Armorsmith Archive

Thread: Jaato!!! Can You Please Get Us Some Confirmation on This

Sorackles
Wed Jul 07, 2004 11:12 am
#14






Gavvot wrote:





Sorackles wrote:

I figured it out! The Devs used to be politicians! They just love to lie to us.


If that quote is true then why are they telling us that it's a display bug and PSG's aren't supposed to have LS resists? WE should at least be given a response of the PSG issue. Then we should also get a response to whether or not Mando Armor should have LS resists and RIS as well. I don't think its fair that Lightsabers can cut through every single armor in this game. I know Jedis need to be strong but they shouldn't be unbeatable.


It's kind of funny that Mando armor probably can't be made without the help of a Jedi. Since they are the only ones that can kill the SBD's.







Concidering the past history of such situation, I would rather say that TH sometimes misphrase (is that a word?) what he want to say.

And for the SBD, you are very very wrong. A Jedi can help alot in the DWB but mainly because he can heal mind and tank more than the average player (even if I, as a non master tka, can tank 2 SBD for quite a while).





Well as a Master Swordsman I can tank it as well. But from what I hear the SBD's are vuln to Lightsaber Damage. If that's the case doesn't it mean that they can kill an SBD in like 15-20 hits or so? I know my guild went on a hunt to the DWB last night with a Jedi but I haven't talked to them yet to see what happened.



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Solstise
Wed Jul 07, 2004 3:11 pm
#15

All mobs are vulnerable to LS, but there is a hidden damage multiplier system that the devs never told us about. What it does is make our sabers do half or less damage vs mobs higher than us. The higher, the lower the damage. And against most lower than us we get a damage bonus. My jedi is only 0044 saber, and he oftens hits for less with his saber than his VKs against mobs who have kinetic resistance. Event though the saber's listed damage is 2 to 3 times more than a VK. I guess it was to keep us from farming high level mobs but it can be a serious pain in the arse, especially for non-jedi knight.

Vs a SBD I'd figure that a Jedi Knight would hit for around 1000-1500. A Padawan would be around 500-1000, even if they used identical sabers.




Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
Huntress1138
Wed Jul 07, 2004 8:14 pm
#16

Everything in the DWB is vulnerable to LS... sois every high end mob in the game... as are you and you and you and you... Unless the devs clarify this problem for us... How ahrd is it to make a post telling us what does and foes not have LS resist... Im foaming at the mouth to get m full RIS suit made.... but there is no point in it for me if I cant use it against the Jedi. And yes I would us against my BH marks... then once it has gone to complete crap use it as a display (like most people do anyway). I would look on with much satisfaction to know it guarded me jsut enough to place my scatter to a jedi's temple... and say "Saver Block This"





Gavvot
Thu Jul 08, 2004 1:27 am
#17



Solstise wrote:
All mobs are vulnerable to LS, but there is a hidden damage multiplier system that the devs never told us about. What it does is make our sabers do half or less damage vs mobs higher than us. The higher, the lower the damage. And against most lower than us we get a damage bonus. My jedi is only 0044 saber, and he oftens hits for less with his saber than his VKs against mobs who have kinetic resistance. Event though the saber's listed damage is 2 to 3 times more than a VK. I guess it was to keep us from farming high level mobs but it can be a serious pain in the arse, especially for non-jedi knight.

Vs a SBD I'd figure that a Jedi Knight would hit for around 1000-1500. A Padawan would be around 500-1000, even if they used identical sabers.




That might mean they fixed vulnerabilities, at least for LS.

It does really look like a LS is AP0 (dunno if it'strue or not), so if the AR3 of the SBD apply, it's normal that a LS does far less damage to them.



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Solstise
Thu Jul 08, 2004 4:00 am
#18

It's not the AR rating of the mob. It's the mob's CL. A knight trying to take on a CL 100 or 250 or whatever highest is going to have his damage reduced. Even if that mob has no armor rating and vulnerability to everything. It all seems to be based on the level of the targets vs the level of the jedi. For instance, I can stand in the middle of some squills. There is the Squill Guardian (highest), Squill (middle) and Squill hunter (lowest). All having roughly the same armor. I can use my spin2 attack. On the guardian it'll hit for around 800-900, on the Squill around 900-1000 and on the Hunter who's much lower than the others 1300-1600. I would personally rather they had just given the high level mobs some form of saber resistance than this system that is totally different from all other weapons.

As far as Player Armor with LS resists. All I can say is that I hope this does not happen. I'm sure some of you will hate me for saying that, but as it is in PvP, I'm already only hitting Bounty Hunters for 60-80 damage per swing. If Player armor with AR1 and 60% or more Saber resist came out we'd be in serious trouble, especially with Synsteak out there. Jedi already have a hard enough time with the TKM/BHs.

But then again, AR1 armor with 50% resistance to Lightsabers wouldn't change anything right now. Because of the vulnerability bug, the saber's AP2 is not factored into any combat situations. So vs AR1 50% LS resist armor, the damage would be the same vs an vulnerable person. At least untill they actually fix this bug. It's only over a year old now, maybe it's finally due a fix.




Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
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