Armorsmith Archive
Thread: You have got to be Kidding. Please find something wrong with this.
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Grendiel
Wed Sep 08, 2004 6:11 pm
#14
Here's the thing though, obtaining these bonuses is meant to take a lot of time and effort. The devs don't want us to speed grind through it.
In my opinion, there has to be some sort of deterrent. But at the moment, getting FS crafting experience does seem to be significantly more
difficult than getting FS combat experience. Apparently the combat balance will address this.
The best I can think of right now is to raise the armor use experience, or perhaps provide better conversion ratios and personally, I prefer
the former as it rewards the true armorsmiths who make armor for use, as opposed to those grinding just to get the FS crafting experience.
That said, after looking at some number cruching here, I'm considering doing the booster blue grind.
In my opinion, there has to be some sort of deterrent. But at the moment, getting FS crafting experience does seem to be significantly more
difficult than getting FS combat experience. Apparently the combat balance will address this.
The best I can think of right now is to raise the armor use experience, or perhaps provide better conversion ratios and personally, I prefer
the former as it rewards the true armorsmiths who make armor for use, as opposed to those grinding just to get the FS crafting experience.
That said, after looking at some number cruching here, I'm considering doing the booster blue grind.
Alanis
Thu Sep 09, 2004 12:51 am
#15
Ok I started the FS Quest and Started Craftning Composite Armor by Hand for the Exp to Convert to FS Craftning. It didnt seem like I was going anywere fast so I decide to figure out just what I had to make to get my 6 Lines. Here is what a Came up with.
1,225,000 Exp per FS Craftning line
6,125,000 Total FS Craftning Exp needed to complete 6 Lines
36,750,000 Total Armor Craftning Exp need at a 5-1 Ratio to FS Craftning
4120 AS Craftning Exp per Full set of Composite
8,920Full Sets needed to be made to Finish
$3,568,000,000 at $400k per set (Figureing Top of the Line Stuff not junk)
Thats3.5 BILLION CREDITS Worth of Armor I need to craft.
If im not Dead I guess I will be Rich.
PLEASE TELL ME IM FIGURING SOMETHING WRONG FOR GOD SAKES
This just cant be right.
I refused to Holo Grind and wanted to wait for a "Quest Based System" and now I have to grind more then any Hologrinder ever had to.
Alanis
Thu Sep 09, 2004 7:05 am
#16
I cant belive people arent more Upset about this. They took out the Holocron System for this latest one because Grinding Profesions wasnt Healthy for the Game. So now Im suppose to Grind out 6000 Full Sets of Armor instead. I could Grind out all my Holocrons faster then I could do this. If they at least put the Usage System back in so the People that actualy were making usable Items could cut a big chunk out of this it would make more sense.
VemaGara
Thu Sep 09, 2004 7:17 am
#17
Devs don't create grinding systems. Players devise grinding system. You don't "have to do" anything.
My solution for the grind is to ignore it. I don't like playing that way. See? That was simple. It just goes away.
My solution for the grind is to ignore it. I don't like playing that way. See? That was simple. It just goes away.
Alanis
Thu Sep 09, 2004 7:26 am
#18
But the problem is I started this game in Beta. I have had 2 accounts sences then. I did a few Holos on my other account but when they anonced the "Quest Based System I decide even if it took me a bit more time I would wait. If the thought here is the Average person starts the game and it takes them a year to get the FS tree done then I agree. But I have already spent over a Year making Armor and now Im back at the same level as a person just starting the Game. Why dont I get credit for all the Armor I have made in the Last year.
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