most likely also balance out the primus layers at the same itme.



This is why we have a Correspondant, good job.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Mcgreag
Sun Apr 24, 2005 7:12 pm
#20



Ryche_Mykola wrote:


Mcgreag wrote:
As the armorsmith who sent the PM I must say you missunderstood me a bit. My focus in the msg was on the fact that elemental damage wasn't high enough to matter, because of this primus layers ended up with no real downside (compared to other layers). The problem was not in the primus layers them self but in the elemental damage. I don't really see how this solvs the problem with elemental damage being useless. Next time please treat the cause not the symtom.

The solutions I suggested was to either move a larger part of weapon damage into elemental or cut the elemental protection on a standard non layered suit in half making is so that layering for elemental might be come interesting and with diminishing returns this would most likely also balance out the primus layers at the same itme.



This is why we have a Correspondant, good job.




At the time I wrote the msg we did not have a correspondant...



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Ryche_Mykola
Sun Apr 24, 2005 7:15 pm
#21


Mcgreag wrote:


At the time I wrote the msg we did not have a correspondant...




K, just every time I think our profession couldn't get any worse, it does.

Message Edited by Ryche_Mykola on 04-24-2005 09:15 PM



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Omicron2
Sun Apr 24, 2005 7:21 pm
#22


I know that this isn't going to change anything. Take away all the layers you want. They are still going to charge the same price. Armorsmiths are still going to charge 10cpu for stuff. It's a crock....especially when shiprights have to charge less then half that...otherwise they are ripping people off....


I just think it's sad that the system has been designed so that 350k for a suit of Wookie Hunting armor is a deal...


If you want to make the economy better then don't make it so things are that difficult to make....it's not rocket science

Message Edited by Omicron2 on 04-24-2005 10:22 PM



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
iixxee
Sun Apr 24, 2005 7:22 pm
#23

this game went south 3 weeks ago ... start looking for somthing new... your wasting ur time.
Omicron2
Sun Apr 24, 2005 7:23 pm
#24






iixxee wrote:

this game went south 3 weeks ago ... start looking for somthing new... your wasting ur time.






*dusts of the City of Heroes cd*



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
Ryche_Mykola
Sun Apr 24, 2005 7:28 pm
#25



Omicron2 wrote:
I know that this isn't going to change anything. Take away all the layers you want. They are still going to charge the same price. Armorsmiths are still going to charge 10cpu for stuff. It's a crock....especially when shiprights have to charge less then half that...otherwise they are ripping people off....
I just think it's sad that the system has been designed so that 350k for a suit of Wookie Hunting armor is a deal...
If you want to make the economy better then don't make it so things are that difficult to make....it's not rocket science

Message Edited by Omicron2 on 04-24-2005 10:22 PM




You can't compare the 2. How much Lokian Leathery Hide is needed for Ship Parts?

Also, for chassis, its all generic resources that could be used, and the difference between junk and uber resources is so minute, that only PvPers would notice a difference.

Crafting a Level 5 Engine for example, is far easier than crafting a full suit of Wookie Hunting Armor.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
FignarKrynn
Sun Apr 24, 2005 7:37 pm
#26

well with reasoning behind decisions like this i am not pinning my hopes on anything changing for the better for this profession the "i am doing it this way so you either like it or leave" attitude is gonna be the downfall of this game.



Elder Old School 12pt Armoursmith
Vendors in "THE MALL - HONOUR CITY COLOSSAL"


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