Armorsmith Archive

Thread: The Armor Resource Changes

jayzane
Fri Apr 29, 2005 7:08 am
#14






Masal wrote:

Two of the reasons suggested as to resource changes.


1- Because Docs would need less organics the responsibility of making the ranger skill of hunting useful is now ours. So its to make it fair and fun for scouts and rangers....








I can appreciate them having to balance things out somewhere, but with combat the way it is now (ie. needing a large group just to take down a crazed durni!!) surely they could havedone this better, i mean, whychange the minerals we need too!!!.


Has anyone actually tried harvesting from creatures yet?, have they increased the amount of hide/bone/meat we get from a creature now?? (They better have damn it!!!) - or will i need to be an Armoursmith/Ranger in order to harvest my own stuff now, instead of being TKM?





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