Armorsmith Archive

Thread: Your opinion on my new RIS helmet.

-Ozzie-
Mon Jun 21, 2004 12:19 pm
#14

thank you for all your comments, i appreciate it greatly. im a pretty heavy PVPer so i wouldent dream about using R.I.S armor while im fighting, not even PvE with this helm, which is another thing id like to bring up, i prefer no vulnerabilites for, 1. i like the fact that there isnt that little section that says Vulnerability on the stats, and 2.the fact that i wont be using this for PvP or PvE makes it not really important how fast the condition goes down due to special protections, since... i wont be using it for combat.



Xploitar

padan-fain
Sun Jul 04, 2004 4:38 am
#15



First off, nice armour. Very nice armour, indeed. Hope it has Light Sabre resistance after pub 9 (does it?, we'd all like to know)That would make it even better. In the words of good ole DV "Impressive... Most Impressive."


However, as to the low stun and acid resistance issues, as pointed out below:







keuller said:



My issue with the acid at 13% would be that you're going to be taking more damage than you would if it was a vuln most of the time. It'll block a little bit of AP1 acid pistol damage, but with a DXR6b you're going to be getting hit for more damage because of the AP2 rating than if it was a vuln, as well as decaying the armor extremely quickly.

Still, an awesome helmet and great achievement, I'm just not sure I would've gone the same route (no vulns).





Keuller, it is my understanding this is not the case (but I could be wrong). A lightly armoured (or any other armour level)object with stun vulnerability, for instance is treated as AR 0 for purposes of penetration damage calculation from stun weaponry, it is not such that the AP/AR effect is ignored. Therefore a vulnerable armour (or rather armoured person) will suffer more damage from a vulnerability than a low resist armour from a high penetration weapon, such as a T21. The same should apply for condition loss (aside from shields) but I'm less sure of that.


I havent tested this, admittedly, but I soon will with some armour I'm manufacturing. If it not as described above this should be an issue we should bring to the attention of the developers as it would be highly contradictory if a physicalpiece of vulnerable armour should protect more than a low resist physical armourin ANY SITUATION concerning that weapon type.


Shields, however, shouldnt lose condition from vulnerabilities perhaps, given their somewhat ephemeral defense technique they wouldnt be affected by kinetic etc based weapons if they cant stop them. (i.e. its difficult to effect a magnetic field with a piece of wood). However, an acid weapon, for instance,would still need to physically penetrate, and hence physically damage or disrupt, normal, physical armour. Resulting in a loss of condition.


Anyway, can anyone support or dispute this?

Message Edited by padan-fain on 07-04-2004 12:46 PM



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padan
Master Armoursmith || -287 -4729, Near Bestine, Tattooine.
SMG Shopping Centre South of Bestine.

We're only closed when your asleep!!
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padan-fain
Sun Jul 04, 2004 5:16 am
#16

Ah, Just read over Jaato's "Most Holy Wisdom Concerning The Protection of Armours" and it seems it is the way Keuller says. I stand corrected. But I think its the wrong implementation and Jaato sugests it may be bugged and therefore shouldnt be this way.



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padan
Master Armoursmith || -287 -4729, Near Bestine, Tattooine.
SMG Shopping Centre South of Bestine.

We're only closed when your asleep!!
--------------------------------------------------------------------------
royalewitcheez
Sun Jul 04, 2004 5:29 am
#17

Yeah, a bunch of people asking for like 4% stun resist helmets to block the vulnerability, but I'm pretty sure that against AP weapons (Jawa Ion) it will actually do more damage than if the stun was vulnerable.

I can test this to make sure.



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Keuller
Sun Jul 04, 2004 6:47 am
#18

With stun, any protection will reduce the damage taken since the highest AP on a stun weapon is 1, which is cancelled by the light AR of crafted armor, after that it's just resists vs. dmg, and 4% would do very little against a jawa ion rifle (ap1) but would cut down dmg from a tangle or geo pistol by 52%, so this has some viability. Acid coverage under 25% is just begging for more damage to be done with a DXR6 rifle.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
Imaridril
Sun Jul 04, 2004 8:10 am
#19

I looted a yellow named Krayt scale recently that has +15% Acid on it. (The rest are all +5% or +6%.) Anyways, with that scale and three acid layers you could potentially put together a piece of RIS with an acid resist that is just a little under 60%. Sure, you'd be vulnerable to Stun, but that's what a PSG is for. The only real problem is that the Krayt scale would push most of the other resists in Special Protection where they couldn't be sliced.




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Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

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