Armorsmith Archive

Thread: Pricing Post-CU Discussions

RelicOMO
Sat Jul 02, 2005 7:55 am
#14






Valeriann wrote:

Like i tried to point out to another poster who just didn't get it, not everyone playes the game 24/7 & has millions in their bank. It's ok to make armor that isn't the best. You're not soiling your rep, your broadening your customer base.






The problem is time, not anything else. It takes the same amount of time to make low resist armour as it does to make high resist. The amount of time involved in armouring now is very large, and for most of us, if we can spend that time making suits that sell for a million per, or spend the same amount of time making suits that sell for 100k per, it's a simple decision to make. Broadening the customer base is nice, but for most of us, we already have backlogs of orders, vendors that are cleared within days, and more tells than we can handle sometimes. Perhaps more competition might make a difference, but that newly-entering competition would have to be satisfied with making low resist armour to satisfy the larger customer base for a while until they moved up to the higher end, and I think new crafters are more likely to think, wow, this crafting system is hugely boring, and I'm not making anywhere near the money that guy is, so why am I bothering?


Bottom line, the crafting system is too dull, and our customer base so great in comparison to our time, that there's no real incentive for crafters to spend their precious time making less than they could.
kesstral
Sun Jul 03, 2005 12:10 am
#15

I have not been making pratically any armor for "retail" sales since the CU on the basis that I am trying to scrape together all the named resources needed (still looking for Dant wooly on Sunrunner). I have been making armor for guildmates and friends and in return they have been helping me gather the resources I need (recently picked up 500k of hide in 1-2 nights ) Forthe few suitsI have been selling, 200k unlayered seems to be consitant with what I've seen around. I have yet to determine my layered and factional pricing.



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
dazzla
Sun Jul 03, 2005 11:39 am
#16

Thanks for all the great comments peeps. Some fantastic information and advice here.
Boonsnark
Sun Jul 03, 2005 5:15 pm
#17

I roughly worked out my costs including buying in some of the res i needed, whilst i've not capped yet i've found that i ahve to charge around 20k a core just to leave me ina position where i can restock faster than it sells, I could drop prices, but I work for a living and time on SWG can be limited, and I don't like the idea of having an empty vendor. So i sell 220k for unlayered wookie and 230k for all other unlayered armors.


I have yet to really bother with layers as the extraprotection offered isn't worth the cash and certainly not my time.





------------------------------------------------------------
Boonsnark, Master Armorsmith / Master Artisan
Europe-Chimaera,

Queege, MBH/CM BSOD - 5/9 Squadrons Aced

BSOD

Meuw
Sun Jul 03, 2005 8:18 pm
#18






dazzla wrote:

Hi all,


As a fairly new Armoursmith I've been somewhat concerned over armour pricing and would love to hear everyone's thoughts on this subject.


I have yet to make layered armour so have only worried over prices for normal armour (not even close to capping on the resists either) made with advanced cores. I started off totally bemused about how other AS's could charge 200k or more for a suit of armour that takes only 4000 or so resource units to make. At 200k, if my Maths is correct, works out to 50cpu. Since I have harvested more than half my resources and have paid less than 10cpu for the rest I estimate my costs are about 25k per suit. I couldn't charge 50cpu so started off selling armour at 95k per suit.


After just a few hours of being on the galaxy wide bazaar search system my armour started flying off the vendors. Too quickly. I just couldn't keep the armour in stock, and as much as I enjoyed the sales it fast became too stressful to keep the vendors nicely stocked (by that I mean at least one item of each armour and part).


This morning I gave in and have ramped my prices up to around the 200k mark. I can't help but feel I'm overcharging the customer but this is my only option available to try and keep my vendors stocked (sure I could delist the vendors but then I wouldn't get any sales period!). It's a case of supply and demand - demand is just too high for my prices to stay reasonable.


I'm sure with time I'll come to understand that really I'm charging for my time (as I hand craft all my armour it takes a long time to make my armour) but at the moment I feel a bit ... help!?


Dworkin

Infinity's Ithy Armoursmith

RIS Certified






Dazzla, let me give you one small and important lesson about selling anything.....price is determined by three main things: Materials, Overhead(cost of employees, facilities, service charges), and the one you are missing.....Demand


Do not feel obligated to sell for only what it costs you to live. Sell for what the market will bear. It is not your fault the prices are out of control, it is SOE's fault. I warned them before the CU that these changes would cause all prices to rise, not drop as they so foolishly predicted.





------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Page 2 of 2