Armorsmith Archive

Thread: GUIDE: How Armor Works

CleverClothe
Sun Oct 12, 2003 1:35 pm
#14

AR is only ignored if the damage is of a type that the armor is weak against.


Resists and special protection are never ignored.




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Xol11
Sun Oct 12, 2003 4:39 pm
#15

I have been doing some more tests on AP:2 vs AR:1 and things aren't lining up like they did before. I have been unable to find anyone to help me test AP:3 vs AR:1 at this time.


AP:2 vs Ubese with Special protection (+56% and +69%) does normal damage and is absorbed normally by the armor.


AP:2 vs Composite (+44%) does normal damage and is absorbed normally by the armor.


AP:2 vs AP:1 (+14%) goes right through all the armor.


AP:2 vs AP:1 (+21%), the armor absorbs 1.5% of the damage


A friend of mine metioned that it could be because the Ubese is post-patch and the Composite is pre-patch. I am going to try and get a hold of some post patch Composite sometime and see if I see any difference. If not then it appears that it has to do with the amount of resistance when it comes to stopping armor piercing.


-Micah

Xol11
Mon Oct 13, 2003 12:03 am
#16









CleverClothe wrote:


First one, armor degrades based on the damage it DOES NOT absorb. This means that better armor (higher resists) degrades slower than poorer quality armor. Thus it will lose 12 off of its condition (80 * 0.2).


Second one, same reason as above.








When I ran the numbers it appeared to take 20% of the damage absorbed. However, I only tested this minimaly so what you are saying about it taking damage equal to the amount not absorbed could very likely be true. I will run some further tasts this evening to see what I come up with.





CleverClothe wrote:

Third one, resists and special protection ALWAYS apply. Though the attack gets a +25% bonus, you must apply the rests after that. So 125 - 40% = 75.


Fourth one, AR is completely seperate from resists. There is no "acting" like AR2. Special protection has no effect on AR. The attack would get a 25% bonus. Then that would be reduced by 70%. 100 * 1.25 * 0.3 (70% smaller) = 37.5 damage.






This common misconception is the exact reason I wrote this guide. I heard this from many people, so I tested it myself a month or so ago. Then, I heard people claiming it again after the latest patch, so once again I tested it myself. Both times I found that when you are hit with a weapon of higher AP than you have AR, you do *NOT* benefit from the armor's resistances. The only exception to this rule is when you have Special Protection against a certain damage type, such as Ubeses with Special Protection against kinetic. In this case you do gain the armor's resistance benefits. However, if you take that same Ubeses armor and you hit it with a Power Hammer, Grenade, T21, etc. the armor will not stop any damage.


I encourage those of you who do not believe me to test this for yourself. Find a friend with a T21 (commond) and have him shoot at you while you are wearing armor (any kind will work). You will find that your armor doesn't help you at all and his T21 eats through you the same as if you were naked.


I will test it yet again tonight and write down my data and post it here so others can see how my tests are done.


-Micah

Zilod
Mon Oct 13, 2003 12:18 am
#17

thanks for the very interesting post


only a question


AP 0 vs AR1 20% special protection


if bob hit joe for 100 damage the armor absorb 60 damage (50% ar1 + 20% special protection) or just 20 damage (ignore ar1 and apply only 20% special protection) ?

SWBarker12
Mon Oct 13, 2003 7:37 pm
#18

this would be nice to have stick at the top, many people dont know how armor works




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Diggles
Tue Oct 14, 2003 2:25 am
#19

bump



I'd like to see how AP0 does vs AR1: SP 50% or something similar





Diggles .CRIM.

the official carbineers motto: I BET I CAN KILL ME BEFORE YOU CAN KILL ME!
OriginalNefilim
Tue Oct 14, 2003 4:57 pm
#20

After struggling with the new Dathomir creatures, I read this guide. I now have a new appreciation for mabari armorweave.


Resists against common damage types and you can wear a full set with under 90 HAM. Against your typical combat-grinding creatures with no armor piercing, you're getting over 50% damage resisting and you can spam specials without fear of dying to the HAM costs. And to think I climbed all the way to 4-2-0-4 to make decent ubese before I found out that the thousands ofjackets I made were actually useful.




Master Fencer
Master Armorsmith
Eclipse
SWBarker12
Tue Oct 14, 2003 10:11 pm
#21

Shouldnt this be stickied at the top, I found it VERY useful.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Booterman
Wed Oct 15, 2003 6:53 am
#22

bump....all should read this and ask you local armor smith to make you a set for each combat type you may find yourself in



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Opening shop soon at a planet near you!

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OriginalNefilim
Wed Oct 15, 2003 7:01 am
#23

But... if everyone finds out that padded and mabari are still good armor choices, then no one will buy this ridiculously high priced composite set!




Master Fencer
Master Armorsmith
Eclipse
Arem
Wed Oct 15, 2003 3:26 pm
#24

I like to congratulate a very good guide.


But I was very surprised reading in the last paragrah that special protection in fact works as being AR 2 can you proof that, Barker?









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OriginalNefilim
Wed Oct 15, 2003 3:34 pm
#25

I'm pretty sure the special protection layer doesn't give the damage reduction of AR2, but if someone hit you with an AP2 weapon, it would still register the special protections against it.



Master Fencer
Master Armorsmith
Eclipse
SWBarker12
Sun Oct 19, 2003 6:16 pm
#26






Arem wrote:

I like to congratulate a very good guide.


But I was very surprised reading in the last paragrah that special protection in fact works as being AR 2 can you proof that, Barker?







I cant prove anything, I just reposted this guide from Game Guides forum.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

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