Armorsmith Archive
Thread: State of the Armorsmith Profession: Updated June 27, 2005
CaileSathinor wrote:
BH Armor Not In Game As Craftable?
Where’s the schematics for this? People want this armor badly and the only wearable pieces in game are the ones converted from Pre-CU. Could we possibly please get this added in game soon?
Suggested Solution: Add BH armor schematics as a limited (5 use?) loot drop to Black Sun NPC’s outside Deathwatch Bunker, similar to how Mandalorian Parts are.
Message Edited by kneelocked on 06-13-2005 03:58 PM
Let’s face it. RIS and Mandalorian suck when it comes to being epic. Sure, they get super high condition, but 50k extra condition is not worth the price tag or the effort involved, period.
Suggested Solution: Open for discussion.
RIS - Crafting / Epic armor
I. Allow the use of the interwaven schematic say let that add +500 to +1000 to Standard Protection, that should at least revive the Geo Cave other then those hunting for the Lizard deed in the first room. I would have to say that there should be a hard cap a 10,000 on armor.
2. Allow the Armorsmith the ability to desidewhatCore to put into RIS - Assult, Battle, reconnaissance or just fashion piece that would remove it form being armor(provided by a Master Tailer), what code is it to collect something that you can't use. This will open up the RIS prize up to all professions and players.
3. I have to agree that the decay rate needs to drop by 70% to 80%, I know I charging alot for any of the armor I make and the players are making a huge investment and should have several months of hard core playing per piece of armor. How rich do use armorsmith need to be, lol
4. Would still like to open up some form of Protection Experimentation, say ad a standard line and a special line and let us monkey with 500-1000 points in total, at least we willfeal like we have some effect on thecrafting.
Armor Repair
What’s the deal with this? Is this working, random, whatever? Do the Armor repair mods even work, along with Armor kit efficiency?
Suggested Solution: Make Armor repair based on three things: Armor repair kit condition, an “Armor Repair Mod (already in game)” and remaining condition on armor.
Also the fact that an armorsmith is making the repair, we should get big bounes when we repair armor as well.
-Lack of Variety In Loot Enhancers
Have you taken a look at loot enhancers lately? They all do the exact same darn thing. Add health. Yay. Too bad I can cap the health per piece easily. This is an incredibly irritating issue for many of us. Why exactly does every enhancer do the exact same thing?
Suggested Solution: How about some other enhancers that do things such as raise resists, raise condition, make armor look different than generic armor of its type (shoulder pads, decals, insignias, etc)
Loot drops are the life blood of this game, its what drives alot of elite players out to play the game, there needs to be alot of work done on fixing what gets droped and when, I am still waiting for the Loot drop revamp, at least from the armor crafting side of things, the +XX health stuff was thought up by a 2 year old, this needs a complete rework.
We need stuff that effects condition, protection and look and if you do restore the use of Bio fit reinforced fiberpanels then give use loot drop armor cores with random bounuses.
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If something is not done as far as condition decay then I say restore the Full use of ADK on Armor, there is a limeted supply of those so they will not have a huge effect on the over all economy. And that will preserve the best of the best stuff.
Mithral
good stuff caile, esp with the more looted components... i love playing whith those added things ;p
i agree armor dies too fast, a bit more cond would be great. also, the multi area armor really needs tobe adressed, im glad the did the wookiee suff, Chest plates on my alt used to go by so fast.
Carason wrote:
First of all..... great post!
Just a quick thought about this issue.... even if they did raise the cap on these two chest pieces, we still wouldn't be able to hit that cap due to the fact that identical cores do not stack the segment enhancers. Perhaps if they threw in a multiplier of x3 for the Ubese and x5 for the Marabi, it would work. I can just picture the Devs going, ok, sure, here's the new cap for them, then we have no way to reach it. (Not that they'd EVER do that)
Is this true? I thought the loot stacking was the way to get up to the +50 health cap. Looking at the list of enhancments, there are no +50 enhancements. I'm very confused. ![]()
samijx wrote:
Carason wrote:
First of all..... great post!
Just a quick thought about this issue.... even if they did raise the cap on these two chest pieces, we still wouldn't be able to hit that cap due to the fact that identical cores do not stack the segment enhancers. Perhaps if they threw in a multiplier of x3 for the Ubese and x5 for the Marabi, it would work. I can just picture the Devs going, ok, sure, here's the new cap for them, then we have no way to reach it. (Not that they'd EVER do that)
Is this true? I thought the loot stacking was the way to get up to the +50 health cap. Looking at the list of enhancments, there are no +50 enhancements. I'm very confused.
Well, I could be wrong, as I haven't really played around with health enhancers yet, but as I understand it, you can add health enhancers to the segments (say, for example, a +9 in one, a +11 in one, and a +13 in the third = +33 total for the core). This would be fine for an arm piece, as it only requires one core, you just add a +17 or better feathered armor enhancer to the final combine, and you have the +50 cap. However, if you need to make a chest piece, helmet, or leggings, and need identical cores, if you made 3 identical +33's as described above, the total for cores in the final combine is still only +33 (not +99 for the chest, +66 for helmet/leggings), which would be fine on a 9-piece suit, but in Caile's proposal, it wouldn't let you hit the +150 Ubese or +250 Marabi chest piece. i.e. Segments stack, cores do not.
Please correct me if I'm wrong, and if I am... I profusely aplogize for the confusion. ![]()
Message Edited by ArnnStardust on 06-14-2005 05:55 PM