Armorsmith Archive
Thread: Master Issues/Bug List v1.0
Dogbert,
I'm going to completely disagree with you on Tantel. Not only do stats shift on it currently, it's not clear what it SHOULD protect against. That it is impossible to make a complete suit of armor (that stands out as one of the few that is actually in the movies) and that it's the only armor that doesn't follow the rules of the other types of armor it really feels as though Tantel is incomplete. Further, that we're seeing new content (RIS) before existing content is clearly functioning, is astounding.
I personally feel that the reason that Tantel has only 3 pieces is because the other's should exist, but do not. I honestly believe that before we see new content, existing content should be 100% functional. And that's not the case at the present time. Not only do I believe it's valid to raise this as a question, until I see otherwise, I believe it to be a bug that it is the only armor with three pieces, and the only armor without an advanced component.
Master Armorsmith A'nita
-Wicca
Thanks for the input all!
Re: Tantel... I listed it as primarily a question - just curious about the intent of the armor. Yes it is stated to be an 'ancient' armor, and i'd be fine with the fact there are only 3 pieces and no advanced segments, i'd just like to know for sure if thats the way it is intended and why exactly. At this point, if i wanted low encumberance and high energy resist, i'd just go with advanced bone which i've made with up to 44% energy resistance, with full coverage and even lower HAM cost.
From the posts here i've added:
bug: **rancor padded segments go into bone schematic instead of padded.
questions/complaints:
**special visual effect with PSG?
**idea: patch up critical failure results?
**layer slot in lower end armor advanced segments?
**PSG increased longevity/viability?
**low level armorsmiths have no market (low desirability of mabari, low technique)
**looted armor pieces: majority have no use. I understand the need to avoid loot-based economy but i think these need refinement, most are simply useless. (are they intended only to boost the quality of lower level armorsmiths products?) also, high level mobs like kimo's dropping segments for bone armor? Not even an armorsmith item...
**misc coloring issues - (once patch goes live and i can make absolutely every piece i'll compile a list of irregularities)
A few i've left out for now:
AR issues - can you be more specific? Everything i've read points to this working pretty soundly. There was an issue with it not reporting correctly in the combat spam but this was on the list of recent fixes.
Experimentation anomalies - im still pushing for this as a general artisan issue, but am getting frustrated at the lack of feedback - i may end up submitting this in the armorsmith bug report anyway so it gets additional exposure.
I've also removed the arm pieces issue - i'll just have to deal with it
I think if the critical failure rate went down i'd have a much easier time doing so...
Keep 'em coming!!
Oh, and my character name on TC is Zigmund. I can often be found in the Unity PA hall pounding out some tunes - decided to make a musician out of that character as well ![]()
Narae wrote:
- Layered special protection will soon be experimentable. If you've read the post by the smith dev, he's coding special protections to work off of the base resists' initial combine percentage. IE a composite piece turns out 23% base resists on the initial combine. You put a heat layer in it that would give say, 4% protection to heat. Heat now moves to the special protection category at a total of 27%, and now experimentable with the resistance field. (I think i'm remembering the right field. resistance and not quality field for secondary resists, since its now a primary resist - I'll have to read back to verify, i just woke up today)
The Composite Special Protection thing may not be a bug. If experimenting on special protection doens't raise its Elec resist then it's like Mabari's Blast protection. They have built in layers. So, Elec on Composite and Blast on Mabari are "really" vulnerabilities that get a Special Protection from the "built-in" layer.
After the patch, layering should work like this:
Bone Armor
Special - Energy 30%
General - Electricity 15%
Vulnerability - Kinetic
Experimentingprotections will increase only stats that were ORIGINALLYof thatprotection. After adding a Kinetic layer, Kinetic gets a Special Protection of 10%. So, if you experimented on Spec Protect, you could have Energy 45%, Kinetic 10%. The kinetic would only go upif it were possible to experiment on vulnerabilities.
So, if it's not a bug, Composite and Mabari have "built-in layers" that can't be experimented on since you can't increase the value of vulnerabilities with experimentation.
styx66 wrote:
*Arm pieces - I dread making arm pieces. 4 of them means i'll most likely fail on at least one at some point in the process, and there so small and insignificant, seemingly. Cant we make 2 arm pieces that cover the entire arm? Double the ham cost or something, just lessen the annoyance factor. (Ok is this too trivial? I think i'm breaking my own rule here, it just REALLY bugs me. Feel free to veto this one )
I like four pieces because you can mix and match or chose only to wear certain pieces to get some resistance without all of the encumb. Also, if Arms was one piece (for each arm), then "long gloves" would leave all of your arms vulnerable since they eat up the Bracer Slot.
Also (I don't know if it's a bug), Chitin Gloves count as long gloves, making it impossible to wear Bracers with them. I couldn't mix Chitin Gloves with Bone Bracers specifically.
I put together a list a while back that has a couple things that aren't on your list:
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=9965
Keep up the good work,
Dak.
Add This Please-> Krayt Scales move all resistances to Special protections, making the armor unslicable for protection.
-Wicca
At first I thought it was fixed, but a few days later and more testing I keep experiencing a piercing hit in a full suit.
Post patch---Mabari's Blast protection cannot be raised by experimentation.
Thanks again, Z!
OBI
great post.
I think #1 issue for me is PSG
PSG do not stack with armor(have never seen it take damage and the armor), and it changes stats every timeI change zones. Would like to see a change to make them worth wild to make but will be satisfied if they make them work.
Armor hole. Think we all have seen this one.
experimentation on ham is pretty dismal. And the moderate success moveing one up kinda stinks.
havnt tried krayt tissues but will today.
would like to see a little more colorization of the composit. (ie not look as gary as it does)
thanks alot.