Armorsmith Archive

Thread: Experiment to test the effect of amazing assembly on experimentation rolls

ZionHalcyon
Wed Mar 02, 2005 7:46 am
#14

Nice to see we are in tests, and furia, you are heading in the right direction, but you need a much larger body of work. I have been compiling this since I began in October, and actually, tested the same as you. Here are my results:


(Borrowing Furia's format here)


  • I am 12 point armorsmith (+20 armorsmith experimentation)
  • I have +22 in armorsmith assembly from tapes
  • For the majority of this testing, I was a 10 point smith with no tapes whatsoever (this changed last month)
  • I tested using kinetic layers, blast layers, ubese armor, chitin armor, mabari armor, padded armor, RIS armor, and all the segments therein.

Like Furia, I experimented with only the SR and base lines. Any time I experimented in encum, I discarded those results. It is important to note that this is coming from a 10 point smith the majority of this time.


I crafted 132,987 times since last October when I hit master, and the Experiment ended this February, when I crafted my 80% RIS armor. Of those times:



  • 32 of them were critical failure on assembly.

  • 4 of them were good assembly

  • 72,029of them were great assemby.

  • 60,932 of them were amazing assemby.


Since we are only comparing great to amazing, this is what I found:


With amazing assembly:



  • 27,419 were amazing experimentation, of which 9,901 were repeat amazing experimentations (as in on same item)

  • 33,513were great experimentation

With great assembly:



  • 25,210 were amazing experimentation, of which 3,429 were repeat amazing experimentations (as in one item)

  • 46,819 were great experimentation


So:


Chance of Amazing Experimentation on an Amazing Assembly: 45%


Chance ofGreat Experimentation on anAmazing Assembly: 55%


Chance of Amazing Experimentation on aGreat Assembly: 35%


Chance ofGreat Experimentation on aGreat Assembly: 65%



Conclusions:


Based on a long study of probability, and how items are crafted, the basic appearance over time is that you have a 10% better chance of achieving an amazing experimentation with an amazing assembly, than you do without. This also explains why a short term research will not catch this - 10% of a smaller number of experiments is a very small number, but that number grows as the number of experiments grows.



Reasoning:


Some might ask why I did this from the beginning of my armorsmith career. It was my goal, long before I even became an armorsmith, to have my own, perfect set of RIS armor. I had collected the pieces over a year. Finally, I decided that to be absolutely sure the armor comes out the way I desire, I would pick up armorsmith, and learn as much as I can about it. Therefore, since I saw my assembly and things up on my way to becoming master, I decided once I had the full benefits of being a master, I would chart the amazings and greats to determine if this was something I could influence, or if I was better off not counting on it for crafting my RIS.



I hope this data comes as a huge help to you all.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
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Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Wed Mar 02, 2005 11:12 am
#15






Meplorium wrote:

That looks like good data to me with a nice N value. Do you have the break down on the items? Be interesting to see if the amazing assemblies make more or less of a difference depending on the item being made.






Unfortunately, I do not. That would merit further investigation, but I just investigated the overall, thinking it would apply to everything. I never even considered it might be different for different objects, which might be something worth looking into.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Baccarat
Wed Mar 02, 2005 12:00 pm
#16

It looks like your results are within my error bars (well except one of them, but since it's only a 66% chance of being within one error bar that isn't so strange). So it seems more data revealed a different trend. This is good, we need to know these things.



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Corsican_Ogre
Wed Mar 02, 2005 12:07 pm
#17

Having read all this and now having much respect for the data gathers and a large headache I now have a question.


Based on what you see here and the changes that have gone through and the fact that the new profession has no skill tapes at all (Shipwright) is any one else wondering if post CURB there will be on tapes at all?



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
ZionHalcyon
Wed Mar 02, 2005 12:14 pm
#18






Baccarat wrote:

It looks like your results are within my error bars (well except one of them, but since it's only a 66% chance of being within one error bar that isn't so strange). So it seems more data revealed a different trend. This is good, we need to know these things.






Well, I am certainly glad I could help. Forgive me for not posting my findings sooner - I just had assumed once I found what I did, that it was common knowledge for all armorsmiths...



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Meplorium
Wed Mar 02, 2005 1:05 pm
#19

I have never noticed assembly increasing exp success. I have no assembly mods for armorsmith but have +21 for chef and my exp successes are about the same. I haven't taken down numbers to get percents, but I haven't noticed a difference.


I recently got my force crafting skills and notice a good difference in assembly and exp success. Since getting those skills I have yet to crit fail an item. I have yet to get less than a great success during exp. Only been a few weeks so it is bound to happen sooner or later, but the difference is most certainly there.


What I have noticed post getting my force crafting skills is variations in final stats. I did a lot of wookiee armor using janta hides this weekend to make some 90% base stuff. My segment using the same resources and same factory made layers were jumping from 35% base to 36% base. This centered around the amazing assemblies and some times due to exp amazings. Very often when I got an amazing assembly I would get amazing successes on exp. If that happened I usually got the 36% base segment, but not always the case. So this is random still, which confuses the issue even further.


There is a noticable difference though, even if it is slight and only seen on items right between cut off points.



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reiternick
Wed Mar 02, 2005 8:54 pm
#20

I have almost the exact same setup (assembly mod differs) and I had a little experiment of my self which concurrs with your 1 out of 3 experiments is anamazing success.


Good work!



--------------------------Merk--------------------------
-------------12 point FS Doc Crafter of Naritus----------
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