Armorsmith Archive
Thread: new Wookie Armor abnormally decaying, intended?
well as far i know armor decays the more dmg it absorbs. like if u absorb 100 or 500 dmg it decays at 500 more of course.
and the geno cave isnt a blurrg and the mobs hit harder, dont they? so u absorb more and the armor decays more
i might be wrong but i think that and the fact wookie armor covers more then 1 composit part makes it decay faster.
imo the wookie armor should have given a higher condition first of all, since it covers more and also is only choice atm for wookies.
well, these sets dont cost as much as some of the non-wookie sets. 30-130k is what i have seens so far. my armor drooped to half during one day of TKA grinding, but then again u take alot of beating then.
personally i dont have any problems with this as i have several sets, but not every wookie can afford it. but thats like it it is for every species in this game.
armor repair tools are my new best frind ![]()
I was just thinking about this the other day. A lot of people who purchase and wear ubese have learned through experience that the jacket wears out much faster than the other pieces do to covering the chest (most commonly hit area) as well as two other hit zones. Most of the customers I deal with are aware of the fact and often order an extra jacket with their orders.
Now you have wookie armor and ALL of the pieces cover more than one hit zone. You have the chest piece which covers four hit zones (head, chest, l. bicep, r. bicep), the bracers which looks like it covers 2 or 3 hit zones (I am not clear how the game handles hits to the hands since in all other armor types, the hands are a separate hit zone but in the case of wookie armor you have two seperate pieces overlapping coverage on one hit zone), and if the feet are protected you have the leggings covering two hit zones (legs and feet).
As far as resources go, wookie armor is fairly light on the amount of resources required, but this seems to be balanced by the fact that the armor wears over very fast. All I can recommend to our wookie friends is to either ordermultiple suits and be prepared to change them out quickly or to NOT slice them if they are concerned about the accelerated wear that their armor suffers since slicing makes it wear out even faster.
Also, as others have pointed out, the amount your armor wears out is determined by the amount of damage that is passed through the armor. Thus, the armor will lose less condition when up against kinetic damage but will decay at a higher rate when used against the other damage types like energy or blast. I realize at this point in time wookies really have no other option when going up against things that use damage types other than kinetic, but wookies should be made aware of the consequences.
Wookie armor requires a relatively small amount of resources compared with some of the armor types, but this seems to be balanced out by a higher rate of decay than other armor types present in the game. I suppose this is also one of the built-in drawbacks for wookies who decide to wear armor since it looks like the current armor and the next type of wookie armor share a similar setup.
Message Edited by ChryssSR on 04-02-2004 05:08 AM
Hmm...sounds interesting...I will have to ask my wookie buds how theirs is holding up. However, if you need repair kits, Ihave 100% ones and crates of them so send me a /telly or in game email. One of these days I will send myself the wp to my vendor to my work email ![]()
I am curious as to the stats folks are getting on Corbantis. I can hit 43% Kin and 21% Base with +3 Assembly and +8 Exper with the mediocre resources I had for my first sets.