Armorsmith Archive

Thread: You serious AS guys should keep your eyes on this:

Guttersnipe2
Fri Mar 05, 2004 4:32 pm
#14






Srednii wrote:
The reason HAM's on armor arn't a real penalty now is because buffs are overpowered. Why don't you go try to nerf buffs.






That would be the other route. I know that Chefs had a few items rebalanced, maybe the Doctor and Entertainer-type enhancements are next.





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Jaycin Shardak
Master Scout, Master Armorsmith
Corellia, Tradewinds
Ahazi
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Teigen
Sat Mar 06, 2004 1:31 am
#15

Why would armorsmiths ever want anything that would reduce the demand or quality of the product they are making? This is just like having a petition to make weapon accuracy go down as you experiment to increase the damage or something like that.
DarlaAngelus
Sat Mar 06, 2004 4:47 am
#16

this is a good idea, and would help break the composite only market that seems dominant on most servers at the moment.



Every Night I Burn, Dream The Crow Black Dream
Shilak
Sat Mar 06, 2004 10:52 am
#17

An armoured person has to have a better chance than an unarmoured person, otherwise people just wont buy armour.


I agree that the current penalties for wearing armour are too low, but the negatives Jester is suggesting would be too harsh and are only suggested to combat a symptom of the problem and not the real problem itself ... which is the poor design of the HAM system in general.


If wearing armour actually meant you burnt your pools while doing styles then people would seek lighter armour to reduce those costs. The easiest solution would be to reduce the effects that secondary stats actually have on style reduction and regen rates, this would make heavy armour a lot less attractive while still allowing it to fulfil its role in the system.


A movement rate reduction would make sense, just not defence skill reductions. But you have to consider that it is hard enough as it is for a melee to catch a ranged player currently, and forcing melees to wear even lighter armour will further reduce the chance of them reaching their target alive.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Srednii
Sat Mar 06, 2004 1:26 pm
#18

I had always thought that major game mechanic altering changes happend during beta testing, not 6 months (8?) after the game was released.


But then people do say we're paying to beta here, I guess that complaint has some truth to it.





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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Masen
Sat Mar 06, 2004 2:33 pm
#19

Why not simply have stat encumbrance a PERCENTAGE of the stat? the highest would be a full suit of badly made comp, or 90% resist with nothing into HAM. It would eat up 100% of your substats all together, leaving you with NO natural healing (stock up on stims and blue milk dude). Other suits would have less, all the way down to Armorweave and Chitin, which would eat up very little (say 50% total or so?)


This would also make it possible for some races (ie Twi'leks) to wear composite without massive buffing if they wanted to, and would 'nerf' buffs without making them useless (would you want 5% of 3000 HAM or 5% of 600 left over after slapping on that shiny new comp suit?)


I agree that armor is a serious problem in-game, if only because EVERYONE is running around in full composite as soon as they can. I'm sorry..but it's getting a bit rediculous. Frankly, I like my chitin and ubese. I do mostly pve (gather my own hides and such) and the only resist I'm seriously worried about is Kinetic. More players need to be made aware of the special resists of various armors, and lower ham cost (I wear my full armor without a buff, ocasionally taking a hit of Muon to offset the mind encubrance of the helm. I'm only a 3/1/0/1 armorsmith right now, so my stuff is crapola) I know a few people who bought my Mabari off the bazaar on the cheap, and actually love it. It does it's job on the low-level missions they're doing now, and barely slows them at all.


I think another (better) solution would be do make next weeks Friday Feature a whole page on Armor. What to experiment on to affect what stat. What HAM costs do, in plain english. How Armor protects you, and why, again, in plain english. What the various base protections are, and specials, of all the armors.


Another thought... Why is ST armor and Marine armor such utter crap? Did they think that in-game players would BUY this stuff willingly? lol... it's junk. Has less resists than a so-so suit of padded or an average suit of grind-quality chitin for cryin out loud, with HAM costs of padded or comp. Get real. I'm an armorsmith, but I'd like to see more faction players actually WEARING faction armor, wether I can make it or not. I saw a rebel vs Imp firefight running through Bestine last night...and know what? NO difference in the players. Other than the Liberty guild guy with his red, white, and blue armor (I dunno if that was guild colors or if he just liked the scheme. Who knows) but the point is..It's NOT Star Wars. You want ST armor in game? Lower the FP cost a LOT. Like a third of what it is now. Or Boost the Stats so it is equal to or better than what an Armorsmith can make. Or better yet, Just let Armorsmiths Buy the freakin schematics the way they can the 'military spec' weapons, and let ST armor hold 1 more layer than composite, and drop the base HAM to a level on par with Chitin (since, sadly enough, that's the level ST armor is at right now)





No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Abelomosad
Sat Mar 06, 2004 2:36 pm
#20

No offense and great suggestion on the Friday Feature, but please lord not this Friday or any other Friday before Publish 7.




Abelomosad/Rook
~ Master Armorsmith ~
"2217 976 Midway Trading Post Naboo (Closest [3000m] to Theed) Contact in-game (Abelomosad/Rook) or by ICQ on profile"



Srednii
Sat Mar 06, 2004 5:05 pm
#21






DarlaAngelus wrote:
this is a good idea, and would help break the composite only market that seems dominant on most servers at the moment.






The composite and ubese markets exist on their own because the other armors are gimped. Making composite gimped is not going to bring chitin, tantel, and padded to market in any great numbers.



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Shilak
Sat Mar 06, 2004 7:49 pm
#23

I really dont like the trend that I am seeing of messing about with armour just to cure a symptom of the deeper problem with secondary stat buffing.


All that is needed is less reduction in special costs per point of strength/dexterity/focus, maybe changing it to a system of diminishing returns which never reduces the cost past 50%. And fixing the regen system so that regen rates are very low when in combat, hence making people take a break from combat to recover rather than being able to continue indefinately.


Armour providing too high resists is another issue, that has absolutely nothing to do with the encumberance costs of the current armours. As long as 90% resists are possible people will find a way to get the into their setup. Gimping people because they use armour will just result in armour being less widely used, which means more insta kills from high damage weaponry and less armourcrafters because there is no demand for their produce.





M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Orosc
Sat Mar 06, 2004 7:52 pm
#24

I personally BEG SOE to FIX the armor bugs long before they even consider 'rebalancing' amor, stop stat shifting, stop armor holes. THEN and only then will I entertain the idea of 'rebalancing' armor.



What do I expect? A game that I paid $50 for and $15 a month to work.
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