Armorsmith Archive

Thread: Master Issues/Bug List v1.0

JoarAdanNessos
Tue Oct 07, 2003 3:14 pm
#14

Awesome post, Styx, also, again, post your TC character in your Sig, I'd love to Adopt you and get you up and running.



IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.

Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
JoeyMojo
Tue Oct 07, 2003 5:19 pm
#15

Dogbert,


I'm going to completely disagree with you on Tantel. Not only do stats shift on it currently, it's not clear what it SHOULD protect against. That it is impossible to make a complete suit of armor (that stands out as one of the few that is actually in the movies) and that it's the only armor that doesn't follow the rules of the other types of armor it really feels as though Tantel is incomplete. Further, that we're seeing new content (RIS) before existing content is clearly functioning, is astounding.


I personally feel that the reason that Tantel has only 3 pieces is because the other's should exist, but do not. I honestly believe that before we see new content, existing content should be 100% functional. And that's not the case at the present time. Not only do I believe it's valid to raise this as a question, until I see otherwise, I believe it to be a bug that it is the only armor with three pieces, and the only armor without an advanced component.


Master Armorsmith A'nita

Arcus
Tue Oct 07, 2003 6:02 pm
#16

I can verify the nightsister layers lowering action but not mind. I made 5 total segments. they were 8/-1/0 on HAM. When i made a helm from 3 segments, the action was lowered, but mind was exactly the same as my 8/8/10 advanced segments. This was using same experimenation ratios (7 qual, 3 dur). I still have 2 un-used segments in the factory crate.

-Wicca




SNAGGLE
Ask me if I care.

Crafter
Bah, I'm old and ugly.

styx66
Tue Oct 07, 2003 6:05 pm
#17

Thanks for the input all!


Re: Tantel... I listed it as primarily a question - just curious about the intent of the armor. Yes it is stated to be an 'ancient' armor, and i'd be fine with the fact there are only 3 pieces and no advanced segments, i'd just like to know for sure if thats the way it is intended and why exactly. At this point, if i wanted low encumberance and high energy resist, i'd just go with advanced bone which i've made with up to 44% energy resistance, with full coverage and even lower HAM cost.


From the posts here i've added:


bug: **rancor padded segments go into bone schematic instead of padded.


questions/complaints:


**special visual effect with PSG?


**idea: patch up critical failure results?


**layer slot in lower end armor advanced segments?


**PSG increased longevity/viability?


**low level armorsmiths have no market (low desirability of mabari, low technique)


**looted armor pieces: majority have no use. I understand the need to avoid loot-based economy but i think these need refinement, most are simply useless. (are they intended only to boost the quality of lower level armorsmiths products?) also, high level mobs like kimo's dropping segments for bone armor? Not even an armorsmith item...


**misc coloring issues - (once patch goes live and i can make absolutely every piece i'll compile a list of irregularities)






A few i've left out for now:


AR issues - can you be more specific? Everything i've read points to this working pretty soundly. There was an issue with it not reporting correctly in the combat spam but this was on the list of recent fixes.


Experimentation anomalies - im still pushing for this as a general artisan issue, but am getting frustrated at the lack of feedback - i may end up submitting this in the armorsmith bug report anyway so it gets additional exposure.


I've also removed the arm pieces issue - i'll just have to deal with it I think if the critical failure rate went down i'd have a much easier time doing so...


Keep 'em coming!!


Oh, and my character name on TC is Zigmund. I can often be found in the Unity PA hall pounding out some tunes - decided to make a musician out of that character as well


NinjasLovePirates
Tue Oct 07, 2003 6:07 pm
#18






Narae wrote:

- Layered special protection will soon be experimentable. If you've read the post by the smith dev, he's coding special protections to work off of the base resists' initial combine percentage. IE a composite piece turns out 23% base resists on the initial combine. You put a heat layer in it that would give say, 4% protection to heat. Heat now moves to the special protection category at a total of 27%, and now experimentable with the resistance field. (I think i'm remembering the right field. resistance and not quality field for secondary resists, since its now a primary resist - I'll have to read back to verify, i just woke up today)





The Composite Special Protection thing may not be a bug. If experimenting on special protection doens't raise its Elec resist then it's like Mabari's Blast protection. They have built in layers. So, Elec on Composite and Blast on Mabari are "really" vulnerabilities that get a Special Protection from the "built-in" layer.


After the patch, layering should work like this:


Bone Armor
Special - Energy 30%
General - Electricity 15%
Vulnerability - Kinetic


Experimentingprotections will increase only stats that were ORIGINALLYof thatprotection. After adding a Kinetic layer, Kinetic gets a Special Protection of 10%. So, if you experimented on Spec Protect, you could have Energy 45%, Kinetic 10%. The kinetic would only go upif it were possible to experiment on vulnerabilities.


So, if it's not a bug, Composite and Mabari have "built-in layers" that can't be experimented on since you can't increase the value of vulnerabilities with experimentation.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


NinjasLovePirates
Tue Oct 07, 2003 6:10 pm
#19






styx66 wrote:

*Arm pieces - I dread making arm pieces. 4 of them means i'll most likely fail on at least one at some point in the process, and there so small and insignificant, seemingly. Cant we make 2 arm pieces that cover the entire arm? Double the ham cost or something, just lessen the annoyance factor. (Ok is this too trivial? I think i'm breaking my own rule here, it just REALLY bugs me. Feel free to veto this one )






I like four pieces because you can mix and match or chose only to wear certain pieces to get some resistance without all of the encumb. Also, if Arms was one piece (for each arm), then "long gloves" would leave all of your arms vulnerable since they eat up the Bracer Slot.


Also (I don't know if it's a bug), Chitin Gloves count as long gloves, making it impossible to wear Bracers with them. I couldn't mix Chitin Gloves with Bone Bracers specifically.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


EasyMcRhinopants
Tue Oct 07, 2003 10:40 pm
#20

Styx I recommend throwing in the crit failure thing under armorsmith. i see more armorsmiths (and architects) complaining about critical failures than, say, weaponsmiths.
DakJinnaka
Wed Oct 08, 2003 9:57 pm
#21

I put together a list a while back that has a couple things that aren't on your list:


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=9965


Keep up the good work,


Dak.

Arcus
Mon Oct 13, 2003 7:06 am
#22

Add This Please-> Krayt Scales move all resistances to Special protections, making the armor unslicable for protection.



-Wicca





SNAGGLE
Ask me if I care.

Crafter
Bah, I'm old and ugly.

Vaedross
Mon Oct 13, 2003 8:14 am
#23

ARMOR HOLE:

At first I thought it was fixed, but a few days later and more testing I keep experiencing a piercing hit in a full suit.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Arcus
Mon Oct 13, 2003 8:34 am
#24

Or either add that slices should affect special protections, as well.




SNAGGLE
Ask me if I care.

Crafter
Bah, I'm old and ugly.

Cocoa_Boy
Mon Oct 13, 2003 8:46 am
#25

Post patch---Mabari's Blast protection cannot be raised by experimentation.


Thanks again, Z!


OBI






______________________________________________________________
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Cuttric
Mon Oct 13, 2003 1:15 pm
#26

great post.


I think #1 issue for me is PSG


PSG do not stack with armor(have never seen it take damage and the armor), and it changes stats every timeI change zones. Would like to see a change to make them worth wild to make but will be satisfied if they make them work.


Armor hole. Think we all have seen this one.


experimentation on ham is pretty dismal. And the moderate success moveing one up kinda stinks.


havnt tried krayt tissues but will today.


would like to see a little more colorization of the composit. (ie not look as gary as it does)



thanks alot.

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