Armorsmith Archive

Thread: Crafting Mandolorian Armor from beginning to end.

Saarek
Thu May 12, 2005 9:22 am
#14

ok so here's what I've got:


1. A Master DE must break down Existing Mandolorian Armor and use BH Armor in the creation of a chematic.


2. while the DEs can create the schematic, they do not have all the color combinations avail.


3. The BH Armor that is to be used has to be either post-CU looted armor, or if it's pre-CU, then there isa riadial menu option that will change it to that looted type.


4. Once the schematic is created, it can be given to a Master AS for creation of all color combinations, or that same Master AShas to be a Master DE also to create the armor with any proficiency.



Did i miss anything?






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

XeroHaven
Thu May 12, 2005 1:40 pm
#15


Okay, So lemme get this straight.


To start out with, I have an entire suit of BH armor (pre CU).


First Step: Use Radial Menu On Each Piece to convert it into the Post CU loot form.


Second Step: Obtain the other Sub components (Binary Liquid, Protective Liquid Coating, Alum Minerals) from the DWB.


Third Step: Take the armor and the subcomponents to the DWB crafting rooms, and use them to make the 1 time use schematic. (Now my question here is, do YOU make the schematic? or do you need Master AS, Master DE, Master Tailor, in order to make the schematic?)

Fourth Step: Have the corresponding crafters make your Mondolorian armor pieces by use of the one time use schematic.


Is that the correct method?
NiBorg
Thu May 12, 2005 2:22 pm
#16

how you go about getting the schematics outside of breaking an existing piece down to it's subcomponents is what i do not know. to break it down though as i understand it you must do it in the DWB but you can take the pieces and craft it elsewhere. I am not aware of that many people doing the process post-CU so i think it's still a bit in the dark. all i do know is you will need all the same pieces that you did before the CU and from what i can gather you would want MAS along with the other crafting profession required to get the full color choices.
Saarek
Fri May 13, 2005 9:41 am
#17


well, to be a master AS, DE, ad Tailor is not gonna happen for me, so I may just have to end up comissioning another AS/DE/Tailor out there to create the components I need.


i know this stuff isn't supposed to be easy to get, but this is a little silly.


and thanks to all who posted and especially DarthBock for his detailed information. much appreciated.






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Kalandra
Fri May 13, 2005 3:18 pm
#18


Some more research for you guys.


I respecced my toon to MAS/MDE today, and crafted a helmet, thinking that I would have the full colour options. I didn't. only 36 colours in each box, same as the MDEs. I believe the problem to be this: Armoursmiths have 255 points of customisation, therefore we get the full 255 colour spectrum to play with. Droid Engineers have 64 points of customisation, and rather than the devs realising this was the MDEmaximum, they still required the full 255 points for the ARMOUR helmet.


The mandalorian helmet DOES NOT use armoursmith customisation, but Droid Customisation, which caps at 64. This is why we have the low spectrum of colours. I believe the mod requirements were just copied out of armoursmith and plunked in to Droid Engineer. The same goes for leggings etc with tailor, except tailors get the full +255 clothing customisation.


I see3 possible fixes for this. 1) Give ALL the schematics back to master armoursmith. 2) Change the Max. Droid Customisation to +255 3) Change it so you get the full colour spectrum at +64 Droid Customisation.


Personally, the fix that makes the most sense is to give the schematics back to MAS, as this will solve all the problems without too much coding. Either way... I want my schematic back. /cry




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Saarek
Mon May 16, 2005 9:21 am
#19

Oh boy do I agree.


I really do not want to give up being a smuggler - I love roleplaying as a smuggler its just so much fun.


And I dont have enough skill points left to master DE.


I guess that means I'm S.O.L.



bah!








------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Kam_Revel
Mon May 16, 2005 2:27 pm
#20

Okimmediately post - CU, the DWB wasenjoyable content for most (lvl 74-81 baddies) but devs thought it was too easy so now it is impossibly worse than it was pre-CU (lvl 90+). So no testing any DWB crafting runs till they go back to balancing it again.


As far as crafting the actual pieces, you can not even get in the room if you are not the properly skilled crafter with the right components in inventory to unlock the door.We got down to the DE crafting roombut since our BH bracer piece was converted to "crafted" our DE couldn't get us in. This was before they gave the radial menu option to refit it to Mando usable state. Of course they patched it so I was able to re-fit to "loot" bracer but the very next day we can't get past the first room since 3 BD lvl 94 can take out 2 full parties right at the entrance.


I want my DWB content darn it and I want my Mando !





Kam Revel
Force enhanced ArmorSmith & Mayor of New Freeport
-794 2852Mining Outpost, Dantooine|-2470 -4600 Mos Athens Mall, Tatooine
-2666 -4440 New Freeport, Naboo
-----|----------------------------- Flurry
vacationing on Kael'Thas server inwow

Ejai
Tue Jul 05, 2005 10:06 am
#21





Kam_Revel wrote:

Okimmediately post - CU, the DWB wasenjoyable content for most (lvl 74-81 baddies) but devs thought it was too easy so now it is impossibly worse than it was pre-CU (lvl 90+). So no testing any DWB crafting runs till they go back to balancing it again.


As far as crafting the actual pieces, you can not even get in the room if you are not the properly skilled crafter with the right components in inventory to unlock the door.We got down to the DE crafting roombut since our BH bracer piece was converted to "crafted" our DE couldn't get us in. This was before they gave the radial menu option to refit it to Mando usable state. Of course they patched it so I was able to re-fit to "loot" bracer but the very next day we can't get past the first room since 3 BD lvl 94 can take out 2 full parties right at the entrance.


I want my DWB content darn it and I want my Mando !





Here's a guide that is 99% correct still: clicky


As I understand it, the MAS, MDE, and Master Tailor professions are still required just to get through the doors to the appropriate crafting rooms. We just made a jetpack last Thursday, and it appears to be possible to craft these items again... though for our team we will need to find a MAS and a Master Tailor who have mixed templates like Kiero (my MDE) does in order to get them to the doors alive. Of course, we may just *DRAG* them most of the way and revive near the door, too... lol!


Anyway - the Mandalorian Armor is supposedlyaquired exactly as it was pre-CU... the only difference being that now it will be a schematic as opposed to a random color completed item. I am still unclear as to what profession is needed to use the schematic... but I think it is safe to say it is either all MAS or a mixed bag of MAS, MDE, and Master Tailor again. Either way - the final crafting can occur outside of the bunker... and I assume (and all that implies) that Krayt components and layers may now be applied to achieve higher stats and health bonuses... thus making the armor worth more than just display and worthy of an ADK.


Message Edited by Ejai on 07-05-2005 01:07 PM




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Ejai
Tue Jul 05, 2005 10:12 am
#22






XeroHaven wrote:


Okay, So lemme get this straight.


To start out with, I have an entire suit of BH armor (pre CU).


First Step: Use Radial Menu On Each Piece to convert it into the Post CU loot form.


Second Step: Obtain the other Sub components (Binary Liquid, Protective Liquid Coating, Alum Minerals) from the DWB.


Third Step: Take the armor and the subcomponents to the DWB crafting rooms, and use them to make the 1 time use schematic. (Now my question here is, do YOU make the schematic? or do you need Master AS, Master DE, Master Tailor, in order to make the schematic?)

Fourth Step: Have the corresponding crafters make your Mondolorian armor pieces by use of the one time use schematic.


Is that the correct method?




Just to answer specifically... on the Third Step, you DO need the crafting professions just to get through the doors... so, even though I am unsure as to whether you need them to make the schematics or not - you will have to have them along anyway.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

zRhyno
Fri Jul 15, 2005 1:23 am
#23



Ejai wrote:

Kam_Revel wrote:

Ok immediately post - CU, the DWB was enjoyable content for most (lvl 74-81 baddies) but devs thought it was too easy so now it is impossibly worse than it was pre-CU (lvl 90+). So no testing any DWB crafting runs till they go back to balancing it again.

As far as crafting the actual pieces, you can not even get in the room if you are not the properly skilled crafter with the right components in inventory to unlock the door. We got down to the DE crafting room but since our BH bracer piece was converted to "crafted" our DE couldn't get us in. This was before they gave the radial menu option to refit it to Mando usable state. Of course they patched it so I was able to re-fit to "loot" bracer but the very next day we can't get past the first room since 3 BD lvl 94 can take out 2 full parties right at the entrance.

I want my DWB content darn it and I want my Mando !


Here's a guide that is 99% correct still: clicky

As I understand it, the MAS, MDE, and Master Tailor professions are still required just to get through the doors to the appropriate crafting rooms. We just made a jetpack last Thursday, and it appears to be possible to craft these items again... though for our team we will need to find a MAS and a Master Tailor who have mixed templates like Kiero (my MDE) does in order to get them to the doors alive. Of course, we may just *DRAG* them most of the way and revive near the door, too... lol!

Anyway - the Mandalorian Armor is supposedly aquired exactly as it was pre-CU... the only difference being that now it will be a schematic as opposed to a random color completed item. I am still unclear as to what profession is needed to use the schematic... but I think it is safe to say it is either all MAS or a mixed bag of MAS, MDE, and Master Tailor again. Either way - the final crafting can occur outside of the bunker... and I assume (and all that implies) that Krayt components and layers may now be applied to achieve higher stats and health bonuses... thus making the armor worth more than just display and worthy of an ADK.

Message Edited by Ejai on 07-05-2005 01:07 PM




Except currently MDE pieces (helmet, bracer) are bugged and you only get a choice of 20 different shades of gray, instead of the normal 256 colors. AND health enhancements are broken right now. So i cant craft my chestplate because of health enhancments, and i cant REcraft my helm because of health enhancments and coloring bug.






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-VtS-Maddix
Fri Jul 15, 2005 3:26 am
#24

Seems to be a simple solution for the colour thing to me....

Master DE and Tailor are needed to make the schematics IN the DWB, just as before. Then when the schematics are done, everyone has left the bunker and had a party to celebrate, an Armoursmith is needed to put the final piece together.

Is it just me or is that so obvious it hurts?



-----

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CaileSathinor
Fri Jul 15, 2005 5:46 am
#25



-VtS-Maddix wrote:
Seems to be a simple solution for the colour thing to me....

Master DE and Tailor are needed to make the schematics IN the DWB, just as before. Then when the schematics are done, everyone has left the bunker and had a party to celebrate, an Armoursmith is needed to put the final piece together.

Is it just me or is that so obvious it hurts?




I've asked for this many a time.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
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