Armorsmith Archive

Thread: 12 point armorsmiths.

Blimigerite
Thu Oct 07, 2004 10:51 am
#14






Jobiwon wrote:

I guess i should ask if this applies to all crafting professions?? the 12 point thing i mean.






yep



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Kruxx
Thu Oct 07, 2004 3:01 pm
#15

We spent 46 million on a +20 suit. If that gives you any idea on how much you will pay.
BowTuk
Thu Oct 07, 2004 3:09 pm
#16

That makes my no no's hurt



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RonianTitus
Thu Oct 07, 2004 5:46 pm
#17

There is no such thing as 13 points. 125 is the cap, just like other mod's



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Ox-
Fri Oct 08, 2004 12:23 am
#18



Jobiwon wrote:
I guess i should ask if this applies to all crafting professions?? the 12 point thing i mean.



Yes, but one small difference. Human Master Artisans can actually reach 13 points. Humans reach 105 naturally, so +25 in items puts them at 130 total.




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Srednii
Fri Oct 08, 2004 5:35 pm
#19






Ox- wrote:





Jobiwon wrote:

I guess i should ask if this applies to all crafting professions?? the 12 point thing i mean.





Yes, but one small difference. Human Master Artisans can actually reach 13 points. Humans reach 105 naturally, so +25 in items puts them at 130 total.






Actually Human Master Artisans (note this is m. artisan, not armorsmith), are 115 naturally. I think they can reach 14 points with +25 from skill tapes. (artisans 115+25=140 = 14points) (armorsmiths 100+25=125 = 12 points)


Alas I can't think of anything as a M. Artisan where those extra 4 points would matter. I mean.. who cares if your personal harvesters have a little bigger storage capacity or not eh . And I've never actually made powerups.. but don't they just have 1 experiment bar to fill?


/sneer at personal harvs




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
justapilgrim
Fri Oct 08, 2004 5:49 pm
#20






Srednii wrote:





Ox- wrote:





Jobiwon wrote:

I guess i should ask if this applies to all crafting professions?? the 12 point thing i mean.





Yes, but one small difference. Human Master Artisans can actually reach 13 points. Humans reach 105 naturally, so +25 in items puts them at 130 total.






Actually Human Master Artisans (note this is m. artisan, not armorsmith), are 115 naturally. I think they can reach 14 points with +25 from skill tapes. (artisans 115+25=140 = 14points) (armorsmiths 100+25=125 = 12 points)


Alas I can't think of anything as a M. Artisan where those extra 4 points would matter. I mean.. who cares if your personal harvesters have a little bigger storage capacity or not eh . And I've never actually made powerups.. but don't they just have 1 experiment bar to fill?


/sneer at personal harvs





they cant




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Srednii
Fri Oct 08, 2004 6:16 pm
#21

doh, my bad then .


You've crushed a little dream I had tho lol, always wanted to eventually pick up +25 in artisan experimentation and then wander around saying


"Ya... 14 point master artisan. That's me"

/flex

/badass


*sigh*



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Jobiwon
Mon Oct 11, 2004 1:12 am
#22

But I thought the Cap on experimentation and assembly was +125. So no mater if an artisan is naturally +115 that would just mean you need less skill tapes to make it to the +125 right??
Srednii
Mon Oct 11, 2004 5:19 am
#23

*shrug* I always thought it was +25 from skill tapes over and above any natural skills, who knows how it really works.


I have my doubts if even the devs know how half the systems in this game are supposed to work, or even how they actually work in reality.



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
joined42904
Mon Oct 11, 2004 7:29 am
#24

Does 25 as opposed to 20 make any difference in the % of amazing successes?



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