Armorsmith Archive

Thread: My thoughts on the CU... A different Viewpoint

FloorPizza
Tue Apr 19, 2005 4:26 pm
#14

The idea is great, but...


Can you imagine the time involved to make custom suits? You'd have to charge ENORMOUS sums of money to justify that much time spent per product produced. Plus, my AS is an alt. No, he's not just a credit maker, I do enjoy crafting. But not enough to give up all my game play to do it. And it seems to me that this idea would require that much time commitment.




- I supported keeping & balancing the original combat system You can too


25 down, 0 to go. Unlocked 5/21/04.
Can you imagine how cool the original combat system would've been if they put the same amount of work and effort into it as they did the CU?
MrGouda
Thu Apr 21, 2005 8:35 am
#15

I like the idea of hand crafting. If they go this route however, I REALLY want the ability to craft the entire suit. I don't want to touch a factory then. I'm sick of idendical items. What's up with that? Just make it so the resouces have to be the same. Who cares about a serial number.


Oh ya, I dropped Armorsmith a couple days back. I'll wait until after CU a couple months to get back in after dabbling in ranged combat awhile.
freedomwarrior
Thu Apr 21, 2005 8:53 am
#16






Tarwin-Cor wrote:

another thought...


The people that really will quitAS are those that have an AS character to make themselves money... They log their AS on a couple times a week to load up factories and stock vendors... Then they log out and play their jedi or whatever other character they have... (I also do this on occasion with my jedi =)..)


Now, what I see is... we are becoming a little more like WS... there is so much more to do in terms of custom weapons for WS... any major WS does not think of mass producing weapons... Instead, they get uber ackley bones, and cubes, and scythe schematics, ect... they make 10 weapons or so... get them sliced... and have fun... lots of major WS craft a lot of their weapons by hand...


That is us... instead of just RIS ( and some pieces of mando), we will hand craft a lot of different stuff... get loot to make the armor look different, or be better... let's face it... how many times a week do we get asked; "I looted these rancor segments/fammba hides/kimo scales... what are they worth?"... and we laugh 99 percent of the time when they tell us the stats...


Now... armor is more custom... with loots that make sense and make our armor different then the next... =)


That is awesome... =)


Tarwin / Girgi of Corbantis





OMG, this statement is so false its funny. I make more money on my chef vendor, not my armorsmith. My chef is my money maker so that I can have fun with armor. My idea of fun is not doing 50 custom orders of armor a day, and I can imagine after a few weeks of this it wont be yours. Now, with that being said, I do all my padded armors by custom order because of the amts of colors involved. I dont find this fun, I find it aggravating, but I do it to assist the customer and to make their game play a little more enjoyable. This is just padded though, and thus I can tolerate one form of armor via custom ordering, now we are talking about every suit of armor. To me thats going to be annoying. I forsee this with alot of the smiths, and im hoping im wrong. I also forsee this causing a price increase because of more time alotted to having to do this.


I was able to keep my padded armor prices low, because I was able to bulk produce composite armors. Now those armors with the additions and hinderances and such, are going to be more on hand as you state, and this is also going to add to the bottom line of the armor cost.


In addition, most weapons smiths factory produce their weapons. The only weapons they dont is their krayt enhanced ones. Heck I make krayt enhanced armors all the time, ask people on my server and you will find this out. I make rancor composite, rancor padded, krayt composite, voritor ubese and so on. The issue isnt about added items, the issue is about the added time to final products. The issue is added time to factory runs and insane increased resource amts. The issue is also the increase in named resources needed such as dath leather or dant wooly to name a few.


As far as logging smith in only 1 or 2 times a week, im constantly on with my armorsmith. Thats the only character I play the majority of time. But since the proposals that have come in with cu plus what ive seen firsthand with the cu, im logging in less and less with any of my chars. And its not because I dont like the game any less, its because I dont like the cu. Am I gonna quit, that I cant say atm, but I am definitely leaning towards it. However, I made a promise to several people in game I consider close friends, as well as alot of my customer base who have directly asked me not too quit, so im gonna wait and try and be pessimistic. However, so far my fears are coming to reality.


Message Edited by freedomwarrior on 04-21-2005 12:09 PM



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Mought1971
Thu Apr 21, 2005 9:02 am
#17






MrGouda wrote:

I like the idea of hand crafting. If they go this route however, I REALLY want the ability to craft the entire suit. I don't want to touch a factory then. I'm sick of idendical items. What's up with that? Just make it so the resouces have to be the same. Who cares about a serial number.


Oh ya, I dropped Armorsmith a couple days back. I'll wait until after CU a couple months to get back in after dabbling in ranged combat awhile.




This would be cool. It'd be nice if our crafting tools could make a limited number of identical layers/segments/whatevers, so we could craft entire suits by hand rather than relying on the durn factories. Heck, make it take twice as long as a factory to craft 4 segments with a tool, if they want.

canova
Thu Apr 21, 2005 9:31 am
#18

Five stars to you my fellow crafter, I totally agree with you.

Overall it will make the profession more enjoyable and fun.

Congrats for being able to take a positive stance and not join the crowd of complaining frustrated AS.






I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
freedomwarrior
Thu Apr 21, 2005 9:33 am
#19






canova wrote:

Five stars to you my fellow crafter, I totally agree with you.

Overall it will make the profession more enjoyable and fun.

Congrats for being able to take a positive stance and not join the crowd of complaining frustrated AS.






Ok, this isnta flame but a conserted question. How do you feel this will make the game more enjoyable and fun? Please post points to back your contention if you will. Thanks in advance.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

pykescylla
Thu Apr 21, 2005 10:47 am
#20

Some excellent points are made here. The CU is NOT all evil. But I think that anyone who enjoys crafting for its own challenges is going to be very disappointed with what we are getting.

Isn't my custom armor pretty much going to be the same as any other smith's custom armor? As you stated, armor isn't needed for the grind so we won't be bothering with basic and standard cores. And loot enhancers are going to make very little difference the higher we push the advanced core toward 10,000 AP. So looted components will only matter in the lower level cores, and their only advantage is lower hindrances than those of the advanced cores (which will be mitigated away at master, if I understand correctly). Even differences in resources will matter less and less the higher you go in AP. There's not much difference between 8000 and 8500 in the new system of diminishing returns.

So we end up with a system that has little reward for the hardcore crafter who wants to push the envelope. All I can do to differentiate my product from yours is to stick some feathers on it. Fortunately we will have the new challenges of surveying and placing harvies on Dathomir to entertain us.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

canova
Fri Apr 22, 2005 1:36 am
#21






freedomwarrior wrote:





canova wrote:

Five stars to you my fellow crafter, I totally agree with you.

Overall it will make the profession more enjoyable and fun.

Congrats for being able to take a positive stance and not join the crowd of complaining frustrated AS.






Ok, this isnta flame but a conserted question. How do you feel this will make the game more enjoyable and fun? Please post points to back your contention if you will. Thanks in advance.





Sure, I did not bother detailing my point of view cause I did in another post and I thought that the author of the original post did it very well, but here is why I feel so.


What it seems we can undertand from CU stuff, is that more types of armors will be useful (even if you have one best assault armor, one best recon armor etc... you at least have 3 different types of armors to deal due to profession based restrictions, to the difference of the current all in compo sometimes ubese system) and there won't have one good receipe on one of those armors. CUrrently the idea is to raise protections to the max, both base and special, and try to lower encumbrance with the rest of your experimentation point. So the best armor is the one with the highest protection overall, basically the oens made by those of the AS who have 12 exp points. You might have 2 variations with the PVE compo (only kin layered) and the stun one.


Now it won't be possible to make an armor good for everything, suitable for every type of encounter. That means folks will need to adapt their armors according to what they plan to fight.


We end up with more variety. Currently it we were only supposed to focus on 2 armor types ressources. Maybe 3 if you were an AS who had a crush for padded and had fun crafting some for special customers.


Now supposedly, our work would be much harder:


- More armors will be on demand


- Each type of armor will be demanded in various customization (some will want it with high heat protection, some with high cold etc... not to forget colours since people can't change colours of all amors but compo).


- The ressource requirements are even more complicated.



I can draw a few conclusions from this, maybe I am wrong, but that is what I can foresee. And I can foresee I like.


It will not make sense anymore to produce 1 to 2 types of armors in mass in your factories. The times of the mass factory production of 80/80/80 compo armors is over.


I even bet that factory productions will only be used now when it comes to produce sub components or a very limited number of very popular stuff (I dunno but for example, let's say, red ubese protecting against fire ... that is an example, but that could happen if smugglers become very numerous and the most popular thingy to kill makes fire damage).


You won't be able to craft everything. You will need to make choices. Some AS will be the specialist of the Mabari and Padded and Tantel. Another one will the specialist of compo and ubese etc....


depending on which armor you need, and maybe which customization, you will go see different AS. The competition within AS will be more fun too. The sale price and the number of exp tapes you have won't make the difference. There will be more ways for a starting AS to start in the profession by picking on kind of those numerous useful armors, not yet with a big offer, and trying to be original and imaginative.


Certainly also you will end up spending less time in your factories and stocking your vendors. You will actually meet your customers. They will come to you and explain you what they need, and ask for advice. They will tell you which colour they want and you will make a custom order for them. Maybe you will have to craft by hand sometime, your customer waiting in your workshop. You will see his smile on his face when he will put his armor on himself etc...


Armors might become more expensive but you will sell less of them. The rise in price won't compensate the loss in capacity of production. You won't have 300 millions anymore in bank. You won't be poor either. Do you really need those millions anyway now that the tapes are not really necessary?



Personaly I like the sound of those things. It sounds to me much more like the AS profession I wanted to play and much less like another job in another life.


This is basically how I played already with my toon, specializing in unpopular armors for people who think the look is more important sometimes than the rest, who had some very special wishes. I was making a few 75/20 ubese and 808078 compo, but people would come to me when they wanted padded, or 50% energy bone armors, or 61% kin chiting.


So yes the profession is changing, and I think in a good way.


I also think those changes are positive for the game as a whole, and our fighters. The fact that more armors are viable now, and that they are profession specific, will bring variety in the game, reinforce immersion and the starwarsey feeling. Also the choice of armor, just like the choice of weapon, might be more tactical now.


That is why I felt that way. I don't pretned you need to feel the same, maybe you enjoy the way it is now more, maybe you hate dealing wiht customers' specific requests and prefer to produce in factory en mass, maybe the choice of this profession was also made a lot according to the money it allows to make... I dunno.


But I least I hope you can see I have reasons to feel that way.










I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
CaptainAntillies
Wed Apr 27, 2005 9:54 pm
#22

I love this guy. I totally agree with (Whichever that was) about the guy being #1 in pvp with all the loot...I hate that...and I have always thought that needs to be fixed.
Daeyron
Wed Apr 27, 2005 10:29 pm
#23

this is a great post. it made me want to be an armorsmith.

too bad i lack the resources and the skill points.

were not real-world finances limited, i would probably invest in another toon, even if just to have the kind of player interactions you describe.

-dc
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