Armorsmith Archive
Thread: ns layered +janta/rancor hide tantel helmet?
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Grendelwyf
Tue Jan 04, 2005 12:39 pm
#14
Asir_SWG wrote:
UmmonPrime wrote:
The condition though.....
So what.... I bet 75% of all the RIS made in SWG never gets anywhere near combat, so things like condition are a bit pointless....
and i'll bet 100% of all tantel ever made never gets anywhere near combat
Okram2k
Wed Jan 05, 2005 1:08 am
#15
that would be about as bad as when I tried to make 0 encumberance mabari armor
Asir_SWG
Wed Jan 05, 2005 1:31 am
#16
Okram2k wrote:
that would be about as bad as when I tried to make 0 encumberance mabari armor
hehe, now thats my next project.... Just waiting for that run of 5 exceptional NS shards for it.....
/runs away from UmmonPrime
UmmonPrime
Wed Jan 05, 2005 1:51 am
#17
lol, those I would definatly use in RIS or composite. It's a game though, and I know I get real bored sometimes and do some crazy crafting.
justapilgrim
Wed Jan 05, 2005 12:27 pm
#18
well image dump is down or I would post a pic
when valcyn was copied to test center I used 23% NS layers and an exceptional shard on a tantal helmet
helmet was 45% base (to everything including stun and LS) and total HAM 0/0/70 unsliced
I think condition was around 15k
so, with a 10% janta/rancor hide I think that 55-60% base is right about where you would be if your materials are right
I made mine just to say I did
someone else can clicky this
http://www.imagedump.com/index.cgi?pick=setandget&tp=139026&poll_id=0&category_id=20&warned=y
Message Edited by justapilgrim on 01-05-2005 02:29 PM
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