Armorsmith Archive
Thread: Handcrafting faction armor speeds???
Page 2 of 2
-robaroo-
Sun Jun 12, 2005 11:50 pm
#14
OK i dont get it. I just got the dance buff as mentioned. Im in a research city to craft and still get 1 out of 4 failures in my experimentation unless i eat foods/drink 
-robaroo-
Mon Jun 13, 2005 4:51 pm
#15
Your right. Found out what i was doing wrong. I have been experimenting all at once instead of one point at a time. Now im finally getting somwhere 
Nixen
Tue Jun 14, 2005 5:46 am
#16
Faction armors are special with respect togreat successes. Spending 5 points or less, I have had nothing less than a great succes. No food, buffs, city bonus or armor assembly mods. I have crafted around 50 suits of faction (500 pieces+)and the only time I had a failure/moderate/success was when I used 9 points at once.
Mordeo
Tue Jun 14, 2005 5:55 am
#17
I usually experiment with 6 points at a time. Dont really get very many failures at all using my 12point clothing in a crafting city but not using any foods. Seems wierd that you get so many failures.
AndJusticeForAll
Tue Jun 14, 2005 7:55 am
#18
having +25 experiment and +25 assembly eliminates 99% of the failures too... if you use food, suit, research city, and buff you wont get failures.... and many many amazings
Arialias
Wed Jun 15, 2005 12:52 am
#19
My biggest problem isnt in the stats them selves. But rather in making sure I keep everything seperate and all. Faction is 10 pieces total. And doing large runs can be a little annoying. What I have been doing is using my factories as storage for the armor. I craft all 10 of one thing dump that in a hopper of a factory. Do that for each set than grab one at a time bag mark and repeat. Anyone else have any other ideas how to be as fast and effeciant?
AndJusticeForAll
Wed Jun 15, 2005 8:48 am
#20
I use a crafting droid and make 10 full suits of each at my vendor.
as single pieces id hate move around
Page 2 of 2