Armorsmith Archive

Thread: ns layered +janta/rancor hide tantel helmet?

Grendelwyf
Tue Jan 04, 2005 12:39 pm
#14






Asir_SWG wrote:





UmmonPrime wrote:

The condition though.....






So what.... I bet 75% of all the RIS made in SWG never gets anywhere near combat, so things like condition are a bit pointless....






and i'll bet 100% of all tantel ever made never gets anywhere near combat




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Okram2k
Wed Jan 05, 2005 1:08 am
#15

that would be about as bad as when I tried to make 0 encumberance mabari armor



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Asir_SWG
Wed Jan 05, 2005 1:31 am
#16






Okram2k wrote:

that would be about as bad as when I tried to make 0 encumberance mabari armor







hehe, now thats my next project.... Just waiting for that run of 5 exceptional NS shards for it.....


/runs away from UmmonPrime




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STERHAMSTERHAMSTERHAMSTER
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AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

UmmonPrime
Wed Jan 05, 2005 1:51 am
#17

lol, those I would definatly use in RIS or composite. It's a game though, and I know I get real bored sometimes and do some crazy crafting.



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justapilgrim
Wed Jan 05, 2005 12:27 pm
#18


well image dump is down or I would post a pic


when valcyn was copied to test center I used 23% NS layers and an exceptional shard on a tantal helmet


helmet was 45% base (to everything including stun and LS) and total HAM 0/0/70 unsliced

I think condition was around 15k


so, with a 10% janta/rancor hide I think that 55-60% base is right about where you would be if your materials are right

I made mine just to say I did


someone else can clicky this


http://www.imagedump.com/index.cgi?pick=setandget&tp=139026&poll_id=0&category_id=20&warned=y

Message Edited by justapilgrim on 01-05-2005 02:29 PM



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Planetstalker
Thu Jan 06, 2005 11:49 am
#19

nice one



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