Armorsmith Archive

Thread: Resource gates in the game

JediSpam
Wed Sep 21, 2005 6:13 pm
#14






EnalaMasterDE wrote:
i kinda think this should be stickied, this is gold dust for many AS, especially new one's





Well, we'll need a new corro first.

It's already been like what? 6 weeks? since Caile quit.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

LeviticusD
Thu Sep 22, 2005 10:45 am
#15

Actually instead of stickying this, the link to the the original in SWGcraft should be put in one of the faq's.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
RPMayhem
Thu Sep 22, 2005 2:20 pm
#16

lizzy...i love you...in a completely "non-like-that" way. I've looked for a complete list of them, but didn't find it.



RPM ayhem -- Pikeman Forever
Praetar -- Elder Armorsmith


Pyrotek Inc. = Your one stop shop for all your fireworks needs
Mesric Sanctuary, Tatooine 986, -4043
Tallyn
Thu Sep 22, 2005 2:38 pm
#17

Cool, thanks for the post






Tallyn al'Calar
XXXIceman
Sat Sep 24, 2005 4:22 am
#18

How does the gated system work exactly? So I can use a specific resource, when it calls for it in an AS recipe, and it will automatically cap the stats for me behind the scenes? Or how does this work exactly...



EnalaMasterDE
Sun Sep 25, 2005 4:49 pm
#19

/up for a top-notch thread



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

LeviticusD
Mon Sep 26, 2005 10:56 am
#20






XXXIceman wrote:

How does the gated system work exactly? So I can use a specific resource, when it calls for it in an AS recipe, and it will automatically cap the stats for me behind the scenes? Or how does this work exactly...









Yes, that is what it means. If you have a schematic that asks for a SPECIFIC resource, then the gates that are listed are used (again, they are not 100% accurate, just educated guesses and are usually very close).It doesn't automatically "cap" the stats for you, but I don't think that is what you mean. It automatically lowers that max value that it is measured against.


So say your schematic calls for a resource that has a SR cap of 400. You have some of that resource that is 350 SR. If it wasn't adjusted then it would be 350/1000 = 35% (not good). With the adjustment, the resource is 350/400 = 87% (much better).


Remember, this ONLY APPLIES TO SPECIFIC RESOURCES IN THE REQUIREMENT. I've had a lot of people use resources in a generic field such as aluminum and think that it will still use the caps on the specific kind of aluminum they used. This is not the case and the scale is back to 1000 for the generic resources.


Learn these and keep an eye out for a deal. I found the servers best alantium carbonite ore (an energy layer component with a SR cap of only 115) on a grind vendor for 1.5 cpu! Got 300k for 450k!






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
XXXIceman
Mon Sep 26, 2005 3:22 pm
#21

Very nice! Finally, an answer worth reading.. been wondering about this for awhile now. One final thought.. so if I use the 471SR Bey copper I just recently harvested, the 471 is measured against the 'hidden' SR cap, which based on the numbers in the original post, is 483 I think? NICE... Also, I'm currently harvesting a ton of Plat Copper, 994 OQ/772SR.. just noticed that the SR on the copper I'm currently on is higher than the 'rough' estimates in the original post.. but they're close, so if we can expect them to be within about 10pts of being completely accurate then WOOHOO. Another question... I'm guessing that the stats on those bazillion resources in the OP came from a resource database covering all servers? I'd assume so, since that would be the only way get anything accurate, over a LOT of shifts over a lot of servers.. but it would seem to me that the 'cap' ought to be within about 10pts of the numbers in the OP, based on the sheer number of shifts of course.. so I guess my question is this: Are the numbers listed above THE highest numbers recorded for each stat over all servers? Without any extra pts factored in to compensate for the chance that some might never reach their cap? Like I said, the Plat copper I'm on at this very moment is 994OQ and 772 or 774 SR.. I can check when I log in, but would it be safe to add +10 to each stat listed in the OP then? But again, thanks for posting this.. ought to prove to be very handy.
LeviticusD
Mon Sep 26, 2005 3:26 pm
#22

The answers to your questions are in the original post from SWGcraft.com. I think it was JediSpam that posted a link to it in the first response following my original post. Read there and you will see what exactly they did to get those numbers...I don't remember right off, but it seemed they did some sort of statistical math based on the spawns reported on all servers.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
XXXIceman
Mon Sep 26, 2005 3:44 pm
#23

Gotcha, thanks, I'll check it out when I get home
JediSpam
Mon Sep 26, 2005 5:16 pm
#24






LeviticusD wrote:
The answers to your questions are in the original post from SWGcraft.com. I think it was JediSpam that posted a link to it in the first response following my original post. Read there and you will see what exactly they did to get those numbers...I don't remember right off, but it seemed they did some sort of statistical math based on the spawns reported on all servers.






Thanks Lev, and yes, please read it.


You might spend an hour figuring out everything, but believeme, it's worth every minute.


The thread itself is kinda old but the data was from all servers at the time. So if you see something like SR 302-387, I think it would be wise to assume the "actual" gates are 300-390. The reason I say this is I've actually had 2 or 3 resources that went over and underthe listed cap, butonly by 1 or 2 points,but would still fall in place if the numbers were rounded up (down).





Hormel Spam

Whether you're rich or poor, it's nice to have money.

XXXIceman
Tue Sep 27, 2005 3:11 am
#25

Noticed that no fiberplast is listed.. so does that mean that no gates exist for it? Or is there a shot at 1k on each of the stats? Just curious as I need Naboo, Dath, and Corellian fiberplast, as well as a top shelf 'generic'.. oh the joys of resource gathering.. can't wait to make my first suit when I roll and Armorsmith in a couple of months. *makes a mental note: 'Patience Grasshopper...'* Anyway, just wanted to clear the fiberplast thing up once and for all in my own mind, so I can know what 'range' I'll need to feverishly search for. Thanks in advance for any and all help, it's all going toward the 'cause'.
Nixen
Tue Sep 27, 2005 3:28 am
#26

No resource gates for fiberplast; all stats on most "generic" resources (excluding wood, bone and some others) cap at 1000.

Message Edited by Nixen on 09-27-2005 12:29 PM



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