Armorsmith Archive
Thread: 7 mods in a piece of Armour, Exploit?
while i didn't go out an make a business out of it, it was clear to me what was going on the first time I tried to refit something. From then every piece of armor i refitted had all their sockets used first. Its just the smart thing to do.
EnderUK wrote:
Well I didn't say it was an exploit. I like it's been mentioned there are going to be legitament reasons for this occuring. I have sent in a CSR ticket to see what they say about the matter. I didn't know about 6 mod limit on items.
Yesterday I was out looking for some pre-nerf socket gloves to place a high end AA attachement into it. I ended up buying nearly all these gloves and boots on valcyn and placing them on my own vendor at a much higher price. I then thought to do some testing and came up with this.
I was trying to keep it quite until I have some offical confirmation, since I'm sure not everyone knows about it. Now it's up on the boards however I'm sure every tom richard (stupid filter) and harry will be rushing out. Good for me as I pretty much setup a monopoly set up on valcyn.
It was on the boards weeks ago
Message Edited by WittyNewt on 06-20-2005 05:42 PM
just to add to this
you can definatly still only have 6 mods on one piece
you COULD add 2 AA's with same mod and both would stick (add one first,refit , add other one),but this no longer seems to work
does anyone know if crated boots and gloves (made pre-cu) have sockets when pulled from a crate now?
I'm sure a couple of folks do have some stored away somewhere. I did go out and buy all the visible ones that were less than 30k. Some I got for as little as 500cr. With the vendor bugs currently it was harder to tell if anything above that price was worth buying. If they fixed the item on vendor bug I'd be willing to buy up more. I will make a huge profit on these over time though so I'm still quite happy.
ljay wrote:just to add to this
you can definatly still only have 6 mods on one piece
you COULD add 2 AA's with same mod and both would stick (add one first,refit , add other one),but this no longer seems to work
does anyone know if crated boots and gloves (made pre-cu) have sockets when pulled from a crate now?
crated boots with sockets dont have sockets when uncrated.
BigfootKC wrote:
ljay wrote:
just to add to this
you can definatly still only have 6 mods on one piece
you COULD add 2 AA's with same mod and both would stick (add one first,refit , add other one),but this no longer seems to work
does anyone know if crated boots and gloves (made pre-cu) have sockets when pulled from a crate now?
crated boots with sockets dont have sockets when uncrated.
can they be refitted to give sockets?
EnderUK wrote:
BigfootKC wrote:
ljay wrote:
just to add to this
you can definatly still only have 6 mods on one piece
you COULD add 2 AA's with same mod and both would stick (add one first,refit , add other one),but this no longer seems to work
does anyone know if crated boots and gloves (made pre-cu) have sockets when pulled from a crate now?
crated boots with sockets dont have sockets when uncrated.
can they be refitted to give sockets?
Nope
they come out of the crate as post CU armor, effectively they are refitted when uncrated. Tis a real shame in my case as I made 500 4 socket ubese, padded, comp gloves and 500 mabari, padded, comp boots pre CU and had them all crated in the output hopper of my factories ready tosell in a post CU world
. Made them with rubbish materials and labelled them as 4 socket recon, battle and assault items. Now they are basically rubbish. Still leaving them crated incase a "fix" ever comes along.
Same is true for my 500 pre CU 4 socket padded belts. Uncrate them and they have no sockets.
Kreen
Message Edited by WittyNewt on 06-20-2005 09:26 PM
BigfootKC wrote:
well, they arent refitted as such, they just come out without sockets, you can refit armor from crates.
Are you sure. I was pretty sure I tried refitting psot CU uncrated (pre CU crafted) gloves and boots to try to get at least 3 sockets on them, but I didn't get a refit option on the radial. Ill check again ingame tonight
EnderUK wrote:
Well I didn't say it was an exploit. I like it's been mentioned there are going to be legitament reasons for this occuring. I have sent in a CSR ticket to see what they say about the matter. I didn't know about 6 mod limit on items.
Yesterday I was out looking for some pre-nerf socket gloves to place a high end AA attachement into it. I ended up buying nearly all these gloves and boots on valcyn and placing them on my own vendor at a much higher price. I then thought to do some testing and came up with this.
I was trying to keep it quite until I have some offical confirmation, since I'm sure not everyone knows about it. Now it's up on the boards however I'm sure every tom richard (stupid filter) and harry will be rushing out. Good for me as I pretty much setup a monopoly set up on valcyn.
I still had like 10 crates of Ubese/composite armor gloves and boots left over from Pre-CU Makkir Armory...Im not sellin em to no stink imps!
CaileSathinor wrote:
Too bad they won't be socketed when you pull them out.