Armorsmith Archive

Thread: SOME Good news from a TCCorbantis tester!

UmmonPrime
Tue Nov 08, 2005 8:32 am
#14






-VtS-Maddix wrote:





UmmonPrime wrote:
Lets not forget that resource stats don't matter anymore. You can use anything now and it will come out the same.






Huh? You serious?




Yep, that's how it's working for WS at the moment. Maybe that's just the way it is for testing, but crap resources do the same thing as uber resources right now.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


UmmonPrime
Tue Nov 08, 2005 9:46 am
#15






-VtS-Maddix wrote:





UmmonPrime wrote:
Lets not forget that resource stats don't matter anymore. You can use anything now and it will come out the same.






Huh? You serious?




NVM, they patched it this morning and it seems to be working now.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


cl0kwerq
Tue Nov 08, 2005 2:32 pm
#16

Also - Health enhancers have retained their stats, as well as health enhanced armor. I don't know if crafting them has been affected at all.



-Corbantis-
-1091 2684 Dantooine, Just outside the Mining Outpost
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tek'rat[master Armorsmith=12 Point=R.I.S.Certified=]
-Flurry-
-1028 2362 Dantooine, Just outside the Mining Outpost
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Seik Rell'eef[master Droid Engineer/master Shipwright]
-VtS-Maddix
Tue Nov 08, 2005 4:53 pm
#17

Perhaps you can confirm this, but weapons no longer than a damage type right? Surely this is proof that armour being 'unchanged' means that its because they just haven't done it yet, not that they are leaving it as it is?

Whats the point in armour having different types of protection (and layers!) if there are no damage types?



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
darmokVtS
Tue Nov 08, 2005 5:52 pm
#18



-VtS-Maddix wrote:
Perhaps you can confirm this, but weapons no longer than a damage type right? Surely this is proof that armour being 'unchanged' means that its because they just haven't done it yet, not that they are leaving it as it is?

Whats the point in armour having different types of protection (and layers!) if there are no damage types?




Damage types are still there. Buisness as usual, main damage type kinetic or energy and eventually (depending on the weapons) elemental.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Slider067
Tue Nov 08, 2005 10:08 pm
#19

The thing that disturbs me most about this thread, is people seem happy that armor carfting is staying the same. It got so royally dorked up in the CU, I was hoping for added complexity. A "fix" perhaps?


To make matters worse, you are no longer able to retain a master crafting prof and combat prof.Currently, you can at least explore other aspects of the game. Unless of course you have points invested in FS....or are able to function with artisan level vending.


The death nell began for me, when I was unable to move until I released almost a full line of swordsman, just to hold on to the other 3. Shortly after, cloning at the Science Outpost.


The camel's nose entered the tent when perma-death was removed. Looks like the tail is almost in now.


Take a look back several months....or maybe a year. Reread the patches. It's all there. The path has been fairly strait. Only a few small detours that fixed a few bugs.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
-VtS-Maddix
Wed Nov 09, 2005 1:55 am
#20

Thank god for that lol...



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
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