Armorsmith Archive

Thread: Mathematicians Guide to Armorsmithing

CaileSathinor
Sun Aug 28, 2005 2:45 pm
#14

He's right. If you have a 400 out of 500 gate on a resource, it will count as 80%, not 40% like it used to. I'll confirm that.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Trystal
Sun Aug 28, 2005 3:30 pm
#15

Ok Brutus, Krylop, Caile, or anyone else , tell me if this equation works for adding in gated resources based on your experiences so far. I cannot test it yet as I am short some supplies to try it out but am working towards that right now.


Since Gated resources have caps other than 1000, we basically just needto figure out what the number would be on the 1000 scale. For example a theoretical resource of steelwith stats of 239 OQ / 567 SR. Let's say that the OQ cap was 1000 like normal, but the SR was gated to 750. Knowing this we need to take the gated SR in the following equation to make it on the 1000 scale:


( UT / Top Gate ) * 1000


In the example I used it would be:


( 567 / 750 ) * 1000 = 756 or 75.6%


Am I correct in assuming that... based on the percentage system we are using here, that the Gated steel(239 OQ / 567 SR)is essentially (for equational purposes) the same as ungated steel(239 OQ / 756 SR)? Or am I not utilizing the correct equation?


Thanks for all the replies from everyone, and as soon as I better understand the math for gated resources I will update the guide.




Odati Hercinde
Master Armorsmith
Master Artisan
(Working on Master DE)
JediSpam
Sun Aug 28, 2005 3:40 pm
#16






Trystal wrote:

Ok Brutus, Krylop, Caile, or anyone else , tell me if this equation works for adding in gated resources based on your experiences so far. I cannot test it yet as I am short some supplies to try it out but am working towards that right now.


Since Gated resources have caps other than 1000, we basically just needto figure out what the number would be on the 1000 scale. For example a theoretical resource of steelwith stats of 239 OQ / 567 SR. Let's say that the OQ cap was 1000 like normal, but the SR was gated to 750. Knowing this we need to take the gated SR in the following equation to make it on the 1000 scale:


( UT / Top Gate ) * 1000


In the example I used it would be:


( 567 / 750 ) * 1000 = 756 or 75.6%


Am I correct in assuming that... based on the percentage system we are using here, that the Gated steel(239 OQ / 567 SR)is essentially (for equational purposes) the same as ungated steel(239 OQ / 756 SR)? Or am I not utilizing the correct equation?


Thanks for all the replies from everyone, and as soon as I better understand the math for gated resources I will update the guide.







You are correct.

This is exactly how it works now.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Hypnotix
Sun Aug 28, 2005 10:18 pm
#17

Great Info from ALL!! Cheers from Bria....



NGE has drove me away. Its sad that i was playing everyday after work probably 5-7 hours a day and now i just don't feel like it. So, all accounts are leaving game. Hypnotix-AS and Ebacio-former BH/Doc. Farwell to all. It was fun while it lasted for me.
Keeper32
Mon Aug 29, 2005 12:59 am
#18

Most definately a sticky-worthy guide... But my head hurts from all the numbers



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Feomatar
Mon Aug 29, 2005 5:35 am
#19


Trystal wrote:

Let's say that the OQ cap was 1000 like normal





Don't rack your brain on OQ - that's the only stat, that has no caps.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Trystal
Mon Aug 29, 2005 6:12 am
#20

Ok.... I edited the guide by putting in a section on how gated resources work into the weighted average. Read it and let me know if I made a mistake or missed something. Also put the list of gated resources from the site that Jedispam named. Hope this corrects my initial error and makes the guide more up to date and accurate. And thanks for the help all!!

Message Edited by Trystal on 08-29-2005 06:13 AM



Odati Hercinde
Master Armorsmith
Master Artisan
(Working on Master DE)
ikotchoo
Mon Aug 29, 2005 8:34 am
#21

what a post, that had to have taken some time...good job
Feomatar
Mon Aug 29, 2005 8:34 am
#22

One last thing...


You write:
"Gated resources are resources that are not bound by the 1000 cap that most other resources are."

As far as i know, all stats (except OQ) from EVERY ressource are gated... often the caps may be 10 - 980 or something like that, but i believe they are always there.

I'm not 100% sure, but even if that turns out not to be true than at least most ressources are gated.



PS: This is my 1000th post.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Trystal
Mon Aug 29, 2005 9:09 am
#23



Feomatar posted:






One last thing...


You write:
"Gated resources are resources that are not bound by the 1000 cap that most other resources are."

As far as i know, all stats (except OQ) from EVERY ressource are gated... often the caps may be 10 - 980 or something like that, but i believe they are always there.

I'm not 100% sure, but even if that turns out not to be true than at least most ressources are gated.



PS: This is my 1000th post.






Ack!! Your 1000th post is to correct me?!?!!? Oh the shame.... Oh the humility.....


Hehe... ok I will fix the guide. And thanks for all your help!!


*Edit* guide is fixed now.


Message Edited by Trystal on 08-29-2005 09:15 AM



Odati Hercinde
Master Armorsmith
Master Artisan
(Working on Master DE)
sucrerey
Mon Aug 29, 2005 11:53 pm
#24

/bump


This should be stickied, this kind of reverse engineered precision doesn't make it out of Area 51 very often.





The history of this galaxy is roughly 5000 standard years of Jedi and Sith laying waste to every place someone's trying to farm, ranch, or mine. Please pardon me if I consider it a waste of time to pick a side.
JediSpam
Thu Sep 01, 2005 4:23 am
#25

/bump to page 1



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Trystal
Wed Sep 14, 2005 9:35 am
#26

Bump for the newer smiths



Odati Hercinde
Master Armorsmith
Master Artisan
(Working on Master DE)
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