Armorsmith Archive
Thread: Ridiculous prices for armor!
Was this primus layered armor? If so, then thats a decent price for it. On chilastra, I charge set prices for my recons, battle and assault armors non layered. My wookie armor, I charge 50k more because of the stupid wood requirement. For non layered wookie in recon its 275k, battle is 325k and assault is 375k. Layered is another story as primus is a pain in the butt to make.
If I have to make primus layered armors, I charge 500k more on the price for the suit. Simply because of the long factory times needed to make up what is needed to make it and the insane special resource requirements needed.
In addition, with factory crates currently being bugged and all armors reverting to base colors, it now means hand making all armors, so thats it is going to be factored into the prices as well. Weaponsmiths have it far easier now than armorsmiths im afraid, and I tell my partner this all the time. I tried to get him to play my smith just once to test it, and he wouldnt because he saw just how much time I spend scowering planets for spawns of resources now. It use to be the other way around.
Too bad you dont reside in Corbatis mate. I'd have a full suit of Wookie for ya for 350k - less if you have me some lootedsegs/cores to use. I make Wookie armor quite regularly and I rather enjoy it - it gets my friends involved in the process - as I usually need them to save my a$$ on Endor while placing/checking my harvestors. They make a buck, and I get to be one of the select few how make Wookie armor for a reasonable price.
Hunting armor is so much fun to make too - I love the colour combinations.
Aye. I know I keep my prices slightly jacked up just to stop it from selling out faster than I can make it... and it still does. Hell it's done it to thep oint where i've actually stoped making armor for the most part for a little while so I can simply go and do stuff -I- want to do.
But 990k for wook armor is nuts.
Also for those of you complaining wook armor is hard to make. What the hell are you smoking? It's easy as anything else now. it USED to be hard as hell because black mountain and hunter. The back then only worthile suits to make both took a billion named resources of high quality to make. And then to top it off you needed high end armor padding with low HAM.
Now. Now you just need armor padding. Which no longer has stats. So any old crap out there will do. It's litterally just a slightly more expensive version of synthcloth. Wook armor at least last time I made it post CU took even LESS armor cores than a normal suit (It might be even now that they've split the chestplate up. not sure). It has more condition in general than an average suit. And now it takes generic armor cores for it's armor type.
So it still needs a few named resources like eveyrthing else. Big deal. Just mine what crap is there. It doestn really add that much to condition or final stats anyway. So personally I dont worry about it. Now i've got a crapload of high end wood from when I used to make wook armor on a very limited (pretty much guildmates only kinda deal) basis pre-cu. So i'm all set there.
All I had to do was get a tailor to make me a run of post -cu armor padding and I was good to go. And since stats dont matter on padding. Just used total garbage materials.
"Many Bothans sacrificed themselves to harvest Endorian wood."
Wook armor is quite simple to make. The only thing I had to suppliment on was Endor Evergreen, as it used to call for Yavin Evergreen.
Actually, being a Kashyyykian armorsmith my entire MAS career pretty much was the win when assessing the damage post-CU. Most of the materials that went into making all the armor now was some extrapolation of hide/wood/copper from making Wook armor.
First time I made non-layered advanced recon cores, my Ceremonial came out as 5000/7000/6000...
I blame Kesslan for my prices, yet thank him for the fiberplast.
- J
I didn´t get any endorian wood yet, so I havn´t tried wook armor yet, but why is it so difficult to make? I mean, before CU it was very hard, yes, I saw the resource requirements for it, but what´s the problem now?
And to the guy about "ws vs as".. I´m both as well, and I have no idea what you´re talking about. I´ve been an armorsmith for a month, sold almost a hundred suits of armor and crafted twice as many. Armorsmith is easy. Sure, you have to make a number of sequential runs, especially with layered armor, and even more so with enhanced layered armor. Sure, you spend more time actually crafting than any other profession I know. But in terms of resource managementAS is a walk in the park. With regards to the skill it takes to be a succesful armorsmith (post CU, I know it didn´t use to be like this) AS is elementary school. With regards to making a huge profit, AS is Bill Gates and Microsoft. I´ve had two shops for 8 months stocking architect-stuff, weapons, artisan goods, doctor meds and resources from my static resource farm. Yes, it was a small shop, and during those 8 months I´ve probably sold for a total of 40 million credits. This last month, I have made more than that on armor alone.
Ancho wrote:
"Many Bothans sacrificed themselves to harvest Endorian wood."
Wook armor is quite simple to make. The only thing I had to suppliment on was Endor Evergreen, as it used to call for Yavin Evergreen.
I blame Kesslan for my prices, yet thank him for the fiberplast.
- J
There are some interesting points of view in this thread - as a very longtime armoursmith myself, I'll give mine too.
Basically, I charge prices that some might consider exorbitant. At least a million to 1.5 mil for primus layered suits, about a million for energy layered, 375k a suit for unlayered, up to 2-3 million for enhanced stuff. I don't base my prices off cpu of resources that go in or anything like that - I mostly consider the resource cost that goes into a suit irrelevant, and that's because it is more or less irrelevant. The only price that matters is what someone will pay for the suit, and these prices are pretty much what people will pay.
Why do I charge so much? The answer's a little complicated, but essentially it comes down to because that is what people will pay for the suit, and because what I make is of a quality that others cannot make. Now, it's pretty obvious that the difference between an energy suit of 8095 and one of 8109 is nothing, yet customers care about higher numbers, no matter how irrelevant they are. I have a longtime reputation as the best, and I can thus capitalise on that reputation and the quality of my goods to keep my prices high.
Mostly, however, I charge that much because that's what I think my time is worth. And armour is time-consuming, immensely so, even after you consider resource management and acquisition. Especially to make enhanced suits, with all the identical cores. It takes a long time to make any suit, even the regular ones, because of the factory running, inventory management, and as much hand-crafting as I can stand. (Particularly now that factory runs of final combines are whacked.) To make a single enhanced suit can take me a few hours. And when I consider those hours out of my play time, I have to consider what else I could be doing with that time. I could be doing some combat, some quests, some other things that are much more fun. I could be flying JTL duty missions and making a million an hourif I just wanted cash. If I'm going to spend my time armouring, it's going to have to be more profitable than JTL missions, or more profitable than farming +25 tapes. And that's why I charge what I do - because armouring just wastes my time if I charge less.
Now, previously, I was happy to charge very affordable prices for armour and other crafts. That was because the SWG crafting system was a lot of fun, and enough challenge to keep me engrossed for hours - the credits were almost secondary. Now, SWG 2 crafting is not fun. It is no challenge, it has no nuance, and I think everyone can agree on that. It is simply mindless busywork. So the only thing to get out of it, for me anyway, is the credit reward - it really is just work now, and by God if I'm going to do something mindless for that many hours, the credit reward is going to be good enough that I can then spend it to enhance my game in another area.