Armorsmith Archive
Thread: Vendor Nerf on TC. Better keep your eye open!!!!
TurboSith
Sat Aug 07, 2004 10:43 am
#14
i still dont understand why they did not just nerf vendors of those who dont have the requisite skill level.... its like weapon cert.... you arent a nov pistoleer you cant use a dx2 anymore... you're not a merchant with management or master merchant you cant have vendors... if you have nov then you should be restricted to 1 like when you start....
is it just me or is it not brain surgery? .. its just logic... i really hope this doesnt make it thru
SimDroid
Sat Aug 07, 2004 11:17 am
#15
Naktu wrote:
/yell Hey Devs! SCREW YOU! stop muddling with OUR game.
ROFL..... last I was informed, The game belonged to Sony Online Entertainment. You are paying to use it. The game developers are being paid to modify it. The game is 20 times more theirs than it is any of ours.
Ryche_Mykola
Sat Aug 07, 2004 12:10 pm
#16
Wow. I thought empty vendors were a problem now, wait til this change goes in. I don't think this will happen, a change like that will basically kill all crafting.
PapoHepe
Sat Aug 07, 2004 12:51 pm
#17
if this change sticks and goes live i will quit this game...having a very well stocked resource vendor is the only fun thing left in this game for me...i am tired of being jerked around by the devs...JTSL or no JTLS i will leave...
Keuller
Sat Aug 07, 2004 3:28 pm
#18
I'm just waiting for them to reduce factory input hopper sizes. I mean, what component actually uses 100 different items? None. I would watch for factory input hoppers to be nerfed next.
I say I would watch because if they nerf vendors I'm not going to be playing this game any longer.
I say I would watch because if they nerf vendors I'm not going to be playing this game any longer.
Tirgwystraff
Sat Aug 07, 2004 3:30 pm
#19
The dissapearing thing isnt so good either. I just got back from Annual Training with the National Guard. 17 days gone. Want to spend a night before that great 14 day vacation relisting, and the day you get back checking your vendors? 30 days makes sense, as the relist time is that long. Empty vendors being knocked off the map, great. Having to have the skill to run the number of vendors, fine. We knew that was coming, I've picked back up merchant on the only character it's going to affect. Vendor item limit, see my previous post, both accounts will be canceled. I'm looking forward to the FFXI expansion in Sept anyway
jediding
Sat Aug 07, 2004 8:24 pm
#20
I just can't believe all of the nerfs the devs are pushing. If this goes through I will definately quit and everyone I started the game with are about to throw in the towel also. All of the coming nerfs are too much.It seems like the devs are trying to eliminate all of the fun things in this game.
Sorackles
Sat Aug 07, 2004 9:50 pm
#21
Yeah I'm done. I won't settle for anything but a complete abolishment of this vendor limit.
owako
Sun Aug 08, 2004 12:09 pm
#22
Keuller wrote:
I'm just waiting for them to reduce factory input hopper sizes. I mean, what component actually uses 100 different items? None. I would watch for factory input hoppers to be nerfed next.
I say I would watch because if they nerf vendors I'm not going to be playing this game any longer.
Actually they have threated to do that before. There was a trite comment from TH a bit ago about how the 1000 schmatic uses was a bug and they only bowed to the inevitable and let everyone use it. It went on for a bit about how they didn't "envision" large factory runs or large sellers. I'm sorry their database sucks and they put no forthought into anything, but thats not my fault. How about fixing the broken stuff instead of nerfing everything to hell?
Sligo
Sun Aug 08, 2004 2:33 pm
#23
Keuller wrote:
I'm just waiting for them to reduce factory input hopper sizes. I mean, what component actually uses 100 different items? None. I would watch for factory input hoppers to be nerfed next.
I say I would watch because if they nerf vendors I'm not going to be playing this game any longer.
Not sure what other profs use for subcomponents, but to make a full run of stim b's, I need 62 inventory spots - 20 each for crates of CRDMs, Liquid Suspensions and BECs and 2 for the resources. So they couldn't nerf this by too much! And I don't see why it should be a problem to leave extra ingredients in the ingredient hopper. If they are going to do this, they should just make it so things that can't be used in crafting cannot be stored in the ingredient hopper...
Iycan
Sun Aug 08, 2004 2:55 pm
#24
This wouldn't effect me personally as i do not run a business, but I must say again...Why keep doing things to run off your customers. Ultimately I think that is their goal, they got their money they don't care.
Regards and soon to be SWG free
Regards and soon to be SWG free
Tuanga
Sun Aug 08, 2004 8:58 pm
#25
The truly sad thing about this is, they will probably never actually implement it because of warranted outcry from the community. Then the community will praise the dev team for how well they listen to our outcrys.
Yoshiie
Mon Aug 09, 2004 2:42 am
#26
Heard 3 people say they will quit for sure without a doubt today over this. They been crafters since Day 1 and this would kill them in already hard biz. Way to many resources needed. Increase house storage and resources containers to 500k. Don't try to fix your bandwidth problems with killing us! Upgrade! you getover $30 millionfrom us in subsrcriptions alone. Upgrade!
And I am in the military, I go on deployment for a few weeks and ALL MY STUFF WILL BE GONE OUT OF MY VENDOR!!!?? This sounds like a military operation, AFU!
Tecar
Message Edited by Yoshiie on 08-09-2004 02:49 AM