Armorsmith Archive

Thread: who wants to crunch some numbers?

Brutus_Krylop
Thu Apr 14, 2005 11:09 am
#14

First, I'd like to thank Explorer_Jim for doing the legwork on the factory times post-CURB. Using the complexities provided, and keeping the +4 experimental complexity, I come up with some slightly different aggregate numbers for the hypothetical 20-suit run, though. (I assumed a 7-piece suit since boots and gloves are now merely cosmetic and unlikely to be included in most suit sales. I also included aggregate RFP/SC time, but this is at most only 36000 seconds worth of time.)


I think you added segment times for basic armor for all three scenarios.


Advanced


345.9 hours aggregate factory time
145.4 hours in a four-factory setup


Standard


241.9 hours aggregate factory time
103.8 hours in a four-factory setup


Basic


137.9 hours aggregate factory time
62.1 hours in a four-factory setup



So, let's compare the factory-hours required per suit of armor under the current system with those required in the new system ...


PvP Composite: 9.8
PvE Composite: 6.8
PvE Ubese: 2.8


BAS Cores: 6.0
STD Cores: 12.1
ADV Cores: 17.3


So, not only have our resources been doubled and our total production of top-end stock reduced by one-third, factory times have increased for the top-end armor by 75%.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Wallid
Thu Apr 14, 2005 12:27 pm
#15



TitanTen wrote:


Brutus_Krylop wrote:
[a super detailed explanation]

dude, can we please get you a job at SOE?




his talent would be wasted.
all I can say is
current Ubese is 17 segs intotal. Correct me if am wrong ( I might be a tad over, and thinking of comp) with 3 layers of Kin. phewww...

1. at the rate you discribe unless I miss read, it would take some time to do any thing as an AS.
As to Retail price, I'm pricing 1 suit close to 250k. that's Pve, with just kin, no frils.
I'm assuming armor will be around the 150k to 250k. this is taking into account resources, time, and availability of said resources.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


Brutus_Krylop
Thu Apr 14, 2005 12:29 pm
#16


By question #3, I'm assuming that Okram means Basic / Standard / Advanced armors in the new system. As I do not have an AS toon on Test Center, I will let someone else handle this.However,we really only need the complexity levels of the various schematics and confirmation that factory time remains (ComplexityLevel * 8seconds) in order to extrapolate.


Moving on to question #4 . . .


CURRENTLY


Discounting materials used in creating factory schematics, one suit of triple-layered Advanced Composite requires the following:


300 Aluminum (generally Phrik)

220 Beryllious Copper

515 Intrusive Ore (generally Katrium or Ionite)

515 Solid Petrochemical Fuel

260 Nabooian Fiberplast

210 Wooly Hide


336 Colat Iron

168 Kiirium Steel

105 Polysteel Copper


340Fiberplast

85Inert Petrochemical

45 Metal


(Assuming Kinetic Layering, the least-resource intensive layering)


1260 Metal (generally Phrik Aluminum, Kammris Iron, or Duralloy Steel)

504 Amorphous Gemstone (generally Bal'ta'ran or Stygium)

504 Polymer


(AssumingAcid Layering, the most-resource intensive layering)


1575 Non-Ferrous Metal (generally Phrik Aluminum)

882Skevon Reactive Gas

630Crystalline Gemstone (generally Vertex or Laboi Mineral)


Total Resources:5367 - 6186


Breakdown of the 3KL Build

Metals:45.4% (Ferrous: 9.4%, Non-Ferrous: 11.6%, Unspecified: 24.3%)

Minerals: 28.6% (Ore: 9.6%, Fuel: 9.6%, Gemstone: 9.4%)

Chemicals: 22.1% (Fiberplast: 11.1%, Inert Petrochem: 11%)

Organics:3.9%


Named Resources: 20.3%




NEW SYSTEM


We will investigate the resource requirement of making a suit of quadruple-layered AdvancedAssault Armor for a hypothetical Trandoshan Bounty Hunter (let's call him "Brutussk") who wants maximum energy protection against his lightsaber-wielding quarry (so we use four energy layers). Being a Trando, Brutussk does not need the gloves or boots, which no longer require cores or offer any protection whatsoever. Brutussk also prefers the brutal look of Chitin armor to the sleeker look of Composite, so we will go with that skin.


**Because I have not seen the exact new organic requirements of the cores and final pieces, I will simply halve the numbers from the schematics provided by NiBorg**


Brutussk's suit requires the following resources, again discounting materials used in creating factory schematics:


220 Bone **

235 Metal


196 Fiberplast

35 Inert Petrochemical

49Metal


468Dantooine Wooly **

495 Dathomirian Fiberplast

495 Intrusive Ore

440 Kammris Iron

440 Mythra Copper

385 Amorphous Gemstone


330 Steel

165 Iron

495 Polymer

165 Scaley Hide


2640 Ferrous Metal

1584 Polymer

1320 Plexite Amorphous Gemstone

1848 Alantium Carbonate Ore




Total Resources:12,005


Breakdown of the 4EL Build

Metals:35.8% (Ferrous: 29.8%, Non-Ferrous:3.7%, Generic:2.4%)

Minerals: 33.7% (Ore:19.5%,Gemstone: 14.2%)

Chemicals: 23.4% (Fiberplast:5.8%, Polymer:17.6%)

Organics:7.1%


Named Resources: 41.7%






Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Wallid
Thu Apr 14, 2005 12:30 pm
#17



Wallid wrote:


TitanTen wrote:


Brutus_Krylop wrote:
[a super detailed explanation]

dude, can we please get you a job at SOE?




his talent would be wasted.
all I can say is
current Ubese is 17 segs intotal. Correct me if am wrong ( I might be a tad over, and thinking of comp) with 3 layers of Kin. phewww...

1. at the rate you discribe unless I miss read, it would take some time to do any thing as an AS.
As to Retail price, I'm pricing 1 suit close to 250k. that's Pve, with just kin, no frils.
I'm assuming armor will be around the 150k to 250k. this is taking into account resources, time, and availability of said resources.


.
a price on 20 suits? I'd guess the number of resources, add in a zero. if it was a good set, go from there.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


Keeper32
Thu Apr 14, 2005 12:58 pm
#18






Brutus_Krylop wrote:


- Loads of very relevant stuff -






Thou rocketh mightilly



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
tremorlaine
Thu Apr 14, 2005 1:15 pm
#19

Hehe, wanna see Bria prices for resources? These are for the best on the server which I and most of the successful smiths use. (Shown Green)




WolfStrong-III wrote:

Ok....I'm just gonna throw up what I've paid recently on Lowca for my current resources (not the BEST on the server ever but pretty darn good). The Lowca numbers will be in Red....




Brutus_Krylop wrote:

Question #5: Pricing


Current Resource Pricing


Right now, I'm going to do something that I haven't done in a long time -- evaluate the resource cost of a single suit of my PV.5 Composite (ADV.3KL), much as appeared in the previous post. I'm going to price the resources as they would have been sold a month or two ago.


Phrik Al ... 15cpu ..... 10cpu ..... 25cpu

BeCu ... 15cpu ..... 8cpu ..... 20cpu

Intrusive ... 20cpu ..... 12cpu ..... 5cpu (just got an awesome spawn)

SPF ... 10cpu ..... 8cpu ..... 20cpu

Nab FP ... 25cpu ..... 20cpu ..... 30cpu

Wooly ... 90cpu ..... 135cpu ..... 100cpu


ColatFe ... 10cpu ..... 15cpu ..... 30cpu (Gagegace)

Kiirium Steel ... 5cpu ..... 10cpu ..... 20cpu

Polysteel Cu ... 5cpu ..... 10cpu ..... 100-150cpu (depends on the day)


Kammris Fe ... 5cpu ..... 7cpu ..... 5cpu

Amorphous ... 10cpu ..... 12 cpu ..... 5-10cpu

Polymer ... 15cpu ..... 5cpu ..... 10-15cpu


[RFP / SC resources are basically junk, I don't count them]


Total resource cost for a full suit? 72,275cr ..... 62,176cr ..... Don't know atm





lwwrestler
Thu Apr 14, 2005 1:22 pm
#20

I just have a quick question to throw back at you. I've read in these forums that players saw no real increase in defense abilities while wearing armor. If this is true, I find it unreal to expect people to buy these armor suits for 300/400k+. If they deflect as little as I've read, then it's pointless to wear it. Really nervous, and glad at the same time that I decided to do the WS grind. I haven't tried it myself on TC, but like I said, heard bad things about armor not being too effective, and really hope this is being looked it, if it's true on TC.
NiBorg
Thu Apr 14, 2005 2:02 pm
#21

Bria prices are insane for sure, remember when Bopri was in spawn?...
UmmonPrime
Thu Apr 14, 2005 2:07 pm
#22

Ya, I know on Shadowfire the besr Bey Copper sells for at least 50 cpu and the best polysteel sells for at least 30 cpu.

Our best Intrusive sells for 30+, if you can even find someone with it. Spawned for 2 days.....
Cheapest we have are the kiirium and colat, which go for about 5-10 cpu. Eveything else is a min of 20 cpu for the best.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Brutus_Krylop
Thu Apr 14, 2005 2:07 pm
#23






Explorer_Jim wrote:

p.s. Oh, and Brutus, since the segs don't need to be identical, I figured they could be run simultaneously in several factories for the standard and adv cores, hence taking the same time as the segs for the basic version. I think that's justified, please complain if its not

Message Edited by Explorer_Jim on 04-14-2005 08:58 PM



Wow, that's counterintuitive. I was operating off the assumption that Advanced Cores required three identical segments and Standard Cores required two identicals.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

WolfStrong-III
Thu Apr 14, 2005 8:15 pm
#24






Jereck wrote:





WolfStrong-III wrote:

Ok....I'm just gonna throw up what I've paid recently on Lowca for my current resources (not the BEST on the server ever but pretty darn good). The Lowca numbers will be in Red....




Brutus_Krylop wrote:

Question #5: Pricing


Current Resource Pricing


Right now, I'm going to do something that I haven't done in a long time -- evaluate the resource cost of a single suit of my PV.5 Composite (ADV.3KL), much as appeared in the previous post. I'm going to price the resources as they would have been sold a month or two ago.


Phrik Al ... 15cpu ..... 10cpu

BeCu ... 15cpu ..... 8cpu

Intrusive ... 20cpu ..... 12cpu

SPF ... 10cpu ..... 8cpu

Nab FP ... 25cpu ..... 20cpu

Wooly ... 90cpu ..... 135cpu


Colat Fe ... 10cpu ..... 15cpu

Kiirium Steel ... 5cpu ..... 10cpu

Polysteel Cu ... 5cpu ..... 10cpu


Kammris Fe ... 5cpu ..... 7cpu

Amorphous ... 10cpu ..... 12 cpu

Polymer ... 15cpu ..... 5cpu


[RFP / SC resources are basically junk, I don't count them]


Total resource cost for a full suit? 72,275cr ..... 62,176cr





I charge approximately 20-30K per piece and 65K for a 4 Piece Suit and approximately 200K for a full suit of 80Kin/80Elec/69Base Composite. Just to give you some comparison totals from another server.




Started posting this when you posted Okram...had to crunch some numbers...Will get my Piker outfitted in a brand new suit of 80 Energy on Live and give that a test to get some numbers...I have Maulers galore outside my house on Naboo all the time so should be relatively easy to get the numbers.

Message Edited by WolfStrong-III on 04-14-2005 07:54 AM






what the hell are the stats that you'd sell so cheap? Hell my 4 peice suits have been selling for 200k alone fairly well, or were before the CU docs were posted. 80 kin, 80 ele, 70 base with fairly low ham. My sliced chest plates sell for over 65k -_-






I sell 80/80/62 up to 80/80/69 atm because of my resources. It costs me in resources about 60-65K to build a full suit. I'm still making nearly 3 times the cost of my resources and you know what? I'm selling more and more armor. And those are my UNSLICED prices. I've had a full suit of 80/80/87-90 base sell for several million to a friend. I'm also building a customer base and have several repeat customers already. Not trying to drive anyone else out of business and not out to make the most money on the server. I have FUN making armor and nearly all of the armor I make is by hand. I do make some factory runs when I get a really good piece (like a chest plate that I had 9 Amazing Successes on without using any Port). While my stuff isn't the BEST on the server....I make it affordable for the new guy. Besides...I have an alt that I can make about 500K a day in just looting bodies if I need too....






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Arem
Fri Apr 15, 2005 12:12 am
#25






Okram2k wrote:

Compare the effectivness of wearing armor in combat before and after the CU. Namely what is the raw % damage reduction wearing the new armors in the CU. And then compare to readily available counter parts in the current system. (80kin/80energy composite, and 75% kin ubese, leaving out pvp since stun will be nullified in the new CU.)




Biggest problem for us crafters is that we already had a rough time grinding Master AS. To also grind some novice combat professions is not really what I am after. Furthermore I findit difficult on TC-EP3 to interchange with the other testing groups. This could dpeed up armor effectiveness testing and armor slicing testing.


All our issues seem to be soo unimportant that thoseneeded features on the frogs are still disabled. (wasn't working yesterday, have not been able to log in afterwards)


We need faction on the frogs and we need at least skill.


Second biggest point is the lack of a propper chatlog analysing tool [maybe I just wasn't able to find it - willing to learn here ]to get thedata out of combat test sequences.


Third problem I see is that shift frommaxed protection of high-end armor to loot-enhanced high-end armor. As we have no loot at our disposal we can not test this most important part.


Another problem is lack of high-quality resources on TC-Ep3. For example the current mix of primus Layer resourcesare just allowing to experiment up to 62-65%. My current primus layers are +61 Kinetic/Energy. Kinetic Layers I could experiment up to 79%. Searching for the ideal resource on the frogs is also a time consuming task.


Maybe we should put together a resource list including stats, have some factories as storage filled with just the best available resources andgive admin rightsto everymember of the TC-Ep3 guild. This would be a good task for anyone not able to grind Master AS but willing to help in testing.


PS: even bigger problem TC-EP3 is down







000000000000000000000000000000000000000000000000 arem
000000000000000000000000000000000000000000000000 12 pt master armoursmith
000000000000000000000000000000000000000000000000 r.i.s. certified
000000000000000000000000000000000000000000000000 equinox [-3035, -5849]
000000000000000000000000000000000000000000000000 theedmall [-5459, 3436]
000000000000000000000000000000000000000000000000 44xx fs crafting mastery
000000000000000000000000000000000000000000000000 www.swgarmor.de


NiBorg
Fri Apr 15, 2005 12:17 am
#26

gratz on master arem
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