Armorsmith Archive
Thread: Thoughts on customers re-selling your armor at a profit?
ThalDev
Sun Aug 15, 2004 5:23 pm
#14
I'm sorry Darknauv, but your view of commerce is skewed. And normally I'd leave it at that, but instead I'm going to make this an educational post for everyone's benefit. What I will say is from personal experience, as both a successful crafter –and- merchant.
Resale is something that many crafters in the game continue to whine about, and they really have no reason to. If you think you do have a reason to whine about it, or even if you don't, read through what follows.
As a crafter, your mission is to sell what you make for a profit. You know what it costs you and hopefully you know what the market rates for your product are.
The first decision you have to make as a crafter is your approach to your business. There's an old but accurate gimmick in business theory. A triangle that has "quality" "cost" and "time" marked on one of each side of it. Like so...
Quality /_\ Cost
.......Time......
You can choose two sides to that triangle, -never- all three. Choosing Quality and Cost means you make a better product and sell it at a higher price, but it takes longer. Choosing Cost and Time means you make a lower quality product and sell it fast as a low price. Choosing Quality and Time means you make a better product and sell it faster by sacrificing the price. There is no "better" choice. All three principles work equally well, and which you choose depends on other variables.
As far as I can tell you've chosen Quality and Time. So you make good armor but sell at the lower end of the market value in exchange for fast sales. That principle works well, if you can accept the repercussions. The main repercussion being that it's the prime principle that a merchant would look for in a supplier. However, that is a positive effect, not a problem. What you as a crafter need to do is decide on two sides of the triangle and then workout the numbers. Put down what it costs you to make you composite, find out what the average going rate is, and then decide what profit -you- are happy with. What happens to your product after it leaves your hands should in no way concern you, as long as you've chosen the sides of the triangle best suited for you. The problem with all the crafters yelling and screaming about resale is that they're trying to get all three sides.
The base principal for any merchant, regardless of the product, is buy low and sell high. This is a real-life principle that has been in existence for.. Well, likely since the concept of barter came to be, long before anything like currency was in existence. Supply and demand dictate the average prices in a market, but there will always be broad exceptions. As I said, the average merchant looks for Quality and Time when choosing a supplier. That way he or she can ensure sales due to the demand for quality, while still maintaining a profit from the mark-up. The other two principles don't work as well for a merchant as they do for a crafter, because poor quality product is hard to put a mark-up on and high quality bought at too high a cost cuts into the profits as well as the market share of possible customers.
A successful crafter relies on both customers who buy for their own use -and- merchants who buy for resale. Some merchant will cut deals with the crafter and buy in bulk. Others are "traveling" merchants who find things at lower prices and "carry" them for a profitable sale at a later time. No merchant is beholden to inform you of his plans for resale, nor should you expect them to do so unless they're trying to work out a lower price. And as long as you're secure on the sides of the triangle you choose, the only reason you'd want to know is idle curiosity. And that's nothing to get upset over. If you -are- a upset, it's likely because you're trying to sneak in a third side of the triangle, and that just won't work I'm afraid.
NOTE: If someone's reselling your product, it DOES NOT mean you have to increase your prices.
That's the usual response quoted by many, and it's incorrect. An attitude like that leads to many problems, among which one is bitter crafters and another is an inflated market. By noting my choice of server to the left, you can understand I know much about inflated markets. The only time you should increase your prices is when you've chosen Quality and Cost, but that's not always the best choice for everyone. In fact most aren't too comfortable with it.
As a crafter, I personally perfect Quality and Cost. I want to make the best product and I charge a cut above the average price for it, but I know that it's not going to fly off the shelves. Personally that's what I'm best comfortable with. It's not to say I couldn't make as good a profit by choosing either of the two options, it's just what works for me. For others it's different.
As an example, without naming names, there's a tailor near me who sells well below the market value and she does very well for herself. It may hurt my business somewhat, along with the business of all tailors, but that's in the nature of under-cutting. As long as you do go too far with it, the market will always hold. Say the average price of a shirt is 500 credits. I'll charge 800 credits and she'll charge 200 credits. Will she sell a lot more product at a faster rate? Yes. Will I make just as big a profit as her? Yes. Will it take twice as long? Yes. Now the problems start when someone decides to charge either 10 or 10,000 credits for the same 500 credit shirt, but that's a whole different problem and beyond the scope of what I want to cover here.
The bottom line is, pick a price you’re happy with for your product and sell it. If it sells, be happy that it sells and keep on crafting. If someone resells your product at a higher cost, that is none of your concern. As long as you’re making a profit, your own sales should be the only thing concerning you.
If you’ve understood all I’ve said, practiced it in your business thinking, and the act of resale still bother you… Stop being bloody greedy. Because your greed is the only problem in the picture, not resale.
And the next time you want to whine about resale, consider the last purchase you made irl and what percentage of that its "crafter" saw. Now there's something to complain about.
Hopefully I’ve clarified some things that will assist you and others. Maintaining a business in a game is a challenge, but education is the key. Much like real life. Good luck and good profits.
Signed,
V'Tal Fion.
Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine
Resale is something that many crafters in the game continue to whine about, and they really have no reason to. If you think you do have a reason to whine about it, or even if you don't, read through what follows.
As a crafter, your mission is to sell what you make for a profit. You know what it costs you and hopefully you know what the market rates for your product are.
The first decision you have to make as a crafter is your approach to your business. There's an old but accurate gimmick in business theory. A triangle that has "quality" "cost" and "time" marked on one of each side of it. Like so...
Quality /_\ Cost
.......Time......
You can choose two sides to that triangle, -never- all three. Choosing Quality and Cost means you make a better product and sell it at a higher price, but it takes longer. Choosing Cost and Time means you make a lower quality product and sell it fast as a low price. Choosing Quality and Time means you make a better product and sell it faster by sacrificing the price. There is no "better" choice. All three principles work equally well, and which you choose depends on other variables.
As far as I can tell you've chosen Quality and Time. So you make good armor but sell at the lower end of the market value in exchange for fast sales. That principle works well, if you can accept the repercussions. The main repercussion being that it's the prime principle that a merchant would look for in a supplier. However, that is a positive effect, not a problem. What you as a crafter need to do is decide on two sides of the triangle and then workout the numbers. Put down what it costs you to make you composite, find out what the average going rate is, and then decide what profit -you- are happy with. What happens to your product after it leaves your hands should in no way concern you, as long as you've chosen the sides of the triangle best suited for you. The problem with all the crafters yelling and screaming about resale is that they're trying to get all three sides.
The base principal for any merchant, regardless of the product, is buy low and sell high. This is a real-life principle that has been in existence for.. Well, likely since the concept of barter came to be, long before anything like currency was in existence. Supply and demand dictate the average prices in a market, but there will always be broad exceptions. As I said, the average merchant looks for Quality and Time when choosing a supplier. That way he or she can ensure sales due to the demand for quality, while still maintaining a profit from the mark-up. The other two principles don't work as well for a merchant as they do for a crafter, because poor quality product is hard to put a mark-up on and high quality bought at too high a cost cuts into the profits as well as the market share of possible customers.
A successful crafter relies on both customers who buy for their own use -and- merchants who buy for resale. Some merchant will cut deals with the crafter and buy in bulk. Others are "traveling" merchants who find things at lower prices and "carry" them for a profitable sale at a later time. No merchant is beholden to inform you of his plans for resale, nor should you expect them to do so unless they're trying to work out a lower price. And as long as you're secure on the sides of the triangle you choose, the only reason you'd want to know is idle curiosity. And that's nothing to get upset over. If you -are- a upset, it's likely because you're trying to sneak in a third side of the triangle, and that just won't work I'm afraid.
NOTE: If someone's reselling your product, it DOES NOT mean you have to increase your prices.
That's the usual response quoted by many, and it's incorrect. An attitude like that leads to many problems, among which one is bitter crafters and another is an inflated market. By noting my choice of server to the left, you can understand I know much about inflated markets. The only time you should increase your prices is when you've chosen Quality and Cost, but that's not always the best choice for everyone. In fact most aren't too comfortable with it.
As a crafter, I personally perfect Quality and Cost. I want to make the best product and I charge a cut above the average price for it, but I know that it's not going to fly off the shelves. Personally that's what I'm best comfortable with. It's not to say I couldn't make as good a profit by choosing either of the two options, it's just what works for me. For others it's different.
As an example, without naming names, there's a tailor near me who sells well below the market value and she does very well for herself. It may hurt my business somewhat, along with the business of all tailors, but that's in the nature of under-cutting. As long as you do go too far with it, the market will always hold. Say the average price of a shirt is 500 credits. I'll charge 800 credits and she'll charge 200 credits. Will she sell a lot more product at a faster rate? Yes. Will I make just as big a profit as her? Yes. Will it take twice as long? Yes. Now the problems start when someone decides to charge either 10 or 10,000 credits for the same 500 credit shirt, but that's a whole different problem and beyond the scope of what I want to cover here.
The bottom line is, pick a price you’re happy with for your product and sell it. If it sells, be happy that it sells and keep on crafting. If someone resells your product at a higher cost, that is none of your concern. As long as you’re making a profit, your own sales should be the only thing concerning you.
If you’ve understood all I’ve said, practiced it in your business thinking, and the act of resale still bother you… Stop being bloody greedy. Because your greed is the only problem in the picture, not resale.
And the next time you want to whine about resale, consider the last purchase you made irl and what percentage of that its "crafter" saw. Now there's something to complain about.
Hopefully I’ve clarified some things that will assist you and others. Maintaining a business in a game is a challenge, but education is the key. Much like real life. Good luck and good profits.
Signed,
V'Tal Fion.
Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine
bkbr0iler
Mon Aug 16, 2004 8:21 am
#15
With the vendor nerfs, I'll be looking for more people to sell my suits for me. I get instant cash and move product without having to maintain vendors. Irecently had someone tell me they resell my suits, and while I apprieciate them telling me, it's not really necessary - they can do what they want with it after our sale is made. However, you can bet I'll be contacting them again to be my distributor 
vinterthoor
Mon Aug 16, 2004 10:22 am
#16
Darknauv wrote:Last week some guy buys 15 of my 80 kinetic/68 base composite suits from me so I give him a discount and sell him each suit for 250k instead of 300k. Today, I found out he is re-selling them at 400k. When I sold the suits to him originally he never mentioned this or anything. This made me angry that he sold it behind my back, if he came forward with a business offer I would be happy to oblige. When i sent him an email he acted like it was no big deal and perfectly ok. What i'm asking is if I am crazy or the rest of you armorsmiths would be angry at some guy for doing this and maknig a profit of YOUR hard work.
In RL how many manufacturers also do their own retail?
Not many.
As long as the margins I make on my armor are high enough for ME, I don't care what they do with it. In fact, since its branded with my name, I think its great if its resold. Reaches a larger client base than I can do on my own.
Is this not the way things were meant to be? I mean if you really feel like you got scammed raise your prices!
Vrond
Mon Aug 16, 2004 1:00 pm
#17
The only problem I have with resellers is them not asking. If I put a bunch of suits in backbacks and stock my vendors I really dont want to have to do it again the next day. If he wants to sell my products and can get a higher price more power to him.
One thing i have been really been wondering about tho is how the heck he carried all that stuff
the last reseller to empty my vendors took 22 bagged sets of Ubese!
Sheylaya
Mon Aug 16, 2004 2:35 pm
#18
Heh selling anything u mentioned at the prices for composite full suit is overkill anyways..
I have done the math and to get fast sales and quick customer base and not worry about ppl reselling if they wish ... after ppl see the quality they will be leaving emails to my AS for more suits in the future...
there are more than one way to get your suits of armor out in the public if someone is going to buy suits even for the reduced price u sell it at them keep it up...
Selling a full suit of composite with 3 layers at 75k u still make a profit at 7.3 cpu ... now with that being said adding the pricing up for craftmanship should be considered too but be realistic if its enhanced then fix the price you have either paid for enhancements to compensate your losses. and most of us armorsmiths now the reprecussions of paying for GDK or other RARE loots to enhance armor.. and like most of us we don't even bother with some of the lower stuff that don't work in what the public wants.. whens the last time u used a bone enhancement in armor off a kimo ... hehe
now I have a nice network to attain hides at no cost to keep my sale point low wich is all profit.. and my guildmates only pay what it will cost me to keep my harveters running... its that simple
its really silly to see ppl whine about thier products being resold for more ... well either price urself out of the market or live with it.. i find more ppl are willing to return no matter what the quality materials on hand are for constinstancy and pricingof adecent product over the FINE quality that most ppl have spent more time making.. the results are hte same when it makes one makes money faster while the other makes it in one lump sum...
Choose the path you want to make money no matter the profession and enjoy....
ThalDev
Tue Aug 17, 2004 2:14 am
#19
Part II of Business & Crafting 101:
I've heard this over and over, generally from the same people who complain about resale. The answer is this:
You've either chosen the wrong profession for yourself, or you've chosen the wrong approach to your profession. If you do not enjoy crafting over and over, a crafting profession may not be the ideal choice for you. I say may, because there are alternative methods to crafting...
Personally, I hate stocking. Some like it, I don't. So far I'm with you... However, realizing that I enjoy crafting but not stocking leaves me with one logical conclusion. Can you guess what it is? Bingo, if you guessed. Custom orders. I keep a few different vendors around. Some are just for atmosphere. One is meant to be stocked, and that occurs rarely in and small quantities. However, my dropoff/pickup vendor doesn't get a lunchbreak. Instead of taking the bulk sale approach, I deal mainly in custom orders. As a tailor, for this takes the form of fittings by appointment and orders by mail. For an armorsmith fittings won't exactly do much for you, but mailed-in orders will. This also ties in with the triangle theorem I discussed a few posts up. Time, Cost, Quality. I don't care about how long it takes me to make a sale, thus I have no real need for vendors.
Granted, the nice thing about a vendor is that you don't have to be on to make a sale. However, in the end it just boils down to how many items I'm willing to comfortably craft in a set period. That number is all I'll make, and if it takes a custom order in the mail to make it, or having it bought off my vendor in an hour of putting it there, doesn't make a difference.
I'll tell you the secret to why it bothers a crafter though, and it's not a pretty one. Greed. Greed is the one thing that can utterly destroy your experience as a crafter.. Why you say? Because the reason you're bothered isn't that you sold your product too fast.. It's the fact that you made as many products as you were comfortable making and now you're forced with the glimpse of possible future sales. You only wanted to make 100 suits, and you made them and they sold... But instead of leaving it at that and accepting the number of items you choose, now you're thinking, "Now if I make a hundred more and restock the vendor I could make more money!" And there begins the inner conflict, which leads to frustration, and eventually to crafters yelling bloody murder on the forums.
Complaining about your vendors being bought-out is a paradoxical nonsense. Assuming you became a crafter to support yourself and not to just equip yourself, your goal is to sell what you make. If you do not want to sell what you make, simply don't sell it. Placing something on a vendor is a request you're making of other players to buy it. Whether its one player buying ten suits or ten players buying one suit really means little to you, especially if the one player is reselling. You might actually have a reason for concern if that player was buying out your suits to grind them, since no one else will benefit but him. But as long as he's reselling your goal is achieved. You've sold your product, and ten other players will end up with it, whether it comes directly from your hands or not. You reputation grows alongside your bank account.
But you don't want to develop a reputation for having empty vendors, do you? The choice is simple. If you can not only put up with crafting in bulk, but also enjoy it, you have no business having a vendor in your store. Even putting up with it but not enjoying it isn't worth the effort, because while you may become wealthier your time spent will not be enjoyable. And there's nothing worse than a bitter crafter, believe me. This is a game, not real life. In real life we do things to make ends meet that we may not enjoy. The purpose of this game is to get away from that, not endure more of it.
So the moral is: If you cannot deal with restocking vendors, don't use them. Remove them from your shops and start building clients for custom work. You'll lose a chunk of profits but you'll gain back your sanity. If you -can- deal with restocking, just do it. Don't complain about resellers, because they're actually doing what you want them to. Sell your product as fast as possible and make a profit doing so. In fact, send them a tell next time, thank them, and wish them luck in reselling your product across the galaxy.
Side Note: If you want to read through another memorable thread about resale try the following link. It presents a similar situation, but this time the reseller "asked" in his own way, first. There's also an additional issue of "under-cutting" the market here, but that's a whole different can of worms. Food for thought, but you have to sort through the flames to see the real problem.
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=159660
Good profits,
V'Tal Fion.
Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine
Vrond wrote:The only problem I have with resellers is them not asking. If I put a bunch of suits in backbacks and stock my vendors I really dont want to have to do it again the next day.
I've heard this over and over, generally from the same people who complain about resale. The answer is this:
You've either chosen the wrong profession for yourself, or you've chosen the wrong approach to your profession. If you do not enjoy crafting over and over, a crafting profession may not be the ideal choice for you. I say may, because there are alternative methods to crafting...
Personally, I hate stocking. Some like it, I don't. So far I'm with you... However, realizing that I enjoy crafting but not stocking leaves me with one logical conclusion. Can you guess what it is? Bingo, if you guessed. Custom orders. I keep a few different vendors around. Some are just for atmosphere. One is meant to be stocked, and that occurs rarely in and small quantities. However, my dropoff/pickup vendor doesn't get a lunchbreak. Instead of taking the bulk sale approach, I deal mainly in custom orders. As a tailor, for this takes the form of fittings by appointment and orders by mail. For an armorsmith fittings won't exactly do much for you, but mailed-in orders will. This also ties in with the triangle theorem I discussed a few posts up. Time, Cost, Quality. I don't care about how long it takes me to make a sale, thus I have no real need for vendors.
Granted, the nice thing about a vendor is that you don't have to be on to make a sale. However, in the end it just boils down to how many items I'm willing to comfortably craft in a set period. That number is all I'll make, and if it takes a custom order in the mail to make it, or having it bought off my vendor in an hour of putting it there, doesn't make a difference.
I'll tell you the secret to why it bothers a crafter though, and it's not a pretty one. Greed. Greed is the one thing that can utterly destroy your experience as a crafter.. Why you say? Because the reason you're bothered isn't that you sold your product too fast.. It's the fact that you made as many products as you were comfortable making and now you're forced with the glimpse of possible future sales. You only wanted to make 100 suits, and you made them and they sold... But instead of leaving it at that and accepting the number of items you choose, now you're thinking, "Now if I make a hundred more and restock the vendor I could make more money!" And there begins the inner conflict, which leads to frustration, and eventually to crafters yelling bloody murder on the forums.
Complaining about your vendors being bought-out is a paradoxical nonsense. Assuming you became a crafter to support yourself and not to just equip yourself, your goal is to sell what you make. If you do not want to sell what you make, simply don't sell it. Placing something on a vendor is a request you're making of other players to buy it. Whether its one player buying ten suits or ten players buying one suit really means little to you, especially if the one player is reselling. You might actually have a reason for concern if that player was buying out your suits to grind them, since no one else will benefit but him. But as long as he's reselling your goal is achieved. You've sold your product, and ten other players will end up with it, whether it comes directly from your hands or not. You reputation grows alongside your bank account.
But you don't want to develop a reputation for having empty vendors, do you? The choice is simple. If you can not only put up with crafting in bulk, but also enjoy it, you have no business having a vendor in your store. Even putting up with it but not enjoying it isn't worth the effort, because while you may become wealthier your time spent will not be enjoyable. And there's nothing worse than a bitter crafter, believe me. This is a game, not real life. In real life we do things to make ends meet that we may not enjoy. The purpose of this game is to get away from that, not endure more of it.
So the moral is: If you cannot deal with restocking vendors, don't use them. Remove them from your shops and start building clients for custom work. You'll lose a chunk of profits but you'll gain back your sanity. If you -can- deal with restocking, just do it. Don't complain about resellers, because they're actually doing what you want them to. Sell your product as fast as possible and make a profit doing so. In fact, send them a tell next time, thank them, and wish them luck in reselling your product across the galaxy.
Side Note: If you want to read through another memorable thread about resale try the following link. It presents a similar situation, but this time the reseller "asked" in his own way, first. There's also an additional issue of "under-cutting" the market here, but that's a whole different can of worms. Food for thought, but you have to sort through the flames to see the real problem.
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=159660
Good profits,
V'Tal Fion.
Master Tailor & Merchant
Minister of Cultural Affairs
Da'Vinci City, Tatooine
Vrond
Tue Aug 17, 2004 3:53 pm
#20
Actualy the one vendor i set up that was all low cost items for new players (Called her Momma) was being sold out nightly. I gave up and changed the vendor.The reseller would come in and sell the stuff I took the time to put on in low amounts at low prices (for starting artisans) went on his big mall vendors. No good deed goes unpunished.
mrWattz
Tue Aug 17, 2004 5:06 pm
#21
think of it like this.... if he dosent get it from you , and he has the bizness for it, he'll get it from someone else.
you might as well be the one cashing in on this. and as long as your makin a profiet , i dont see whats wrong with this
in my opinion i rather sell wholesale to 1 or 2 people and thats it. less hassle, less work, what more can u ask for?
u can try to be greedy and cut out the middle men , but that would require aggresive advertising and even then , people will still be looking for someone to sell em
armor for a wholesale price.
enough of the rant.
peace
paulyboy64
Tue Aug 17, 2004 6:42 pm
#22
I dont care if someone buys my armor and resells it. Ill be flattered if they think its worth anything 
I got what I charged out of it, if they get more for it their decision.. i guess I would just raise my prices a bit to even it out..
Yoshiie
Tue Aug 17, 2004 7:53 pm
#23
75k a suit!? I can't even keep them on my vendor at 200k+ You are forgetting to pay yourself. The most important. While others are out makiing 300k a buff period while you sit in a house staring at a crafting station or slaughtering durnis. A suit will last them 2 weeks so that can add up to like 2+ million in creds.
You need fun in the game and seeing the creds roll in is mine...
MuddehUK
Wed Aug 18, 2004 7:20 am
#24
Well, I price my armour to sell. I price what I feel is a good product at a good price.
If another armoursmith was buying my stock in bulk and selling it on, I think I would have a problem with that as its almost plagerism. It would be as though he was passing off my wares as his own, even though my stamp is all over the armour.
However.
If the buyer was basically a merchant, who was buying all sorts of stuff, like weapons, resources etc (ie a true merchant) I doubt I would have ruck there. In fact I would probably negotiate with him as a distributer to move an even larger amount of stock and set up a preferable trading environment.
just my 2p.
Message Edited by MuddehUK on 08-18-2004 07:20 AM
speardancer
Wed Aug 18, 2004 9:25 am
#25
It's not a matter of whether reselling is right or not, but an issue of this person mis-representing themself. However, unless the person claimed the purchace was for a guild or such, I'd assume a purchace of 20 full suits was for resale, not too many other reasons for needing that many full suits.
Personaly, if a reseller aproaches me, offers me a fair price, and I am able to deliver what they want, we do business.
If the reseller comes into my shop, buys items off my vendors and resells them, they're likely to get banned.
What's the difference? in the second case, the customers who come to my vendors expecting to find my product, instead find an empty or understocked vendor. This impacts my business. When the reseller approaches me instead, I can plan on having stock on hand, as well as covering their request. The reseller will also be likely to get a better price by coming directly to me and presenting themselves as a reseller. I don't have a problem offering a small discount on a large purchace myself, in exchange for the large sale. Saves me the time of listing items on the vendor, having them sit there and take up my slots.
Personaly, if a reseller aproaches me, offers me a fair price, and I am able to deliver what they want, we do business.
If the reseller comes into my shop, buys items off my vendors and resells them, they're likely to get banned.
What's the difference? in the second case, the customers who come to my vendors expecting to find my product, instead find an empty or understocked vendor. This impacts my business. When the reseller approaches me instead, I can plan on having stock on hand, as well as covering their request. The reseller will also be likely to get a better price by coming directly to me and presenting themselves as a reseller. I don't have a problem offering a small discount on a large purchace myself, in exchange for the large sale. Saves me the time of listing items on the vendor, having them sit there and take up my slots.
CharPrime
Wed Aug 18, 2004 11:10 am
#26
you should not have given him a discount, if he was going to resell it. however its all fair game if someone whats to resell your products.
Darknauv wrote:
Last week some guy buys 15 of my 80 kinetic/68 base composite suits from me so I give him a discount and sell him each suit for 250k instead of 300k. Today, I found out he is re-selling them at 400k. When I sold the suits to him originally he never mentioned this or anything. This made me angry that he sold it behind my back, if he came forward with a business offer I would be happy to oblige. When i sent him an email he acted like it was no big deal and perfectly ok. What i'm asking is if I am crazy or the rest of you armorsmiths would be angry at some guy fordoing thisand maknig a profit of YOUR hard work.