Armorsmith Archive
Thread: How to grind Armorsmith?
That was a lot less resources than I expected, actually
Reference above macro....Much less typing if you make a master-slave macro...for example take this piece of code and call it "craftitem":
/selectDraftSchematic 11;
/pause 4;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
Then make another macro, "craftmaster", that calls each of your crafting tools, runs the above macro, and starts over...like this
/pause 0.5;
/ui action toolbarSlot##;
/macro craftitem;
/pause 11;
...copy previous 3statements for each of your identical crafting tools and adjust /pause according to your needs...then after last /pause statement...
/macro craftmaster */ to start the process over again/*
Message Edited by Hartlander on 09-13-2005 12:36 PM
ok just reading through this you say the segment/core method is best. but..arnt they both complexity 21 ? so why not just make segments ? or am i missing something here ![]()
Suger-n-Spice wrote:
ok just reading through this you say the segment/core method is best. but..arnt they both complexity 21 ? so why not just make segments ? or am i missing something here
Yes...this is true about the complexity...bottom line is that you need access to a public/private crafting station.
Segments by themselves yield a measly 35xp each (approx). So crafting them exclusively would make this grind even more painful than it already is. Besides, you need the segments to make the cores. And, you need both of these in order to make ALL armor appearances. So, if you don't have access to a crafting station, and can't figure out a way to get it, you should probably not pursue the armorsmith profession.
Also, the segment/core technique is good for getting xp quickly, but many starting AS's can't take the drain on their resources and pocketbook. An alternate approach for the thrifty AS-in-grinding would be to use segment/core until 3xxx, then switch to ubese shirts till master. Note:this may take longer without a working macro which can be found earlier in this thread.
Hope that answered your question.
Okay, couldnt edit my post for some reason...
Heres my final numbers with the Reinforced Fiber Panel resources figured in
Hide = 510k
Fiberplast = 330k
Metal = 310k
Steel = 100k
Copper = 50k
Leathery Hide = 50k
Inert Petro = 13K
Thank you again.