Armorsmith Archive

Thread: How to grind Armorsmith?

Manteena
Sat Aug 13, 2005 1:01 am
#14

Would it be wise to make the cores into Mabari bodies or should I just use the practice option?



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Jalden Darkfly - contract miner on Eclipse

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Hartlander
Sat Aug 13, 2005 10:52 am
#15

Not much of an option for me anyway...financially impaired.


You'd have to run two or three factories to make the 5,240 cores and even then it may take a couple of days.


Then once you start grinding the mabari chestplates you may have to stop and empty your inventory after 40 or 50 items. Then you have to consider the xp you're not getting from the practice option might take a few more crafts.


OBTW, mabari chestplates require 7 identical cores a piece. That means you can only get 748 mabari chestplates from the 5240 cores + all the other resources required. 748 mabari chestplates yields 262 xp a piece for a grand total of 195,976 armor crafting xp from your factory run cores which could have given you the whole kit'n'kaboodle had you crafted the cores individually.


The economics here are truly astounding. I think this makes a sound argument for just grinding cores. Send /tip to Bria lol.



Sculagon Hartmane - Master Armorsmith - Bria
Hartlander
Sat Aug 13, 2005 11:00 am
#16

Messed up on the xp given by mabari chestplates...it's actually 462 in practice mode which means you'll get 345,576 crafting xp from your cores...so the ratio is a little bit better but i think grinding cores is still the most economical way to go...unless you can definitely sell all those mabari chestplates for a meager profit.



Sculagon Hartmane - Master Armorsmith - Bria
Manteena
Sat Aug 13, 2005 12:58 pm
#17

Thanks for the info!

That was a lot less resources than I expected, actually



-------------------------------------------------------------------------------------------------

Jalden Darkfly - contract miner on Eclipse

Vendor "-PRO MINERALS by Jalden" at 3876 -2156 Corellia, close to shuttle "ECHO Base".

Unrealities of Mine - Roleplaying, larp and boardgames
Hartlander
Sun Aug 14, 2005 12:55 pm
#18


Reference above macro....Much less typing if you make a master-slave macro...for example take this piece of code and call it "craftitem":


/selectDraftSchematic 11;


/pause 4;


/nextC;


/nextC;


/nextC;


/createprototype practice no item;


/createprototype practice no item;


Then make another macro, "craftmaster", that calls each of your crafting tools, runs the above macro, and starts over...like this


/pause 0.5;


/ui action toolbarSlot##;


/macro craftitem;


/pause 11;


...copy previous 3statements for each of your identical crafting tools and adjust /pause according to your needs...then after last /pause statement...


/macro craftmaster */ to start the process over again/*




Sculagon Hartmane - Master Armorsmith - Bria
JediSpam
Sun Aug 14, 2005 5:34 pm
#19

Just some additional info on macros...






Instead of trying to find the stupid schematic number every time you attain a box, simply use /ui action default button instead of /selectDraftSchematic XX.


All you have to do is start up your crafting tool, choose which schematic you want to use, pressNEXTso the game records your choice, then when you're on the ingredient selection window, simply cancel the tool and start up your macro.


When the macro starts, it'll choose the same item you previously chose.

Soeven if you gain a new box and it messes up the schematic number, you can get back to grinding in like 10 seconds.






Also, pauses don't have to be whole numbers. you can have "/pause 3.5" or "/pause 3.2" or whatever if you think 4 secs is too long but 3 secs is too short. Not a huge difference here, but less stress to the crafter.






Also, Post-CU, you might want to actually craftsome segments into layers.

/createprototype practice no item = is practice mode

/createprototype = you actually craft the item



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Hartlander
Thu Aug 18, 2005 10:55 pm
#20

Reference above...make sure to put a /pauseimmediately preceding the /ui action defaultButton command. Should be about 0.5 - 2 seconds. This allows the crafting tool to load up before pressing the "Next" button. May not always be necessary, but I've noticed it is required when I'm running the macro at a crafting station.

Message Edited by Hartlander on 09-13-2005 12:36 PM



Sculagon Hartmane - Master Armorsmith - Bria
Breille
Sun Aug 28, 2005 7:49 am
#21

/bump for those of us new to AS and in need of this information



Ishra Garok, Novice Doctor, Novice BH, Novice Pistoleer
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Suger-n-Spice
Sun Aug 28, 2005 8:24 am
#22

ok just reading through this you say the segment/core method is best. but..arnt they both complexity 21 ? so why not just make segments ? or am i missing something here







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Hartlander
Sun Aug 28, 2005 5:26 pm
#23






Suger-n-Spice wrote:

ok just reading through this you say the segment/core method is best. but..arnt they both complexity 21 ? so why not just make segments ? or am i missing something here










Yes...this is true about the complexity...bottom line is that you need access to a public/private crafting station.


Segments by themselves yield a measly 35xp each (approx). So crafting them exclusively would make this grind even more painful than it already is. Besides, you need the segments to make the cores. And, you need both of these in order to make ALL armor appearances. So, if you don't have access to a crafting station, and can't figure out a way to get it, you should probably not pursue the armorsmith profession.


Also, the segment/core technique is good for getting xp quickly, but many starting AS's can't take the drain on their resources and pocketbook. An alternate approach for the thrifty AS-in-grinding would be to use segment/core until 3xxx, then switch to ubese shirts till master. Note:this may take longer without a working macro which can be found earlier in this thread.


Hope that answered your question.





Sculagon Hartmane - Master Armorsmith - Bria
NeosAramis
Wed Sep 14, 2005 9:56 pm
#24

Just wanted to say I got 506xp for the Marbari Chestplate, with an Insp buff and practice mode. Here are the prelim numbers for grinding out with Chestplates


Hide = 510k

Fiberplast = 300k

Metal = 300k

Steel = 100k

Copper = 50k

Leathery Hide = 50k

Inert Petro = 5664


Plus the 1416 reinforced fiber panels... gonna get the schematic for that and edit the post


Thats one helluva chunk, but very minimal grind, lol.


My numbers my be skeewed a bit, but I believe theyre pretty close


NeosAramis
Wed Sep 14, 2005 10:08 pm
#25


Okay, couldnt edit my post for some reason...


Heres my final numbers with the Reinforced Fiber Panel resources figured in


Hide = 510k

Fiberplast = 330k

Metal = 310k

Steel = 100k

Copper = 50k

Leathery Hide = 50k

Inert Petro = 13K



Raven1974
Tue Sep 20, 2005 11:23 pm
#26

Thank you all who posted in this thread any tips for a crafting macro. Thanks to these tips and a macro a guild mate gave me I now have a working crafting macro.

Thank you again.
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