Armorsmith Archive
Thread: Money Making?
If you already have the resources and experimentation for Doc why not go BE? BE now makes all of the items that Docs and CMs used to make in addition to components for several other professions including Chef and Tailor. The market for stims will be huge since they can be used by all so you won't make your cash on buffs, but stims have so much more potential now because you aren't limited to Doc/Medic customers. Armorsmith used to be a profession of mass production and solid income, but I most of us would agree that times have changed.
/salute
BE is defiantly one option... not just for all the stims, but BE's are even fewer than most other professions, and there's so many ways you can go with BE.... pets, stims, various other meds, pet meds, tailor tissues, and cef additives.
With the over all increase of creature resources that can be gathered, it's not as hard as it used to be.
Okram2k wrote:
faction armor is where the money is, but is a serious drain on anyone's game experience. In a week I made 20 mill, but got so sick of it I don't want to do it anymore.
I want to kill myself. Make faction working factories - please. I would gladly make one less suit for this.
AS is profitable now with all the new armor and faction armor, but I don't think it will last. Pretty soon everyone will have their suits of armor..
Garnax wrote:
AS is profitable now with all the new armor and faction armor, but I don't think it will last. Pretty soon everyone will have their suits of armor..
firehammer wrote:
Garnax wrote:
AS is profitable now with all the new armor and faction armor, but I don't think it will last. Pretty soon everyone will have their suits of armor..
until they decay next week.....
Yeah, but how sustainable is that rate? Can they make enough credits to afford another suit, or will they find alternatives?
Garnax wrote:
firehammer wrote:
Garnax wrote:
AS is profitable now with all the new armor and faction armor, but I don't think it will last. Pretty soon everyone will have their suits of armor..
until they decay next week.....
Yeah, but how sustainable is that rate? Can they make enough credits to afford another suit, or will they find alternatives?
dunno, but as long as its popular and profitable, I'll still be making it. I hate to say it but hopefully the demand will die off soon lol I do nothing but make faction armor atm and my girl's startignt o feel neglected I think
Nornerator wrote:
Hey I'm a retired Crafting Doctor with 130 Million Credits to spend, I was wondering how well you armorsmiths are doing after the CU?
If you already have 130 million credits, why do you ever have to work again? ![]()
Slim Vargo, Corbantis
EdOWar wrote:
Nornerator wrote:
Hey I'm a retired Crafting Doctor with 130 Million Credits to spend, I was wondering how well you armorsmiths are doing after the CU?
If you already have 130 million credits, why do you ever have to work again?
Slim Vargo, Corbantis
Garnax wrote:
firehammer wrote:
Garnax wrote:
AS is profitable now with all the new armor and faction armor, but I don't think it will last. Pretty soon everyone will have their suits of armor..
until they decay next week.....
Yeah, but how sustainable is that rate? Can they make enough credits to afford another suit, or will they find alternatives?
items that decay quickly...helmet/leggings
then chest.
at 1 helmet/leggings per week, thats 200k total...non factioned of course. 1 chest every 2 weeks, say 150k. i dont think that there will be any problems affording the armor.