Armorsmith Archive
Thread: *deleted*
Message Edited by Else-Whira on 05-04-2005 10:39 AM
Else-Whira wrote:
Proposal: Entertainer Group
In my proposal entertainer commands and missions should no longer be tied to combat groups at all. Instead we should have a system in place that works in three ways. First aspect we will talk about is the chat. We already know the best way to handle that and it's really very straight forward and easy to get started. The novice entertainer skill should create a chat tab called Entertainer (or /e for chat command purpose). This would give all entertainers on the sever a global chat with each other as soon as they log in. This would replace group chat communication for entertainer and have the added bonus of helping the entertainers find each other for the sake of creating bands, sharing experience and creating a more social game for those enertainers who play on less populated servers.
I really don't like this idea...
It is my oppinion that /groupchat helped to ruin the entertainer perfession to start with. WhenI first started out as a musician, I noticed that all the ATK entertainers spoke solely in groupchat. they only broke off into spatial to greet new commers to the cantina.. I know now that this was because of AFK and BOT spam.
But We have even gotten into the habit of doing it in quite, spam free cantinas too..New people walk in, we say HI, and then we go back to our group chat.. leaving the person looking for heals sitting in a silent cantina where no one is taking..
So I really think we need to STOP relying on private chats, and start using spatial more often, if a "client" comes in they can join teh conversation.. and feel more welcome and included..
I just fear that if this were to happen we would never hear another entertainer speek again!!
Nice idea Else.
I would far rather use groupchat than spatial for various reasons, the primary one being, it filters out the nonsense and clutter. I might be a social player, but that doesn't mean I want the idiots of my server hearing everything I say.
LyteFoot wrote:
The location dependence for experience is fine but having a separate command to create a band bothers me a bit. The new interface for inviting people to your ship is annoying at best. I might only want to invite one person but every single person within a given radious of me is in the list and I have to hunt for that person. Now take that scenario to a situation where I want to do a jam in front of Theed spaceport, the list would be HUGE. It also makes adding people as they arrive cumbersome if not plain old impossible. Many bands and group dances don't start out planned but are impromptu and people come and go over many hours. It is a lot simpler to either 1. let us have larger group or 2. allow for the concept of raid groups. Raid groups exist in EQ2 and WOW and are made by having multiple groups join together into this raid group. In those games it means that you don't get specific experience from dungeons or certain loot since you are in a raid and it could eventually mean the same here but for starters it could simply mean you get no combat experience while in a raid group. My only concern with raid groups is I don't know if they can be shrink and grow like a normal group. That ability to easily add and remove people from the group is very important.
You would only be able to add players that had at least the novice entertainer skill and only while within an area that had an experience sharing zone (cantina, theater, player home or hotel.) To have a jam in front of the theed star port for instance you'd have to meetup in the hotel or cantina first to add people to your band or walk over to the hotel to add them if they came over during your performance and you felt like adding them to your band on the spur of the moment. You wouldn't have a giant list of people unless every single person in the zone you were using was an entertainer.
Message Edited by Jagii on 05-03-2005 10:57 PM
--Qilue-UCW-- wrote:
I really don't like this idea... It is my oppinion that /groupchat helped to ruin the entertainer perfession to start with. When I first started out as a musician, I noticed that all the ATK entertainers spoke solely in groupchat. they only broke off into spatial to greet new commers to the cantina.. I know now that this was because of AFK and BOT spam. But We have even gotten into the habit of doing it in quite, spam free cantinas too..New people walk in, we say HI, and then we go back to our group chat.. leaving the person looking for heals sitting in a silent cantina where no one is taking.. So I really think we need to STOP relying on private chats, and start using spatial more often, if a "client" comes in they can join teh conversation.. and feel more welcome and included.. I just fear that if this were to happen we would never hear another entertainer speek again!!
Actually group chat has been the preferred method of chat for me and most entertainers I have known going all the way back to beta 3. Spatial chat has always been cluttered by system messages, NPC spam, AFK spammers, ad bots and other annoyances. Another reason it is not preferred is the very short range of spatial compared to group chat. While grouped I can talk to my friends anywhere they go in the galaxy.
This would not eliminate spatial for people like yourself that prefer to speak there, it just gives all of us entertainers a default channel to talk to each other in which is somethig a lot of us vets are doing by way of /ent chats started on our servers anyway.
Remember, a lot of entertainers really just like chatting with the folks who are also chatty entertainer types and aren't really looking to interact with the people who come through looking for healing.
Else-Whira wrote:
You would only be able to add players that had at least the novice entertainer skill and only while within an area that had an experience sharing zone (cantina, theater, player home or hotel.) To have a jam in front of the theed star port for instance you'd have to meetup in the hotel or cantina first to add people to your band or walk over to the hotel to add them if they came over during your performance and you felt like adding them to your band on the spur of the moment. You wouldn't have a giant list of people unless every single person in the zone you were using was an entertainer.
Then this is far to restrictive. I can't speak for your server but on Corbantis pick up performances in areas far from cantinas are not uncommon. Just performing in front of Theed starport would be problematic. Just this past weekend a group of 5 started playing in front of the cantina, the group grew to two groups and shrunk back to one on two different occassions as people came and went. We then moved in front of the starport where we added and dropped a few people over the next 2 hours. You are suggesting that if I want to add someone I have to run all the way back to the cantina? That destroys the impromptu ability we use and enjoy. Why ask for something that limits us more than we are now? Yes it allows larger groups but only if they are preplanned and static which is counter to the entire roll many performers play.
I say they should just let groups form that are greater than 8 but once they exceed 8 no attacks can be initiated by members of the group. Now we can grow to 20 again and not create overpowering combat groups. Why make it more complicated than that?
LyteFoot wrote:
I say they should just let groups form that are greater than 8 but once they exceed 8 no attacks can be initiated by members of the group. Now we can grow to 20 again and not create overpowering combat groups. Why make it more complicated than that?
My problem with the original idea is the xp sharing. AFK is here to stay. (I've given up all hope it will ever be removed). I don't want to have to keep moving from cantina to cantina to try to find a cantina with no afkers and I don't want anyone who can't be bothered to actually "play" to get an xp boost from me. I've already freely admitted I have a serious B* attitude about this but there it is.
They should make a /band command to replace the /invite command for entertainers. The /band command would allow the entertainers to have a greater number of members (based on whatever the coding system can handle) and couldn't be exploited for combat - members get booted from the group if they go into combat. I originally thought about making it so that you couldn't enter combat but if we're performing outside and a band member gets attacked by a thug then they need to be able to run or fight or whatever they can.
I'm trying to imagine what this would do to/for Cantina Crawls and other special entertainer events. Considering the size and scope of these (remember CCs happen about every 2 weeks) I can only suspect that the restrictiveness would be as difficult to work with as the current system. We are constantly inviting people to groups throughout the Crawl as well as having people jump from one group to another.
And perhaps I'm in the minority, but I'm one of those people who prefers to talk in spatial more than group chat.