Armorsmith Archive
Thread: Armorsmith BUG list (Updated June 27, 2005)
justapilgrim
Mon May 30, 2005 5:58 pm
#14
health bonuses from enhanced armors do not appear on armor untill final combine is done and in inventory (does not show up on segs, cores or completed peice until in inventory)
sfPuck
Tue May 31, 2005 11:07 am
#15
Ancho wrote:
Kashyyykian Ceremonial Bug:
Worked with multiple Right Bicep/Right Bracers. Can wear the bicep, but not the gauntlet. Can wear the gauntlet, but not the bicep. The left side works fine. Kashyyykian Black Mountain works fine.
- J
Having the same issue. It's not just one Wookiee.
ArnnStardust
Tue May 31, 2005 12:54 pm
#16
SLICE (related to armors)
1) Slicing an armor piece do not show any change immediately,
I have store them in private building so the next day resists and hindrances are correct.
2) When I am on leave and open the radial menu on a FACTIONarmor piece to slice it,
I got the message that I must be Overt to wear it ... thanks but I alreadyknow that 
HairlessWook
Tue May 31, 2005 2:12 pm
#17
As far as coloration bug I beleive this only occurred while Armor was being manufactured in factories during pub 17 downtime. They are fine now at least for me.
I thought faction armor was to recieve higher condition stats...haven't noticed any change. However, once and a while when Im making faction armor peicesI receive 28% base experimentation on condition, when on all the peices previous to itwere 25% and nothing was done differently. Its done it to me three or four times now. This is weird.
Yeah the Avian bone is killing me for the tantel armor, ur lucky to get 40k condition...
Health stats need to be shown during crafting process not after a prototype has been dropped in ur inventory.
Peko's should show a health stat like all other loot health enhancements.
Interwoven Ris Seg should provide more condition over standard Ris Seg. Something else needs to be done to RIS to justify it being the best armor craftable. 8 mill for a bona fide marauder set is ridiculous when onlybonus condition is rec'd. How about making cap on unlayered RIS 6500/6500/6500 with improved condition...or even 7k across the board...seems like an expensive costume otherwise.
Hippiesum
Wed Jun 01, 2005 5:55 am
#18
Can anyone else confirm that crated armor manufactured after publish 17 is coming out the correct color? Or is it still borked?
Thank you
warrenbassist
Wed Jun 01, 2005 6:04 am
#19
After publish 17,
every time I make a new layer(kinetic, energy, etc..) the experimentation stats don't show up on my manufacturing shematics, and my prototype stats don't show up till I log off and on. When I use the Manufaturing schematics the finished product will have the experimented stats on it but the datapad schematic will not. So this bug makes my judgement of the outcomes a little difficult and can very wasteful if it turns out my stats aren't what I thought they would be.
Keeper32
Wed Jun 01, 2005 6:12 am
#20
Hippiesum wrote:
Can anyone else confirm that crated armor manufactured after publish 17 is coming out the correct color? Or is it still borked?
Thank you
Confirmed bugged. I started making 20 suits of Padded today and I just uncrated a bicep.
Pads come out the correct colour, but the cloth part came out a dark grey instead of the intended white-blue. Thankfully it isn't bad as my yellow/white tantel (Instead of black/green), but this is one annoying bug.
Ox-
Wed Jun 01, 2005 1:36 pm
#21
Colors are still borked on some armor pulled from crates, but it's old armor as well as new. I had several crates of armor finished before pub 17 and while leg colors are still ok the bracers are borked. I basically can't sell any more armor until this bug is fixed.
ravingbantha
Wed Jun 01, 2005 2:32 pm
#22
great so now we have tocraft the final pieces by hand, or end up with rainbow armor...
laminator0
Fri Jun 03, 2005 4:35 am
#23
- some PPA Feathers not have serial number and cannot be used
- pre-CU segments "too damaged" when you using it
- when experimenting you cannot see changes on stats
rahbert
Fri Jun 03, 2005 7:00 am
#24
Not sure how much of a "BUG" this is... but my pre-CU RIS boots and gloves won't disassemble.
CaileSathinor
Fri Jun 03, 2005 2:40 pm
#25
rahbert wrote:
Not sure how much of a "BUG" this is... but my pre-CU RIS boots and gloves won't disassemble.
Personally I don't see a point (unless you want to change the colors on it I guess) since they have no resists. But I'll bring it up.
-VtS-Maddix
Fri Jun 03, 2005 5:12 pm
#26
Any word at all (maybe even a "We are working on it" response) from the Devs regarding the crate/colour issue?
I'm sure many others are in the same position as me with not wanting to sit there and hand craft every piece of armour and it has now been over a week without being fixed.
I'm sure many others are in the same position as me with not wanting to sit there and hand craft every piece of armour and it has now been over a week without being fixed.