Armorsmith Archive
Thread: Krayt scale enhanced battle armor?
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Kelloch
Tue May 03, 2005 10:40 am
#14
UmmonPrime wrote:
So if you get one of the 10% buffs, does it ignore this mods or is it taken in account? So if you are level 80 and have health of 3000 and your armor gives you a bonus of 300 health, will you be buffed for 300 or 330?
I don't know..but I would assume 300 since you can take the armor off, but the buff will still be there.
Course, doesn't mean its coded that way. :-)
jeromfelt
Tue May 03, 2005 11:17 am
#15
WolfGuy wrote:
Doesn't it bother anyone else that enhancers on armour give a "health bonus" instead of ehanced protection or less encumberance?
I would rather have skill mods (melee defense, ranged defense, accuracy, etc) than a small bonus to health. It would also make the suspension of disbelief easier.
im just making due with what they give us, if they give us health mods, then ill cater to people who want them.
HairlessWook
Tue May 03, 2005 1:06 pm
#16
They do not work I posted another thread elsewhere. I used battle armor as a platform. Feathered and unfeathered are exactly the same in condtion and in resists...wondering if this is just lazy programming trickling down from RIS schematic.
AndJusticeForAll
Wed May 04, 2005 12:57 am
#17
has anybody ascertained whether precu peko feathers work in FAEs? If so theres another 100-150 health per suit! (im gonna have to make some Peko/Krayt RIS w00t)
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